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Divine (and Arcane) Thaumaturgist Questions and RP aspects
Posted: Sun Sep 18, 2016 8:27 am
by Steve
Hey,
Are there any other Players that have a Divine Thaumaturgist Character?
What are your regular/special Buff spell lists for your summons? How do you spread the love between a regular Summon and a Planar Cohort?
Is there any Thaumaturgist RP going on? Any way our "special senses of planar-ness" could create a location compass/finder thingy, for each other?
Re: (Divine) Thaumaturgist Q's
Posted: Sun Sep 18, 2016 2:03 pm
by Storm Munin
The one divine thaumaturgist ive started hasnt gotten all the way level wise. (cleric/warpriest/hierophant/thaumaturge)
My buff plan are to focus single buff spells on the cohort, summon as many other summons as possible and then buff everyone with the party version of spells as in:
Bless, Mass Aid, Mass Bulls, Mass Bears, Mass Death Ward e t c.
After that its time for swarm assault tactics.
As for the thaumathurgist union thing I believe it would be hard to weavewise and by locate something distinguish a thaumaturgist from a regular planar conjurer by any other difference then consistence of planar disruption?
No such thing has evolved that I am aware.
On a sidenote it would be awesome with an implemented conjure housecats spell.
Re: (Divine) Thaumaturgist Q's
Posted: Sun Sep 18, 2016 6:15 pm
by Steve
Storm Munin wrote:
As for the thaumathurgist union thing I believe it would be hard to weavewise and by locate something distinguish a thaumaturgist from a regular planar conjurer by any other difference then consistence of planar disruption?
No such thing has evolved that I am aware.
I must say that, even though this Fantasy Game Play, a being that has a semi-permanant Planar with them, would probably be cause enough for unique identification, if not pure fascination.
Unless every Mage on the Sword Coast is jaded and has been to Avernus and back like a bazillion times.

Re: (Divine) Thaumaturgist Q's
Posted: Sun Sep 18, 2016 8:06 pm
by Storm Munin
I meant that the only difference between the average spellcaster summoning planar being and the thaumaturge doing the same for cohort would be the extended time the cohort are around.
Knowing one from the other would require several observations, planar cohort willfully spilling about what their friends(foes) are up to and with whom e t c.
Ex:
Most often I play an Enchantress (no thaumaturgy level, no conjuration focus), yet when she do summoning spells she tends to pick planar choices every time.
Having a thaumathurge pop in from the sideline and begin a heated monologue about planar summoning and how summoners should form a social club would assuredly cause her to raise a brow and give whoever the odd look.
But it would be fun rp.
/M
Re: (Divine) Thaumaturgist Q's
Posted: Mon Sep 19, 2016 5:30 am
by Steve
Lol, planar summoner's social club. Not what I meant, but tea and crackers with sylphs and angels and devils, does have sad quality to it.
I think there is actually a big difference between the common spellcaster bringing to serve him/her—possibly unwillingly—versus a Thaumaturgist who:
"... oftentimes form a longterm relationship with a specific summoned fiend or celestial, which is called a "planar cohort." This relationship is chiefly dependent on the thaumaturgist and his planar cohort sharing the same basic goals and motivations."
In such a "relationship," would it not be understandable for the "planar cohort" to have a name, have a personality, have and give much more knowledge and/or assistance than the "regular" summons?
This, I think, is actually KEY to the RP and the reason to be a Thaumaturgist, in the first place. This extra-ordinary relationship/position with a being from another plane. Not only should the relationship be special, but from the relationship, I can imagine the character of the Caster could very well change...call it enlightened, or spiritual, or cosmo-vision growth.
Now...imagine if all that was "shared" in a Council, or Thaumaturgists? Imagine the knowledge and the amazing abilities such a Council might share and develop, for and against the Lands they exist in on the Prime, as well, imagine the challenges to be representative of all Alignments and Morals on this council, or...not be, and work against/for each other, such as how a White Council, a Gray Council, a Shadow Council(s), would exist.
Maybe I'll just restate my position here, as a Player: it's kinda AMAZING to be a Character that works directly with Planar Beings. It is nearly working directly with your Gods power, if you want to get that far into it. So for the Divine Thaumaturgist, being spiritual in nature, it can have extreme affect to the being, both caster and summons.
And even in that, the difference between a Divine Thaum and an Arcane Thaum, which might equally have great but contrasting views on the "relationship."
I think it is an un-mined aspect to RP, this PrC on BGTSCC. And I'm kinda fishing here to see if there are any others interested in pursuing something together, to this end.
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 8:33 am
by Eclypticon
Good point, Steve. Maybe we should look into naming those cohorts.
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 8:35 am
by Storm Munin
As I like what I read from you in this thread Steve.
Considering the court idea I believe the essence of them already do exists in the form of the Triad, the dead three and so on.
It would just be as logical for the divine/mageling thaumaturge to seek out similarly minded soul within "friendly" arenas as it is for the divine nonthaumaturge in other matters no?
So in a way the courts are already in place I would say.
Thaumaturges summoning beings out of Celestia, Arvandor or the Abyss would more likely choose to gather with similarly minded souls hanging around with a similar choice of outsiders to cohort with.
Think on it, the duchal war councils might be surly occasions at times but imagine those councils with a few angels, erineyes and succubi looming over the shoulder of the participants staring promises of murder at each other out of sheer princip.
The mood in the tea chamber notably did change when the conversing angel pair of Peacemaker and Lightbringer noticed sweet looking miss Lustfulmurder in the entryway shaking of raindrops from her bat wings.
The hostess, one madame Fluffstutter of Sunite faith, hesitantly asked around if anyone wanted more biscuits in an attempt at salvaging the furniture along with a few lives.
Edit: Naming of summons have been done by DMs in the past, perhaps a choice of name for an outsider would not be so hard to implement. Should fit snuggly along with the preselected choices you can make in the new spell effect interface for summonings.
I dare say few mortals would after all summon in just about anything, rather than some being they at least believe they know.
Epic fail Gromph, epic fail.
/M
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 1:35 pm
by Steve
The ability to name your Planar Cohort would be very cool.
It would also be interesting if the Thaumaturge, at level 5, choose a specific Cohort, then, that choice would be semi-permanent, and named. Even if it could be scripted to get that far, then it would have to be decided when and how the Thaumaturge would "lose" or quit their Cohort—because the connection between them, seems to be something that maybe the Thaum does not have complete control over? Or do they?
I could imagine a single Council of Thaumaturgists, that even includes seats for those summoning Evil beings—there is a lot that can be learned from evil!!

That would most likely develop some interesting RP. It would also be pretty damn powerful—just imagine 5–10 Thaums, with their summons, their Cohorts, and a few Epic Gates going on.
I DON'T THINK THE SERVER COULD HANDLE THE AWESOMENESS!!!
Any takers?!

Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 4:10 pm
by Storm Munin
+1
Though Steve, if youve ever used enough explosives during events I trust your toon have possibly survived a few collapsed dungeon.
Now, given enough planar activity including epic gates I would foresee a real probabilty of a few planar rifts opening. Add to that planar rifts from different planes and I say every toon on the server will be confronted with an extinction event.
Just saying..
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 4:38 pm
by Steve
Storm Munin wrote:Now, given enough planar activity including epic gates I would foresee a real probabilty of a few planar rifts opening. Add to that planar rifts from different planes and I say every toon on the server will be confronted with an extinction event.
Just saying..
WHEN CAN WE START?!?!?!

Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 5:39 pm
by Kauaiian
Storm and Steve, always a good source of inspiration.
For a while now I've been contemplating a PC that's 'planar' associated besides the obvious warlock. With Ras' great addition of the Portal domain, I was thinking of a Shaundakun Cleric with the Portal Domain. For some reason, Thaumaturge didn't come to mind when I was brainstorming but it fits so perfectly. Ill tinker with the builder in the morning but maybe Zen Archer Ranger 9, Thaumaturge 5, Hierophant 8, Cleric 8. RP hooks are flowing quite freely at the moment

Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 5:49 pm
by Storm Munin
Why so many ranger levels?
You can build the same with cl30 cleric, dex17 is enough to do that.
Str end stat 14, hit divine power spell and that +4 longbow uses all its +5 mighty.
Pity we dont have a ranged equal to righteous smite yet.
+15 EB gotta hurt.
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 5:53 pm
by Kauaiian
For evasion (personal preference). Itll have CL 28 after PSC and Spellpower III
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 6:02 pm
by Steve
Kauaiian wrote:For evasion (personal preference). Itll have CL 28 after PSC and Spellpower III
Why not go Monk 3 / Thaumaturge 5, Hierophant 10, Cleric 12? Don't wear armor, and with massive WIS you'll get the Monk AC bonus. Take Practised Spell caster, Spell power I and II, Gift of the Diety, Scribe Ruin and a meta magic feat via Heirophant.
Re: Divine (and Arcane) Thaumaturgist Questions and RP aspec
Posted: Mon Sep 19, 2016 6:05 pm
by Kauaiian
Steve wrote:Kauaiian wrote:For evasion (personal preference). Itll have CL 28 after PSC and Spellpower III
Why not go Monk 3 / Thaumaturge 5, Hierophant 10, Cleric 12? Don't wear armor, and with massive WIS you'll get the Monk AC bonus. Take Practised Spell caster, Spell power I and II, Gift of the Diety, Scribe Ruin and a meta magic feat via Heirophant.
IIRC, Shaundakul doesn't allow for lawful alignments. Tried building a sacred fist build with shaundakul and it wasn't allowed. Although I chose LN. Not sure LG would be allowed, but not too keen on RPing LG.