Myrkul adds ecl to death penalty
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NegInfinity
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Myrkul adds ecl to death penalty
Myrkul now adds ecl adjustment to level when calculating xp penalty and doesn't actually teleport character anywhere at the end of the dialogue.
I'm sure it didn't work this way in the past. I mean, even with ecl+1, character gets greatly reduced xp already, shouldn't it be enough?
I'm sure it didn't work this way in the past. I mean, even with ecl+1, character gets greatly reduced xp already, shouldn't it be enough?
- Aspect of Sorrow
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Re: Myrkul adds ecl to death penalty
ECL should have always been calculated.
- Blackman D
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Re: Myrkul adds ecl to death penalty
not really, a level 21 human loses 2100xp, ok fine
a level 19 drow if ecl is added also loses 2100xp if they hit the xp point for level 21, which means you will nearly always lose 1 or 2 more levels worth of xp than what you really are, which may not seem like a big deal till you hit epic levels
the penalty has always taken actual level
a level 19 drow if ecl is added also loses 2100xp if they hit the xp point for level 21, which means you will nearly always lose 1 or 2 more levels worth of xp than what you really are, which may not seem like a big deal till you hit epic levels
the penalty has always taken actual level
everyone is evil till proven otherwise
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NegInfinity
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Re: Myrkul adds ecl to death penalty
Could've sworn it never did that before. Oh well.Blackman D wrote:not really, a level 21 human loses 2100xp, ok fine
a level 19 drow if ecl is added also loses 2100xp if they hit the xp point for level 21, which means you will nearly always lose 1 or 2 more levels worth of xp than what you really are, which may not seem like a big deal till you hit epic levels
the penalty has always taken actual level
- Blackman D
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Re: Myrkul adds ecl to death penalty
didnt do what? take extra for ecl? it didnt
before if you were a level 19 drow you lost 1900xp, not 2100
before if you were a level 19 drow you lost 1900xp, not 2100
everyone is evil till proven otherwise
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NegInfinity
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Re: Myrkul adds ecl to death penalty
Then I think it should stay reported as a bug.Blackman D wrote:didnt do what? take extra for ecl? it didnt
- Endelyon
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Re: Myrkul adds ecl to death penalty
The lack of teleportation at the end of the conversation is indeed a bug I've meant to have a look into for a while. The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
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NegInfinity
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Re: Myrkul adds ecl to death penalty
Not sure if I agree with it. A mere +1 ECL has a very big impact on combat xp and also apparently affects lootable chests too.Endelyon wrote:The lack of teleportation at the end of the conversation is indeed a bug I've meant to have a look into for a while. The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
- RamenKing
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Re: Myrkul adds ecl to death penalty
I think it's fitting. Thanks Staff!Endelyon wrote:The lack of teleportation at the end of the conversation is indeed a bug I've meant to have a look into for a while. The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
- Theodore01
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Re: Myrkul adds ecl to death penalty
And if such a thing gets changed, that really should be announced - as it hurts very muchEndelyon wrote:The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
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NegInfinity
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Re: Myrkul adds ecl to death penalty
In case of death penalty It is 100 extra xp, but.... honestly, I'm not sure what problem this is supposed to solve. First levels as a ECL race are already royal pain to deal with, because for ECL+1 it takes 3000xp to get to level 2, meaning while a surfacer human/dwarf/elf/whatever is very likely to get through level 1 without even fighting anything, a ECL race can actually get stuck and die couple of times there.Theodore01 wrote:And if such a thing gets changed, that really should be announced - as it hurts very muchEndelyon wrote:The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
I was much more surprised to discover that ECL affects lootable chests. This is going to hurt characters more.
Right, and ECL being used in RCR penalty is gonna hurt a lot as well.
What's the point?
Last edited by NegInfinity on Fri Oct 21, 2016 4:19 am, edited 1 time in total.
- Moltrazahn
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Re: Myrkul adds ecl to death penalty
Consequences! 
Za'than Za'amal(Elsewhere!)
Thumbler Trunk-son(Also Elsewhere!)
Inanis Umbra(Active)
Molag'ur(He stink!)
Myhun Kren: "You should change Za'thans mask to green, and run around yelling "Somebody STOP ME!"
"You are a spastic pony" - HDM Arrakeen
Thumbler Trunk-son(Also Elsewhere!)
Inanis Umbra(Active)
Molag'ur(He stink!)
Myhun Kren: "You should change Za'thans mask to green, and run around yelling "Somebody STOP ME!"
"You are a spastic pony" - HDM Arrakeen
- RamenKing
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Re: Myrkul adds ecl to death penalty
One of the benefits of being a stronger race 
- Endelyon
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Re: Myrkul adds ecl to death penalty
The development process isn't perfect. Changes often get made that are not documented in full. The module is huge, and developers work on many things and things will often slip through the cracks. In this case the documentation isn't even on our dev logs, and if I hadn't peeked at the scripts myself I wouldn't even have known the answer.Theodore01 wrote:And if such a thing gets changed, that really should be announced - as it hurts very muchEndelyon wrote:The ECL penalty was added intentionally I believe in the latest death system changes, and ECL should be factoring into RCR returns now as well.
Remember that developing content for BGSTCC is not a paid position. Implementing that content is not a paid job. It's easy to look from the outside in and roll your eyes because an oversight occurs, but all it does is serve to demotivate the individuals who are working hard to make these changes--and really, any changes at all--possible.
Hopefully this hasn't caused you too much inconvenience, and in an ideal world we would provide documentation for every change, but snide comments aren't really helpful to a motivational extent. I've been trying my best to get the devs to provide detailed patch notes, but I'm not going to hold them to an unrealistic standard, either. We aren't a "triple A" development studio.
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NegInfinity
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Re: Myrkul adds ecl to death penalty
You'll be already dealing with consequences during the entire time you play an ecl character.Moltrazahn wrote:Consequences!
Loss of combat xp alone is going to be around 20% or so (because where you get 30 as a human you'll get 20..25 as a ecl + 1) and Asmodeous help you if you have a multiclassing penalty on top of that, because you might end up getting zero xp per kill.
I'm all fine with consequences, especially RP consequences, but adding too many Mechanical limitations that take your ECL levels into account sounds rather arbitrary.
Thats' the way I see it.
Last edited by NegInfinity on Fri Oct 21, 2016 4:18 am, edited 2 times in total.