Death / Raise script bugged.
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- Progressive-Psy
- Posts: 1089
- Joined: Thu Oct 06, 2011 11:10 am
- Location: Denmarkian!
Death / Raise script bugged.
Three times today I've experienced people dying, and when they have been raised they stayed in the fugue.
Fingal Darius.
Retired to Waterdeep with his wife - Might visit.
GMT +2
Retired to Waterdeep with his wife - Might visit.
GMT +2
- Calodan
- Posts: 2032
- Joined: Fri Apr 19, 2013 12:21 pm
- Location: Missoula Montana BIG SKY COUNTRY
Re: Death / Raise script bugged.
Yep this has been happening a lot lately. I noticed this too the other day. You talk to death and raise yourself but you do not leave. You then have to talk to him a second time and he says there is a mistake and you are automatically put on the Easter Farmlands instead of having the choice to pop at the FAI.
Kory Sentinel
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
- Progressive-Psy
- Posts: 1089
- Joined: Thu Oct 06, 2011 11:10 am
- Location: Denmarkian!
Re: Death / Raise script bugged.
That too!Calodan wrote:Yep this has been happening a lot lately. I noticed this too the other day. You talk to death and raise yourself but you do not leave. You then have to talk to him a second time and he says there is a mistake and you are automatically put on the Easter Farmlands instead of having the choice to pop at the FAI.
Fingal Darius.
Retired to Waterdeep with his wife - Might visit.
GMT +2
Retired to Waterdeep with his wife - Might visit.
GMT +2