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Triel

Posted: Sun Aug 14, 2016 2:51 pm
by NegInfinity
There are rats spawning in triel, and area is full of invisible impassable zones (where houses used to be).

Re: Triel

Posted: Mon Aug 15, 2016 4:13 pm
by Duster47
NegInfinity wrote:There are rats spawning in triel, and area is full of invisible impassable zones (where houses used to be).
The rubble areas are supposed to be hard-to-walk-on areas. Rats/spawns is probably due to necessary roll-back when we moved to the new server.

Re: Triel

Posted: Mon Aug 15, 2016 6:20 pm
by NegInfinity
Duster47 wrote:
NegInfinity wrote:There are rats spawning in triel, and area is full of invisible impassable zones (where houses used to be).
The rubble areas are supposed to be hard-to-walk-on areas. Rats/spawns is probably due to necessary roll-back when we moved to the new server.
I haven't seen any rubble when I last visited triel. The hill where houses used to be is almost completely empty. No rubble, no houses, nothing. The area where houses used to be has slightly different color of a ground texture, but that's about it. There one small tower at the edge of the hill, and that's it. There are deer spawn in area and occasional hostile rat.

Re: Triel

Posted: Thu Aug 18, 2016 1:11 pm
by Nomster
No offence to any builder but the Triel walk mesh could really use some work. It is very wonky in many areas and to me and others I have talked to, the large non-walkable areas make no sense.

Re: Triel

Posted: Thu Aug 18, 2016 9:18 pm
by Duster47
Triel will get some touch-up as nature further restores the area.

Will be part of next areas update.

Re: Triel

Posted: Fri Aug 19, 2016 1:17 pm
by Nomster
Thank you Duster! <3