First Name: Adellise
Last Name: Wendry
Adellise is a lovely woman with pale skin, hard and smooth like a beautiful white stone. Her eyes are entirely black, showing no other color within them. Her hair, as well, is the darkest black, so much so that it all seems to blend together, making her short silky hair look almost solid.
Her face has a great similarity to a theater mask and even the way her hair frames her face adds to this appearance.
Her voice is light and sweet and her inhumanly smooth and solid skin makes it highly difficult to determine her age. She seems healthy enough, and stands at about five and a half feet in height.
Adellise usually covers her face, however, with a porcelain mask that appears to have once been the face of a very large doll. Her hands are covered with gloves made from pieces of this large doll’s hands, further confirming that this is where these parts came from.
She also wears a black robe over a suit of armor as well as a large black hood and cape, with a white sash draped from her belt in the front.
Background: Adellise lived all her life in a small area within the east side of the Neverwinter Wood. Although a small community had gathered and built their houses there, everyone kept to themselves as much as possible, not even taking the time to agree on a name for the home they had created. Despite the solitary nature of the village, Adellise was completely happy there with her parents and three sisters.
Once in a while, Adellise would travel through the wood to visit her grandmother, Rose Mary Wendry, who was too old to leave her own home, but also too set in her ways to be taken closer to her family.
All seemed well, until one day, a group of men, two humans, a dwarf, and a tiefling, arrived with dark intent. They had found the grandmother and demanded that she pay them a large sum of money or else they would murder her cats and force her to cook them all, knowing that the old woman was too weak to refuse them.
Hearing of this, but not knowing exactly when the men would return for the money, or even if more might join them, Adellise collected as much coin as she could and began a trip to her grandmother’s house, planning to spend a month there until the men showed up and she could pay them on her grandmother’s behalf.
But on the way, Adellise spotted some mushrooms that seemed mysterious to her as they glowed and shimmered in the night. She approached them for a closer look and was met by a strange man that she had never seen before. He had a simple appearance yet something seemed very out of place about him, and very dangerous. Adellise nervously excused herself as quickly as she could, hoping to move on away from him, but he caught her by the arm with a smirk and turned her to face him. “You’re a very bad witch”, he stated accusingly before releasing his grip on her arm with a cackle. Adellise ran fearfully away between the trees in the direction that would lead to her grandmother’s house, hoping with all of her heart that the man wouldn’t follow her, but as she ran she noticed that the trees no longer seemed familiar. She turned to look back, and the man was nowhere to be seen, though she was sure she hadn’t quite gone out of sight of him yet. She faced forward again and the trees seemed to spin and fade about her as she drove herself forward over the roots and leaves. She considered the appearance of the world around her may have been just a trick of her eyes, after all it was very dark that night, but as she neared the place where the home of her grandmother should have been, she suddenly found herself at the end of the trees about her and at the edge of a road. Although she had never been beyond her forest home before and knew nothing of the outside world, she knew that something had gone terribly wrong. Her grandmother lived a long way away from the edge of the forest and there was no way that she could have possibly missed the house and gone that distance, even at the speed at which she had traveled.
Alone and afraid, Adellise turned back, hoping beyond hope that she was just mistaken and perhaps her grandmother was right around the corner. Perhaps she had been wrong about the location of her house all this time. But no, as hard as she tried, she couldn’t find anything familiar and she knew that something had caused her to end up far away from where she belonged. How far, it was hard to say. She made her way back to the road and could hear wolves howling off among the trees. Suddenly, one of the wolves leaped out at her, apparently starving and possibly rabid. It knocked her to her back and tried to bite her face, but she struggled against it in a wild panic. Just as it seemed the wolf might finally have her for dinner, Adellise managed to lift her hand up against its chest and fire a blast of dark energy into it, silencing and stilling the animal forever. She took a breath to calm herself and sighed. Her power had saved her, but was it worth it? Could she possibly… no. She shook the thought from her mind, deciding it was best not to dwell on that particular issue. She could only deal with one problem at a time right then and she needed a safe place to rest after her tiring fight with the wolf.
Just then, a caravan came rolling down the road. A few of the wagons were empty and contained seating, as if meant for carrying travelers to different locations. The driver seemed friendly enough, and offered Adellise a ride to the nearest city. Not knowing what else to do, as the wolves were likely waiting to try and eat her once more, she climbed into the wagon and soon fell fast asleep.
Upon arriving at Baldur’s Gate, Adellise fully realized how far from home she might actually be. How long had the wagon ride been? Ten days? She hoped not, but it felt like it, though she had slept through much of the trip. It was odd; she had never been so sleepy before. Even after the night of the wolf attack, she should have recovered her energy, but somehow she found it easy to simply close her eyes and let the road pass her by.
Now she had no idea how to get back home, or even to the place where she had come out of the forest. Yet she knew that somehow she wasn’t anywhere near her home, and she needed to find a way back as soon as possible.
Perhaps someone could help or knew what to do. It was frightening, being so lost and alone… and she worried of what would become of her beloved grandmother if she didn’t return.
Adellise Wendry
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Adellise Wendry
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Teris Ynarno - Genasi Druid of Eldath [Retired - May Visit Occasionally]
- aaron22
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Re: Adellise Wendry
Lunulata crosses the long bridge over the Chionthar River toward the Lodge of The Phoenix Company that Lunulata is a member of. Upon reaching the final gate Lunulata sees a woman standing by the sign of the Lodge. Already suspicious of anyone hanging around the lodge after the recent events, Lunulata became more so upon seeing her wearing an odd mask. She purposefully walks up to the masked woman and demands answers from her. At first the woman refused to speak. This upset Lunulata and raised her suspicions quite a bit. She was not going to allow anything to happen on her watch and maybe she has caught somebody in the act of trying something nefarious.
After some time trying to communicate with the masked woman she finally speaks. Her words are slow and apparently thoughtful. She instructs the woman to leave and walks into the Lodge hoping to find Terri there. Is she hiding something? Yes.. But what is it?
Later that evening after speaking with Terri, Lunulata and Terri decide that I should bring the stranger in for a drink and some dinner. Once outside, Lunulata easily picks up the track of the strange woman. Earlier she had noticed that under a plain looking robe was the outline of metal plate armor and her feet were covered in sollerets. Quickly she moves south on the Tradeway, and finds her at the campfire near the Inn. The strange masked woman is conversing with a dwarf male. Lunulata walks up and informs her that she is requested to have food and drink at the lodge and her company would be appreciated as would the company of her friend. Lunulata then turns to return to the lodge and await her guest.
Shortly after her own return, the door to the lodge swings open revealing the dwarf and the strange masked woman. Terri offers pleasantries and they are exchanged in the tradition of the area. The masked woman's name is Adellise. Food and drink are shared by the four at the lodge and the talk is small. Lunulata typically listens more than speaks, but the dwarf, that goes by the surname Ironfar, does not share this approach.
After the meal, Terri departs and Adellise tells us her story. It is sorted and incomplete. Much of the detail is left out and explained as forgotten. It could be, but more likely it is hidden. We move to the library. There we use the maps to try to find any clues that would help us find the location of her home. Many questions are asked but few are answered that would help us in this search.
During this search, Adellise takes off her mask. Trying not to look like she is watching, Lunulata examines the face under the mask of this woman. To her surprise, the face under the mask looks like another mask. Her features are dulled and eyes black. There is no hair or lines to speak of. Her mouth is but a slit in the lower portion of this blank canvas. The instinct to withdraw in fear and confusion was strong, but Lunulata's will stayed strong and she was able to remain stoic. Glancing up toward the Ironfar dwarf, Lunulata and him exchanged unspoken words expressing they shared the same feelings.
Without much resolution, the three depart to find rest. Alone in her sleeping quarters, Lunulata thinks of the tale this strange woman told. She is lost in a strange land. Her home is being threatened by group of brigands that the community has no chance to stand up against. If I find a way to get her home, she will just be another victim to these brigands. I must find a way to get her there and when I do... I will help her fight these men that bring terror to their lives. I will unite these people for this cause so they can know how to stop this from happening again. Lunulata falls asleep knowing this is the duty of the Cuar'Osta.
After some time trying to communicate with the masked woman she finally speaks. Her words are slow and apparently thoughtful. She instructs the woman to leave and walks into the Lodge hoping to find Terri there. Is she hiding something? Yes.. But what is it?
Later that evening after speaking with Terri, Lunulata and Terri decide that I should bring the stranger in for a drink and some dinner. Once outside, Lunulata easily picks up the track of the strange woman. Earlier she had noticed that under a plain looking robe was the outline of metal plate armor and her feet were covered in sollerets. Quickly she moves south on the Tradeway, and finds her at the campfire near the Inn. The strange masked woman is conversing with a dwarf male. Lunulata walks up and informs her that she is requested to have food and drink at the lodge and her company would be appreciated as would the company of her friend. Lunulata then turns to return to the lodge and await her guest.
Shortly after her own return, the door to the lodge swings open revealing the dwarf and the strange masked woman. Terri offers pleasantries and they are exchanged in the tradition of the area. The masked woman's name is Adellise. Food and drink are shared by the four at the lodge and the talk is small. Lunulata typically listens more than speaks, but the dwarf, that goes by the surname Ironfar, does not share this approach.
After the meal, Terri departs and Adellise tells us her story. It is sorted and incomplete. Much of the detail is left out and explained as forgotten. It could be, but more likely it is hidden. We move to the library. There we use the maps to try to find any clues that would help us find the location of her home. Many questions are asked but few are answered that would help us in this search.
During this search, Adellise takes off her mask. Trying not to look like she is watching, Lunulata examines the face under the mask of this woman. To her surprise, the face under the mask looks like another mask. Her features are dulled and eyes black. There is no hair or lines to speak of. Her mouth is but a slit in the lower portion of this blank canvas. The instinct to withdraw in fear and confusion was strong, but Lunulata's will stayed strong and she was able to remain stoic. Glancing up toward the Ironfar dwarf, Lunulata and him exchanged unspoken words expressing they shared the same feelings.
Without much resolution, the three depart to find rest. Alone in her sleeping quarters, Lunulata thinks of the tale this strange woman told. She is lost in a strange land. Her home is being threatened by group of brigands that the community has no chance to stand up against. If I find a way to get her home, she will just be another victim to these brigands. I must find a way to get her there and when I do... I will help her fight these men that bring terror to their lives. I will unite these people for this cause so they can know how to stop this from happening again. Lunulata falls asleep knowing this is the duty of the Cuar'Osta.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- aaron22
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Re: Adellise Wendry
A tenday later, Adellise came by the lodge again while Lunulata was there checking over a few reports. Lunulata asked her about how well her search for home is going. Adellise, in her deliberate way of speaking, Told her that she had made no progress. Knowing that she had plenty of time, Lunulata takes this opportunity to try to get some additional knowledge to assist this lost girl. Remembering where they had left off, Lunulata asks some detailed questions regarding people, places and anything she might remember from her long journey ending here. Little headway is made until during some of the questioning Lunulata thinks of something. Recently she had purchased a special elixir from Maddy that would allow her to speak across the wind over incredible distances. After confirmation that Adellise's grandmother would the information required to find her home, Lunulata drinks the vial of magical fluid. Speaking the name of the grandmother, Rose Mary Wendry, Lunulata feels the connection taking hold. Much to Lunulata's amazement, This was not like speaking into the wind. It was more like connecting one's mind to another using a long rope then reeling the rope closer. When the connection was made and conversation was short but informative. When it was finished we knew where we need we needed to go and planned the fastest way to get there. It sounds like the brigands are there and are growing impatient.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley