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circle kick

Posted: Fri Oct 14, 2016 3:17 pm
by Theodore01
I just wondered, if it is it possible to add a switch to toggle the feat on/off. ?

If that would be easy to implement, it would be a nice addition. ;)

Re: circle kick

Posted: Fri Oct 14, 2016 4:51 pm
by Eclypticon
Great idea. I think it may be doable to replace the feat and make it work as a mode. I suppose it may be more useful this way since many people complain about switching targets.

Re: circle kick

Posted: Fri Oct 14, 2016 4:54 pm
by Planehopper
It would be great if it was similar to shield bash, so that it could be active independent of other modes.

Good idea.

Re: circle kick

Posted: Fri Oct 14, 2016 5:27 pm
by Endelyon
Wish I knew how. So hard to play a monk with this feat. :roll: One of the scripters probably can do it but it's beyond me. Maybe someone will have time to tune it up soon.

Re: circle kick

Posted: Sat Oct 15, 2016 2:02 pm
by NegInfinity
Endelyon wrote:Wish I knew how. So hard to play a monk with this feat. :roll: One of the scripters probably can do it but it's beyond me. Maybe someone will have time to tune it up soon.
There's a fix for Neverwinter ONE circlekick:
https://neverwintervault.org/project/nw ... -kick-mode

At a quick glance it looks like the autho introduced new mode which adds/removes original feat from player when activated.

The behavior of the feat itself seems to be hardccoded in nwn2, but I'm not completely sure about that.