DND Swamp Encounters
Posted: Thu Sep 08, 2016 2:33 pm
Thought I would ask for help building a dynamic world. In my DND campaign the party is vising a cursed town in the middle of a swamp that has overtaken the roads. The swamp itself is something they frequently travel through and I want it to feel draining, massive, and full of secrets and situations. I just don't want them to "OK we go to this spot." I want them to actually feel like traveling means something while in the swamp.
Background
Swamp is full of mycena mushrooms which glow and brighten when exposed to arcane magic. These mushrooms are often used in achemy to amplify arcane magic. The swamp itself is knee high water with the rare mossy clearing. There is a must that causes hallucinations when inhaled that hovers over the water and above the tree line. The sun is mostly blocked by the trees and spider webs that canopy the trees.
I have a few encounters or events already:
Encounters
- Random encounters with crocodiles, giant crocodiles, giant spiders (with paralysis poison), and giant toads.
- Bullywug encounter/talk as they at war with crows (mage faction)
- You hear the sound of tapping in the distance closing in on you.
Perception DC16: You look above you along the tree cover and notice a spider the size of a house making his way over your head followed by an army of small spiders.
Nature DC10: They pay you no attention as they skitter past you.
- Hallucinations from the fog
Undead horde
- You hear the sound of crickets, Perception DC10: They seem to be calling your name.
- Perception DC12: The waters around you have turned black as hundreds of dead fish float on the surface and litter the shores.
- A massive Tree Covered in strange symbols which seem to have grown naturally in the bark. The roots have a space beneath which house a detailed granite frog statue. Elder Frog Druid “Korrinnor of the Pond”
- Find flowers in the swamp but they are actually Witches Flower.
- Giant statue of Grumbar covered in moss and vines, looks like stone.
Stone is actually an Ivory metal that is 22x heavier than steel.
Find different limbs, eventually one has a dagger in its hand with the fingers opened.
The chest section left a crater that the Auburndale was built on.
- You see another small clearing, only this is a mound of dirt and mud. At the center is a huge blackened circle of scorched and burnt earth. In the center of the circle are the charred remains of what looks to be a paladin on her knees, hands at her side looking towards the heavens. Through her chest from behind is a long black blade of a sword. Holy Avenger awakens when you speak its name: Aure’Grief. (Light in Darkness – Elvish)
- There is a dead bones of a giant creature which once was a basilisk with lots of dwarf statues scattered around. This is located somewhere in the northern end of the swamp only. Dwinbar’s companions died here and he was the only one to survive.
- House in the middle of the swamp, could be a home to a hag or lizardfolk
- Sword in the Pond: You find a pond. 10ft deep in the center of the pond is a glowing blue sword. Inside the pond a water elemental patiently waits. The sword is cursed and changes the characters hair color.
- Cabin with Cats: The group stumbles upon an abandoned cabin. A Colony of Undead Cats have laid claim. Any disturbance causes them to stir. Once the cats are killed an Old Lady (hag) approaches the Cabin claiming the group are a bunch of murderer for killing her little kittens.
- The Well: A lonesome well in the middle of the forest. If you listen closely you can hear screams echo from down below. The screams are hallucinations and the bottom of the well is the home to tentacle beast with poison stingers.
I apologize for the horrible formatting. It did not transfer well on my phone.
Background
Swamp is full of mycena mushrooms which glow and brighten when exposed to arcane magic. These mushrooms are often used in achemy to amplify arcane magic. The swamp itself is knee high water with the rare mossy clearing. There is a must that causes hallucinations when inhaled that hovers over the water and above the tree line. The sun is mostly blocked by the trees and spider webs that canopy the trees.
I have a few encounters or events already:
Encounters
- Random encounters with crocodiles, giant crocodiles, giant spiders (with paralysis poison), and giant toads.
- Bullywug encounter/talk as they at war with crows (mage faction)
- You hear the sound of tapping in the distance closing in on you.
Perception DC16: You look above you along the tree cover and notice a spider the size of a house making his way over your head followed by an army of small spiders.
Nature DC10: They pay you no attention as they skitter past you.
- Hallucinations from the fog
Undead horde
- You hear the sound of crickets, Perception DC10: They seem to be calling your name.
- Perception DC12: The waters around you have turned black as hundreds of dead fish float on the surface and litter the shores.
- A massive Tree Covered in strange symbols which seem to have grown naturally in the bark. The roots have a space beneath which house a detailed granite frog statue. Elder Frog Druid “Korrinnor of the Pond”
- Find flowers in the swamp but they are actually Witches Flower.
- Giant statue of Grumbar covered in moss and vines, looks like stone.
Stone is actually an Ivory metal that is 22x heavier than steel.
Find different limbs, eventually one has a dagger in its hand with the fingers opened.
The chest section left a crater that the Auburndale was built on.
- You see another small clearing, only this is a mound of dirt and mud. At the center is a huge blackened circle of scorched and burnt earth. In the center of the circle are the charred remains of what looks to be a paladin on her knees, hands at her side looking towards the heavens. Through her chest from behind is a long black blade of a sword. Holy Avenger awakens when you speak its name: Aure’Grief. (Light in Darkness – Elvish)
- There is a dead bones of a giant creature which once was a basilisk with lots of dwarf statues scattered around. This is located somewhere in the northern end of the swamp only. Dwinbar’s companions died here and he was the only one to survive.
- House in the middle of the swamp, could be a home to a hag or lizardfolk
- Sword in the Pond: You find a pond. 10ft deep in the center of the pond is a glowing blue sword. Inside the pond a water elemental patiently waits. The sword is cursed and changes the characters hair color.
- Cabin with Cats: The group stumbles upon an abandoned cabin. A Colony of Undead Cats have laid claim. Any disturbance causes them to stir. Once the cats are killed an Old Lady (hag) approaches the Cabin claiming the group are a bunch of murderer for killing her little kittens.
- The Well: A lonesome well in the middle of the forest. If you listen closely you can hear screams echo from down below. The screams are hallucinations and the bottom of the well is the home to tentacle beast with poison stingers.
I apologize for the horrible formatting. It did not transfer well on my phone.