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The Woods of Sharp Teeth Cave

Posted: Sat Sep 03, 2016 12:58 am
by Blame The Rogue
both levels. please add auto door close script on all the doors. if any area needs it, it's this one. i try and close all the doors as i go along, to save lower levels the plight of fighting 2-3 rooms of mobs at once

ty :)

Re: The Woods of Sharp Teeth Cave

Posted: Sat Sep 03, 2016 10:01 am
by Duster47
It is commendable that you are thinking about others.

On a technical/thematic note, caves are natural areas, so why does a cave have doors at all?

I can see a few "settled" parts with a door if the occupants are capable of building doors. But all over a cave; probably not.

The area could use a re-look in either case.

Re: The Woods of Sharp Teeth Cave

Posted: Sat Sep 03, 2016 11:44 am
by Eclypticon
I remember a guy that I will not name that couldn't be bothered to use doors in that cave. Every time he would do a cave run, he would bash all the doors open before leaving. I think we aught to make those doors a little bit more fortified too if they haven't been. I have always been one to close doors myself as a courtesy to the orcs and their privacy.

Re: The Woods of Sharp Teeth Cave

Posted: Sat Sep 03, 2016 2:44 pm
by Blame The Rogue
a relook would work too, if it were kept in mind, to shorten the sight distance of the orcs inside, or be very aware of their spawn points. just don't want lower lvl pcs getting jumped on by multiple rooms of mobs at once :)

Re: The Woods of Sharp Teeth Cave

Posted: Sat Sep 03, 2016 3:02 pm
by Shad
I hate doors :(
not in low-level areas though.