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Shifter druid equipment
Posted: Thu Oct 06, 2016 2:01 pm
by NegInfinity
What is recommned equipment for a shifter druid? (high int/wis, low physical stats)
IIRC a lot of item bonuses do not transfer to animal form. Based on nwn2 wiki, I need either shield or armor with +3 bonus and as many +stat bonus items as possible. Am I missing anything?
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 2:09 pm
by Akroma666
Usually I get the normal +4 ac items for each slot then get either spell slots or spot/listen gear for dirty sneaks. As always a +3 wisdom item is preferred.
I think increasing any other stat is a waste IMHO.
Hope this helps!
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 3:22 pm
by metaquad4
All you need is a +4 Shield, and +4 Armor. All other AC types are either taken care of by spells (natural/deflection) or don't transfer (dodge). For the rest of your gear, a toughness ring, a single piece of +spot/listen gear, and a regen cloak are all good. Other than that, feat and save granting gear is awesome.
Using +2 wisdom is better, as even wisdom will take full advantage of Owl's Insight. It also usually leaves room for an extra feat, of which it is best to take an epic spell focus (usually conjuration).
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 3:52 pm
by Eclypticon
I always liked to use a +4 club since they are cheap. Every now and then a druid needs to be able to do melee when they cannot shift like in the mino ruins.
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 4:15 pm
by NegInfinity
metaquad4 wrote:All you need is a +4 Shield, and +4 Armor. All other AC types are either taken care of by spells (natural/deflection) or don't transfer (dodge). For the rest of your gear, a toughness ring, a single piece of +spot/listen gear, and a regen cloak are all good. Other than that, feat and save granting gear is awesome.
Using +2 wisdom is better, as even wisdom will take full advantage of Owl's Insight. It also usually leaves room for an extra feat, of which it is best to take an epic spell focus (usually conjuration).
Thanks, this is useful. Deflection is Halo of Sand, and Natural is spiderskin/barkskin, right?
Eclypticon wrote:I always liked to use a +4 club since they are cheap. Every now and then a druid needs to be able to do melee when they cannot shift like in the mino ruins.
Well, I'd grab one if I could find it ^_^. Haven't seen one on sale in in-game auction.
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 4:25 pm
by Akroma666
Thunderhammer actually sells a druid staff with spell slots and stuff. I took monkey grip so I could use it and a shield.. Not sure if this was a good or a bad idea.. Any experts care to comment?
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 4:48 pm
by NegInfinity
Akroma666 wrote:Thunderhammer actually sells a druid staff with spell slots and stuff. I took monkey grip so I could use it and a shield.. Not sure if this was a good or a bad idea.. Any experts care to comment?
Well, a shifter druid pretty much shouldn't ever need monkey grip feat. Could be some sort of RP choice, though.
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 4:57 pm
by Akroma666
I found as a human I had some spare feats... So I went with monkey grip instead of IPA.
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 7:11 pm
by Garn Greymoon
I've played a shifter druid and well...i RCR'd it. Here's a few opinions.
- the order you cast your spells is important as some will not transfer when you wildshape
- physical ability points don't matter, they are replaced by your shifted form
- very few items actually carry over when shifting, check the server rules & content to see which
- if you have an odd wisdom score, you will end up losing a spell slot when shifting across various spell levels, i think it's a bug but it was enough to deter me from playing a shifter druid
For all your equipment, you'll want to put it all into Wisdom, then I imagine Int as you'll want some skill points for rp flavor. Also consider strength because you won't be walking around towns being shapeshifted and lugging around all your hard earned treasure with 8 strength will be rough.
Look for +4 deflection, shield, armor equipment.
Re: Shifter druid equipment
Posted: Thu Oct 06, 2016 7:36 pm
by NegInfinity
Garn Greymoon wrote:I've played a shifter druid and well...i RCR'd it. Here's a few opinions.
- the order you cast your spells is important as some will not transfer when you wildshape
What about Natural Spell? I mean, if your char only casts when polymorphed.
Garn Greymoon wrote:
For all your equipment, you'll want to put it all into Wisdom, then I imagine Int as you'll want some skill points for rp flavor. Also consider strength because you won't be walking around towns being shapeshifted and lugging around all your hard earned treasure with 8 strength will be rough.
The char at the moment is 18 int 20 wis at level 9. I think it is probably alright. Exxcept that due to lore split, the char ended up with points in lore: arcana.
It is probably too late to buff 10 STR at this level, although I've noticed the character has hard time carrying around anything in addition to equipped medium armor (24 pounds).
Still haven't figured out right spell setup, spell resistance + cat/bull + tooth/fang/flaming spells do not last very long.
Either way, thanks for the info.
Re: Shifter druid equipment
Posted: Fri Oct 07, 2016 5:16 am
by Moltrazahn
On my druid, the casting order were as follows.
1: owls insight. When you shift you temporary lose any item equipped +stat changes. So. Gets your owl on so you keep all if your bonus spells.
2: shift into an animal. Cast reduce animal.
3: shift back into ( a now ) tiny person. Shift to your form of flavor.
4: freedom of movement (so tortoise she'll don't slow you Dow).
5: tortoise shell.
6: halo of sand. Bulls. Bears. Cats. Jagged tooth. Greater magic fang.
7: flame weapon.
The only a you want from armor is a shield +4 and armor + 4.
If your a hips druid. You also cast spiderskin. Pass without trace and camouflage.
Re: Shifter druid equipment
Posted: Fri Oct 07, 2016 7:46 am
by Garn Greymoon
Molt has it spot on and yes you need natural spell. If you do not cast owls wisdom prior to wildshape and it'll happen as you may forget that us when you lose your spell slots.
Your wisdom and int scores are great and I would keep them there. If you rcr then only thing I would do is bump up str as you can see already that even carrying 10 healing kits will burden you!
Also play around with the spell sequence. And make note of which to cast pre wildshape and post wildshape.
Once you get a few levels extended spell is your friend for flame or frost weapon and jagged fang.