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Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 9:04 am
by Theodore01
What is this ? How do we access them ?
Any more info would be nice, thxs
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 9:05 am
by Storm Munin
Selectable paladin kits.
Under development.
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 9:06 am
by Theodore01
Storm Munin wrote:Selectable paladin kits.
Under development.
Selectable where ? Or only for QC now?
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 9:22 am
by lostinspace
Cavalier strongly suggests mounted combat incoming.
http://alcyius.com/dndtools/classes/cavalier/index.html
Unless we're talking about THIS kind of cavalier.
https://www.youtube.com/watch?v=JHFXG3r_0B8
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 12:09 pm
by Stonebar
Well greatly depends on your ability to charm Swallows.
(Best movie ever! Fun fact I've never met a real rock musician that has not see either Monty python search for the holy grail, and/or This is spinal tap)
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 12:18 pm
by Endelyon
There should be a feat in your character sheet that says something about class kits. Put it on your hot bar and activate it and it should open a dialogue that gives you some options.
I haven't tested the system myself but this is how it's meant to work.
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 2:39 pm
by Randomgamer
Hello all.
I was looking through the Cavalier class and it says human, halfling, half-elf, or half-orc. Is this correct? I was informed that it was a possibility for my dwarven paladin character in game and on the website by a QC member. I'm wondering if the text just wasn't updated or the kit is indeed racially restricted to the races listed above?
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 2:46 pm
by mrm3ntalist
Randomgamer wrote:Hello all.
I was looking through the Cavalier class and it says human, halfling, half-elf, or half-orc. Is this correct? I was informed that it was a possibility for my dwarven paladin character in game and on the website by a QC member. I'm wondering if the text just wasn't updated or the kit is indeed racially restricted to the races listed above?
Still discussing some small things, the races is one of them. Will post something back.
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 2:55 pm
by Theodore01
Is the solar channeler already working?
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 4:23 pm
by mrm3ntalist
Theodore01 wrote:Is the solar channeler already working?
It isnt
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 4:39 pm
by Planehopper
I couldn't find these on the wiki. Any public information on these?
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 5:08 pm
by Bobthehero
How do kits work? I've set them to my quickbars but nothing ever happens.
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 6:23 pm
by Theodore01
try a paladin

Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 6:38 pm
by Planehopper
Can someone from QC cut and paste the intended effects and/or functionality of these kits? I am sure it is documented somewhere right? Will you please share for those of us not in QC.
Thanks
Re: Kit release: Cavalier and Divinate
Posted: Mon Sep 19, 2016 11:58 pm
by lostinspace
Checked out the Kit menu with a lvl 1 paladin.
Cavalier wrote:
Cavaliers lose access to the following abilities:
- Lay on Hands
- Turn Undead
- Remove Disease
This class represents the most common picture of the night: the gentleman warrior who epitomizes honor, courage, and loyalty. He is specialized in battling 'classical' evil monsters.
A cavalier is always trained in the service of a human society. For that reason only humans and half-humans can become cavaliers.
Race: Human, Halfling, Half-Elf, or Half-Orc
Alignment: Any non-evil
Hit Dice: 10
Bab: High
High Saves: Fortitude
Weapon Proficiencies: Cavaliers gain no weapon proficiencies
Armor Proficiencies: Cavaliers gain no armor or shield proficiencies.
Skill Points: 2 + Int modifier
Class skills: Concentration, Craft armor, Craft weapon, Diplomacy, Heal, Lore and Parry.
Spells per Day / Spells Known: This kit offers full spell progression in the Paladin class.
Class Feats:
1: Favored Enemy I
2: Extra Smiting
3:
4:
5: Shield Bash
6: Favored Enemy II
7:
8: Shield Charge
9:
10: Favored Enemy III
11: Shield Slam
12:
13:
14: Favored Enemy IV
15: Epic Prowess
16:
17:
18: Favored Enemy V
19: Great Smiting 1