If that would be easy to implement, it would be a nice addition.
circle kick
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- Theodore01
- Recognized Donor
- Posts: 2927
- Joined: Wed Feb 16, 2011 5:32 pm
circle kick
I just wondered, if it is it possible to add a switch to toggle the feat on/off. ?
If that would be easy to implement, it would be a nice addition.
If that would be easy to implement, it would be a nice addition.
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Eclypticon
- Posts: 1009
- Joined: Mon May 30, 2011 7:26 pm
- Location: USA
Re: circle kick
Great idea. I think it may be doable to replace the feat and make it work as a mode. I suppose it may be more useful this way since many people complain about switching targets.
- Planehopper
- Posts: 2298
- Joined: Sun Oct 09, 2011 4:50 pm
Re: circle kick
It would be great if it was similar to shield bash, so that it could be active independent of other modes.
Good idea.
Good idea.
- Endelyon
- Posts: 3606
- Joined: Sun Jul 06, 2014 4:24 am
Re: circle kick
Wish I knew how. So hard to play a monk with this feat.
One of the scripters probably can do it but it's beyond me. Maybe someone will have time to tune it up soon.
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NegInfinity
- Posts: 2450
- Joined: Wed Feb 05, 2014 11:24 am
Re: circle kick
There's a fix for Neverwinter ONE circlekick:Endelyon wrote:Wish I knew how. So hard to play a monk with this feat.One of the scripters probably can do it but it's beyond me. Maybe someone will have time to tune it up soon.
https://neverwintervault.org/project/nw ... -kick-mode
At a quick glance it looks like the autho introduced new mode which adds/removes original feat from player when activated.
The behavior of the feat itself seems to be hardccoded in nwn2, but I'm not completely sure about that.