Page 1 of 1
Cave of Undead in Naskel Cloud Peaks
Posted: Mon Aug 22, 2016 5:58 pm
by Calodan
Okay first off.
WHAT THE EFF IS IN THAT CAVE? I got worked over like a newborn baby PC. That was awesome!
Okay all good was going to go another go at this cave of wonders and I am fugued so I notice I am still taking damage around 12-16 every second......it does not stop.......ever.....I get fugued again.........Okay since I am level 30 already this is no biggie but now I can not log in with Kory to play at all........Not cool......
All in all though that place seems like a hot ticket for fun and the new map overall is just insanely great. Great work so far guys.
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Mon Aug 22, 2016 6:04 pm
by Calodan
Logging out seemed to make it go away which is good.....but still I am going to go back and see if I die again and it happens again will post on it.
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Mon Aug 22, 2016 7:21 pm
by Calodan
Died a second time it did not repeat itself. I am going to assume someone used an INSPIRE FRENZY near me.......I think that is what did it.
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Mon Aug 22, 2016 10:10 pm
by tfunke
Calodan wrote:Died a second time it did not repeat itself. I am going to assume someone used an INSPIRE FRENZY near me.......I think that is what did it.
I don't suppose one of the spawns has - ON HIT: Wounding (with a DC)? Wounding causes damage over time unless you use a healing kit on yourself. If it happens again try this and see if that's the cause? Not sure I can't recall all the spawns I did, but thanks for the feedback.
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Mon Aug 22, 2016 10:39 pm
by Calodan
I don't suppose one of the spawns has - ON HIT: Wounding (with a DC)? Wounding causes damage over time unless you use a healing kit on yourself. If it happens again try this and see if that's the cause? Not sure I can't recall all the spawns I did, but thanks for the feedback.
The cave monsters consist of 2 Weeps and 1 Very Powerful Lich. Perhaps one of them has a wounding effect? I also know that a Balor was spawned by the Lich so maybe that had a wounding property on hit?
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Tue Aug 23, 2016 2:06 am
by Theodore01
A very nice and challenging small cave. Well done, thank you.
Didn't notice any ongoing damage effect, but i had to quaff a couple of healing potions.
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Fri Sep 02, 2016 12:20 am
by Sputnik
Calodan wrote: I am fugued so I notice I am still taking damage around 12-16 every second......it does not stop.......ever.....I get fugued again.....
The same thing happened to me!
It does stop after a while. Took ...3 trips to the Fugue(2 from the Fugue, no worries

) on a 400HP toon to happen, but it stops! I assume because the offending mob despawned. Healing kits DO NOT work either.
That aside, I absolutely loooved the cave and spawns. Great work Dev/Testing team!
*Spoiler Alert!*
Those damned mummies on the way out were a delightfully evil surprise

Well played..
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Thu Sep 15, 2016 7:22 am
by Legofsalmon
Gonna post this here instead of making a new thread.
I came here on FvS and fought the Lich and its minions down, I finished him off with mass heal. Interesting thing is 2 mummies were damaged in the combat log but were nowhere to be seen, also I couldn't rest. So I tried using mass heal in the same spot and it killed the invisible mummies and then I could rest?
(They weren't invisible, unless stealthing and not attacking?) Some kind of bug to do with invisible clones being around?
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Thu Sep 15, 2016 7:47 am
by Valefort
The mummies ambush you on your way back so they werer probably on the other side of the wall and mass heal being an AoE spell it damaged them, and you couldn't rest because they were near.
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Thu Sep 15, 2016 6:44 pm
by Blame The Rogue
wasn't there a server-wide issue where some types of summons were spawning in the floors? related perhaps?
Re: Cave of Undead in Naskel Cloud Peaks
Posted: Fri Sep 16, 2016 2:57 am
by Shad
+1 that cave is awesome, in every aspect.
Continued damage looks very alike one of old bigbies glitch, and yes it stopped over time in fugue, so going there and staying for a tea is a solution.