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Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 12:32 am
by NegInfinity
Myrkul now adds ecl adjustment to level when calculating xp penalty and doesn't actually teleport character anywhere at the end of the dialogue.

I'm sure it didn't work this way in the past. I mean, even with ecl+1, character gets greatly reduced xp already, shouldn't it be enough?

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 12:59 am
by Aspect of Sorrow
ECL should have always been calculated.

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 1:05 am
by Blackman D
not really, a level 21 human loses 2100xp, ok fine

a level 19 drow if ecl is added also loses 2100xp if they hit the xp point for level 21, which means you will nearly always lose 1 or 2 more levels worth of xp than what you really are, which may not seem like a big deal till you hit epic levels

the penalty has always taken actual level

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 1:18 am
by NegInfinity
Blackman D wrote:not really, a level 21 human loses 2100xp, ok fine

a level 19 drow if ecl is added also loses 2100xp if they hit the xp point for level 21, which means you will nearly always lose 1 or 2 more levels worth of xp than what you really are, which may not seem like a big deal till you hit epic levels

the penalty has always taken actual level
Could've sworn it never did that before. Oh well.

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 1:47 am
by Blackman D
didnt do what? take extra for ecl? it didnt

before if you were a level 19 drow you lost 1900xp, not 2100

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 2:24 am
by NegInfinity
Blackman D wrote:didnt do what? take extra for ecl? it didnt
Then I think it should stay reported as a bug.

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 2:27 am
by Endelyon
The lack of teleportation at the end of the conversation is indeed a bug I've meant to have a look into for a while. The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 2:39 am
by NegInfinity
Endelyon wrote:The lack of teleportation at the end of the conversation is indeed a bug I've meant to have a look into for a while. The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
Not sure if I agree with it. A mere +1 ECL has a very big impact on combat xp and also apparently affects lootable chests too.

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 2:54 am
by RamenKing
Endelyon wrote:The lack of teleportation at the end of the conversation is indeed a bug I've meant to have a look into for a while. The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
I think it's fitting. Thanks Staff!

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 3:14 am
by Theodore01
Endelyon wrote:The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
And if such a thing gets changed, that really should be announced - as it hurts very much :roll:

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 3:26 am
by NegInfinity
Theodore01 wrote:
Endelyon wrote:The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
And if such a thing gets changed, that really should be announced - as it hurts very much :roll:
In case of death penalty It is 100 extra xp, but.... honestly, I'm not sure what problem this is supposed to solve. First levels as a ECL race are already royal pain to deal with, because for ECL+1 it takes 3000xp to get to level 2, meaning while a surfacer human/dwarf/elf/whatever is very likely to get through level 1 without even fighting anything, a ECL race can actually get stuck and die couple of times there.

I was much more surprised to discover that ECL affects lootable chests. This is going to hurt characters more.

Right, and ECL being used in RCR penalty is gonna hurt a lot as well.

What's the point?

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 3:31 am
by Moltrazahn
Consequences! :mrgreen:

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 3:36 am
by RamenKing
One of the benefits of being a stronger race :)

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 3:39 am
by Endelyon
Theodore01 wrote:
Endelyon wrote:The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
And if such a thing gets changed, that really should be announced - as it hurts very much :roll:
The development process isn't perfect. Changes often get made that are not documented in full. The module is huge, and developers work on many things and things will often slip through the cracks. In this case the documentation isn't even on our dev logs, and if I hadn't peeked at the scripts myself I wouldn't even have known the answer.

Remember that developing content for BGSTCC is not a paid position. Implementing that content is not a paid job. It's easy to look from the outside in and roll your eyes because an oversight occurs, but all it does is serve to demotivate the individuals who are working hard to make these changes--and really, any changes at all--possible.

Hopefully this hasn't caused you too much inconvenience, and in an ideal world we would provide documentation for every change, but snide comments aren't really helpful to a motivational extent. I've been trying my best to get the devs to provide detailed patch notes, but I'm not going to hold them to an unrealistic standard, either. We aren't a "triple A" development studio.

Re: Myrkul adds ecl to death penalty

Posted: Fri Oct 21, 2016 3:43 am
by NegInfinity
Moltrazahn wrote:Consequences! :mrgreen:
You'll be already dealing with consequences during the entire time you play an ecl character.

Loss of combat xp alone is going to be around 20% or so (because where you get 30 as a human you'll get 20..25 as a ecl + 1) and Asmodeous help you if you have a multiclassing penalty on top of that, because you might end up getting zero xp per kill.

I'm all fine with consequences, especially RP consequences, but adding too many Mechanical limitations that take your ECL levels into account sounds rather arbitrary.

Thats' the way I see it.