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Many shot death attack

Posted: Thu Sep 29, 2016 2:28 am
by Face
This should be fixed aswel.

Re: Many shot death attack

Posted: Thu Sep 29, 2016 10:15 am
by Face
Bump

Re: Many shot death attack

Posted: Thu Sep 29, 2016 2:41 pm
by gedweyignasia
Can you explain the issue here?

Re: Many shot death attack

Posted: Thu Sep 29, 2016 2:43 pm
by mrm3ntalist
Death attack damge from ASsassin doubles on manyshot when it shouldnt.

Re: Many shot death attack

Posted: Thu Sep 29, 2016 3:12 pm
by Starling
I've also noticed death attack paralysis lasts like 5-10 minutes... this seems.. not right?

Re: Many shot death attack

Posted: Thu Sep 29, 2016 3:16 pm
by Blackman D
death attack lasts either 1 or 10 mins per assassin level, so yea thats fine

better than PMs paralysis touch that saves every round :x

Re: Many shot death attack

Posted: Thu Sep 29, 2016 3:36 pm
by Theodore01
Blackman D wrote:death attack lasts either 1 or 10 mins per assassin level, so yea thats fine
How is a 10 min paralysis fine and not overpowered :?
One round per assi-level (or less like max. 5 rounds) would be appropriate for balance's sake.

Re: Many shot death attack

Posted: Thu Sep 29, 2016 3:48 pm
by chad878262
Theodore01 wrote:
Blackman D wrote:death attack lasts either 1 or 10 mins per assassin level, so yea thats fine
How is a 10 min paralysis fine and not overpowered :?
One round per assi-level (or less like max. 5 rounds) would be appropriate for balance's sake.
Is there a situation where round / level is not enough to finish a foe other than at Assassin level 1? All attacks become sneak (death) attacks at that point. The paralysis is subbed for an Assassins actual death attack (save or die) so not sure I see the purpose of a nerf. Trying to envision a build focused on sneak/death attacks that doesn't do enough damage to kill a foe in 8 rounds once they paralyze them. If someone could provide more information on that it would make for interesting discussion, but otherwise I don't see an issue with those mechanics.


Regarding manyshot doubling death attack dice, I agree that should be looked at if there is a fix for it..

Re: Many shot death attack

Posted: Thu Sep 29, 2016 3:59 pm
by Blackman D
it has been brought up before, cant remember what happened

but to be clear on death attack, actual death attack is a choice, it is save or die or paralysis but takes 3 rounds of uninterrupted studying of the target before the attempt can be made

but either way, if you fail the save you are dead so it would be better if you really want the duration nerfed to replace it with instant death, its the same result

Re: Many shot death attack

Posted: Thu Sep 29, 2016 5:08 pm
by NegInfinity
Theodore01 wrote:
Blackman D wrote:death attack lasts either 1 or 10 mins per assassin level, so yea thats fine
How is a 10 min paralysis fine and not overpowered :?
One round per assi-level (or less like max. 5 rounds) would be appropriate for balance's sake.
Assasin's paralyze dc is based on INT. " Base 10 + Assassin Level + Intelligence bonus modifier" versus fortitude.

Also, the target must be out of combat. Meaning they shouldn't be in their battle stance.

So. Either it 'll be fairly easy to resist OR they'll have trouble hitting you, and if they're already in combat, they can't paralyze you.

Re: Many shot death attack

Posted: Thu Sep 29, 2016 6:35 pm
by thids
Change Assassin's death attack progression to 1d6 death attack and the rest sneak attack. That way the damage boost is minimized to 1d6. Concern might be that it will enable easier access improved sneak attack (or whatever the +1d6 SA epic feat is called), but that's a fair tradeoff IMO. Death Attack qualifies as SA as a pre-requisite for a lot of things already anyway, don't see why it shouldn't for that particular feat.

Re: Many shot death attack

Posted: Thu Sep 29, 2016 6:39 pm
by mrm3ntalist
Its not just the manyshot. Death attack applies fully when using epic presicion and not half as it should.

Re: Many shot death attack

Posted: Thu Sep 29, 2016 6:51 pm
by Blackman D
Thids wrote:Change Assassin's death attack progression to 1d6 death attack and the rest sneak attack. That way the damage boost is minimized to 1d6. Concern might be that it will enable easier access improved sneak attack (or whatever the +1d6 SA epic feat is called), but that's a fair tradeoff IMO. Death Attack qualifies as SA as a pre-requisite for a lot of things already anyway, don't see why it shouldn't for that particular feat.
except thats not possible because different classes cannot give the same sneak attack and have it stack, which is why there are so many different ones to begin with

getting ISA "easy" wouldnt be a real concern because all the different forms should count towards it but only rogues sneak attack can get high enough for it

ISA is like dragonshape, its looking for an "8d6" feat, not a total

Re: Many shot death attack

Posted: Thu Sep 29, 2016 8:47 pm
by thids
Blackman D wrote:
Thids wrote:Change Assassin's death attack progression to 1d6 death attack and the rest sneak attack. That way the damage boost is minimized to 1d6. Concern might be that it will enable easier access improved sneak attack (or whatever the +1d6 SA epic feat is called), but that's a fair tradeoff IMO. Death Attack qualifies as SA as a pre-requisite for a lot of things already anyway, don't see why it shouldn't for that particular feat.
except thats not possible because different classes cannot give the same sneak attack and have it stack, which is why there are so many different ones to begin with

getting ISA "easy" wouldnt be a real concern because all the different forms should count towards it but only rogues sneak attack can get high enough for it

ISA is like dragonshape, its looking for an "8d6" feat, not a total
That is not how it works, depending on the class. GFK, Wilderness Stalker, Whirling Dervish and Blackguard for an example, all give the regular sneak attack feat, and there is a script which calculates your overall sneak attack dice upon level up, shoving all your regular sneak attacks into one feat. Guild Thief and Arcane Trickster are examples of classes which have their own specific sneak attacks, which don't go into this calculation. Try making a build which reaches 8d6 sneak attack overall at level 21 from rogue/wd/gfk/ws and you will have ISA as an epic feat choice. Haven't you ever seen the message after level up where your SA is being calculated?

Re: Many shot death attack

Posted: Thu Sep 29, 2016 10:24 pm
by Blackman D
no i havent, but then again ive had three level 30 sneaks for years and that sounds like somethin recent

either way it doesnt solve the issue with death attack, it would only help ISA