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Brass Golem in Ulcaster ruins
Posted: Sun Oct 23, 2016 4:00 am
by NegInfinity
Brass golem in ulcaster ruins seems to be missing immunity to magic from its traits. (monster manual II, page 116)
Re: Brass Golem in Ulcaster ruins
Posted: Sun Oct 23, 2016 12:43 pm
by Eclypticon
I don't think it is possible to truly be immune to magic in NWN2. I brought up the whole golem magic immune topic a long time ago, and I think we concluded it would require some custom scripting to even get close to pulling off. There may have been a feat or something, but I don't think it works.
Re: Brass Golem in Ulcaster ruins
Posted: Sun Oct 23, 2016 1:17 pm
by NegInfinity
Eclypticon wrote:I don't think it is possible to truly be immune to magic in NWN2. I brought up the whole golem magic immune topic a long time ago, and I think we concluded it would require some custom scripting to even get close to pulling off. There may have been a feat or something, but I don't think it works.
As far as I know, there's magic immunity. It doesn't make target immune to bombs, though.
Re: Brass Golem in Ulcaster ruins
Posted: Sun Oct 23, 2016 3:55 pm
by Eclypticon
Hopefully, someone else will chime in here to offer more details. I do not think the magic immunity works anymore on our server. Golem summons could benefit from the feat if it was working.
Re: Brass Golem in Ulcaster ruins
Posted: Mon Oct 24, 2016 1:20 am
by Tsidkenu
Give it the hide property Spell Immunity by Level: 0-9.
Will block all spells except AoE clouds (eg. Incendiary Cloud) because nothing, not even SR, can block those thanks to Bugsidian.
Re: Brass Golem in Ulcaster ruins
Posted: Mon Oct 24, 2016 1:23 am
by tfunke
Tsidkenu wrote:Give it the hide property Spell Immunity by Level: 0-9.
That's what I would do. Or perhaps Endelyon is referring to this and that it is no longer working?
Re: Brass Golem in Ulcaster ruins
Posted: Mon Oct 24, 2016 2:15 am
by NegInfinity
Tsidkenu wrote:Give it the hide property Spell Immunity by Level: 0-9.
Will block all spells except AoE clouds (eg. Incendiary Cloud) because nothing, not even SR, can block those thanks to Bugsidian.
To be more specific, this is what golem setup is supposed to look like
- Immunity: Miscellaneous: Disease
- Immunity: Miscellaneous: Critial Hits
- Immunity: Miscellaneous: Death Magic
- Immunity: Miscellaneous: Level/Ability Drain
- Immunity: Miscellaneous: Mind-Affecting Spells
- Immunity: Miscellaneous: Paralysis
- Immunity: Miscellaneous: Poison
- Immunity: Miscellaneous: Sneak Attack
- Immunity: Miscellaneous: Spells by Level [Level 9 or Lower]
This is from nwn2 built-in "iron golem properties" item.