Many shot death attack
Posted: Thu Sep 29, 2016 2:28 am
This should be fixed aswel.
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
How is a 10 min paralysis fine and not overpoweredBlackman D wrote:death attack lasts either 1 or 10 mins per assassin level, so yea thats fine
Is there a situation where round / level is not enough to finish a foe other than at Assassin level 1? All attacks become sneak (death) attacks at that point. The paralysis is subbed for an Assassins actual death attack (save or die) so not sure I see the purpose of a nerf. Trying to envision a build focused on sneak/death attacks that doesn't do enough damage to kill a foe in 8 rounds once they paralyze them. If someone could provide more information on that it would make for interesting discussion, but otherwise I don't see an issue with those mechanics.Theodore01 wrote:How is a 10 min paralysis fine and not overpoweredBlackman D wrote:death attack lasts either 1 or 10 mins per assassin level, so yea thats fine![]()
One round per assi-level (or less like max. 5 rounds) would be appropriate for balance's sake.
Assasin's paralyze dc is based on INT. " Base 10 + Assassin Level + Intelligence bonus modifier" versus fortitude.Theodore01 wrote:How is a 10 min paralysis fine and not overpoweredBlackman D wrote:death attack lasts either 1 or 10 mins per assassin level, so yea thats fine![]()
One round per assi-level (or less like max. 5 rounds) would be appropriate for balance's sake.
except thats not possible because different classes cannot give the same sneak attack and have it stack, which is why there are so many different ones to begin withThids wrote:Change Assassin's death attack progression to 1d6 death attack and the rest sneak attack. That way the damage boost is minimized to 1d6. Concern might be that it will enable easier access improved sneak attack (or whatever the +1d6 SA epic feat is called), but that's a fair tradeoff IMO. Death Attack qualifies as SA as a pre-requisite for a lot of things already anyway, don't see why it shouldn't for that particular feat.
That is not how it works, depending on the class. GFK, Wilderness Stalker, Whirling Dervish and Blackguard for an example, all give the regular sneak attack feat, and there is a script which calculates your overall sneak attack dice upon level up, shoving all your regular sneak attacks into one feat. Guild Thief and Arcane Trickster are examples of classes which have their own specific sneak attacks, which don't go into this calculation. Try making a build which reaches 8d6 sneak attack overall at level 21 from rogue/wd/gfk/ws and you will have ISA as an epic feat choice. Haven't you ever seen the message after level up where your SA is being calculated?Blackman D wrote:except thats not possible because different classes cannot give the same sneak attack and have it stack, which is why there are so many different ones to begin withThids wrote:Change Assassin's death attack progression to 1d6 death attack and the rest sneak attack. That way the damage boost is minimized to 1d6. Concern might be that it will enable easier access improved sneak attack (or whatever the +1d6 SA epic feat is called), but that's a fair tradeoff IMO. Death Attack qualifies as SA as a pre-requisite for a lot of things already anyway, don't see why it shouldn't for that particular feat.
getting ISA "easy" wouldnt be a real concern because all the different forms should count towards it but only rogues sneak attack can get high enough for it
ISA is like dragonshape, its looking for an "8d6" feat, not a total