mrm3ntalist wrote:These are the armor and weapon changes
ArmorsWeaponsHalfplate 7/0 becomes 8/0
Hide armor 3/4 becomes 3/5
Chain mail 5/2 becomes 6/2
Splint mail 6/0 becomes 7/1
Banded Mail 6/1 becomes 7/1
Scale Mail 4/3 becomes 5/3Club stays D6
Spear to D10 from D8
Flail x3 from x2
Light hammer x3 from x2
Warmace x3 from x2
Halberd D12 from D10
Quarterstaff 2D4 from D6
Shurikens 3D2 from 1D2
Armor and weapon changes
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- mrm3ntalist
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Armor and weapon changes
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- Endelyon
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Re: Armor and weapon changes
Looks like I goofed on Splint Mail. I made it 7/0 instead of 7/1. I'll get that corrected ASAP. 

- Theodore01
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Re: Armor and weapon changes
What a wonderful change - great work
thxs

- Akroma666
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Re: Armor and weapon changes
Was wondering when this would go live, awesome!
How does this effect the mithril variants?
How does this effect the mithril variants?
Storm - The Blade Flurry
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Druegar Grizzleclaw - The Mountain Ruin Tsar
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- mrm3ntalist
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Re: Armor and weapon changes
+2 on Max DEX bonusAkroma666 wrote:Was wondering when this would go live, awesome!
How does this effect the mithril variants?
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
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Re: Armor and weapon changes
Sorry, but seeing this kind of modifications to core mechanics on bgtscc would be very disappointing.mrm3ntalist wrote:mrm3ntalist wrote:These are the armor and weapon changes
ArmorsWeaponsHalfplate 7/0 becomes 8/0
Hide armor 3/4 becomes 3/5
Chain mail 5/2 becomes 6/2
Splint mail 6/0 becomes 7/1
Banded Mail 6/1 becomes 7/1
Scale Mail 4/3 becomes 5/3Club stays D6
Spear to D10 from D8
Flail x3 from x2
Light hammer x3 from x2
Warmace x3 from x2
Halberd D12 from D10
Quarterstaff 2D4 from D6
Shurikens 3D2 from 1D2
Blunt weapons aren't supposed to have x3 modifier, spears and halberds are already a very potent weapon master weapons, shurikens will now deal more damage than arrows, and quarterstaff forming a bell curve will actually reduce chance of higher hit.
Surprisingly, D&D weapon have fairly decent logic in distribution of stats, and I don't see this kind of logic here.
Looks like a step in the wrong direction to me.
- Darradarljod
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Re: Armor and weapon changes
[quote="NegInfinity"][quote="mrm3ntalist"][quote="mrm3ntalist"]These are the armor and weapon changes
[size=150]Armors[/size]
[quote]Halfplate 7/0 becomes 8/0
Hide armor 3/4 becomes 3/5
Chain mail 5/2 becomes 6/2
Splint mail 6/0 becomes 7/1
Banded Mail 6/1 becomes 7/1
Scale Mail 4/3 becomes 5/3 [/quote]
[size=150]Weapons[/size]
[quote][color=#FFBF00][b]Club stays D6
Spear to D10 from D8
Flail x3 from x2
Light hammer x3 from x2
Warmace x3 from x2
Halberd D12 from D10
Quarterstaff 2D4 from D6
Shurikens 3D2 from 1D2[/b][/color][/quote][/quote][/quote]
Sorry, but seeing this kind of modifications to core mechanics on bgtscc would be very disappointing.
Blunt weapons aren't supposed to have x3 modifier, spears and halberds are already a very potent weapon master weapons, shurikens will now deal more damage than arrows, and quarterstaff forming a bell curve will actually reduce chance of higher hit.
Surprisingly, D&D weapon have fairly decent logic in distribution of stats, and I don't see this kind of logic here.
Looks like a step in the wrong direction to me.[/quote]
+1. I agree strongly with Neg.
Another example. What jumped out at me is the fine balance between Halberd and Great Axe being skewed by sharing equal damage, because the Halberd has two damage types (slashing and piercing).
[size=150]Armors[/size]
[quote]Halfplate 7/0 becomes 8/0
Hide armor 3/4 becomes 3/5
Chain mail 5/2 becomes 6/2
Splint mail 6/0 becomes 7/1
Banded Mail 6/1 becomes 7/1
Scale Mail 4/3 becomes 5/3 [/quote]
[size=150]Weapons[/size]
[quote][color=#FFBF00][b]Club stays D6
Spear to D10 from D8
Flail x3 from x2
Light hammer x3 from x2
Warmace x3 from x2
Halberd D12 from D10
Quarterstaff 2D4 from D6
Shurikens 3D2 from 1D2[/b][/color][/quote][/quote][/quote]
Sorry, but seeing this kind of modifications to core mechanics on bgtscc would be very disappointing.
Blunt weapons aren't supposed to have x3 modifier, spears and halberds are already a very potent weapon master weapons, shurikens will now deal more damage than arrows, and quarterstaff forming a bell curve will actually reduce chance of higher hit.
Surprisingly, D&D weapon have fairly decent logic in distribution of stats, and I don't see this kind of logic here.
Looks like a step in the wrong direction to me.[/quote]
+1. I agree strongly with Neg.
Another example. What jumped out at me is the fine balance between Halberd and Great Axe being skewed by sharing equal damage, because the Halberd has two damage types (slashing and piercing).
- Blackman D
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Re: Armor and weapon changes
shurikens are suppose to be able to be thrown 3 at a time in the first place, so while the others are make some items more useful, that one is actually the way its suppose to beNegInfinity wrote:shurikens will now deal more damage than arrows
two damage types is not an advantage, its a disadvantageDarradarljod wrote:Another example. What jumped out at me is the fine balance between Halberd and Great Axe being skewed by sharing equal damage, because the Halberd has two damage types (slashing and piercing).
few things have DR that is bypassed by damage type and the ones that have DR caused by damage type will trigger even if you have other types - example being % slashing, halberd damage is still reduced
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Re: Armor and weapon changes
If they're thrown three at a time, then attack check must be done three times, once per shuriken. Was that implemented? No, of course it wasn't.Blackman D wrote:shurikens are suppose to be able to be thrown 3 at a time in the first place, so while the others are make some items more useful, that one is actually the way its suppose to beNegInfinity wrote:shurikens will now deal more damage than arrows
What this change is trying to do is turning bgtscc into another garbage MOBA at the same time trying to "balance D&D". It is a very bad and very wrong idea. Such "balance" attempts will only introduce more issues that will take months to deal with and in the end will not be fixed.
At the same time there are still bugs that hasn't been fixed since april (warlock DCs are STILL not completely fixed, for example).
I'm deeply disappointed to see staff making those kind of changes here. What the hell, guys?
- Valefort
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Re: Armor and weapon changes
Aren't you jumping for nothing ? The changes to the base damage of the weapons are extremely minor, most of the damage comes from other sources anyway.
Bell curve for the quarterstaff sure but you'll still have more chances to get 6 damage with 2d4 than with 1d6. Are you really unhappy that quarterstaff users will do 1 more damage ?
The most important changes on the weapons are the *3 crit on the least used bludgeoning weapons, least used because they're subpar compared to the rest (and btw warhammer always had a *3 crit on nwn2, hence its popularity as a bludgeoning weapon). At first glance flail, lighthammer or warmace still won't suddenly become widely used. I see no reason to be alarmed here.
Bell curve for the quarterstaff sure but you'll still have more chances to get 6 damage with 2d4 than with 1d6. Are you really unhappy that quarterstaff users will do 1 more damage ?

The most important changes on the weapons are the *3 crit on the least used bludgeoning weapons, least used because they're subpar compared to the rest (and btw warhammer always had a *3 crit on nwn2, hence its popularity as a bludgeoning weapon). At first glance flail, lighthammer or warmace still won't suddenly become widely used. I see no reason to be alarmed here.
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- Blackman D
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Re: Armor and weapon changes
no because its 3 shurikens with a single attack, so being a single attack it is only done once and damage is rolled 3 times, one for each shuriken - the base damage of a single shuriken is 1d2, three shurikens in a single attack becomes 3d2, which is what the change isNegInfinity wrote:If they're thrown three at a time, then attack check must be done three times, once per shuriken. Was that implemented? No, of course it wasn't.
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- Theodore01
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Re: Armor and weapon changes
Why not a club - is it too powerful ?
And there are not even CI or AS ones. (As we have staffs)
And there are not even CI or AS ones. (As we have staffs)

- Darradarljod
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Re: Armor and weapon changes
I don't believe the core mechanics for weapons and armor in 3.5 D&D were created without a great deal of thought by the designers. NWN is not a perfect reflection of that, but is it broken? No.
I'm not persuaded tampering with these core mechanics is a good idea. As a D&D player I have always been attracted to the integerity of the NWN 1 & 2 engines in their attempts at closely reproducing the 3.5 system.
Again, I see this as a step in the wrong direction, and an unnecessary one at that. I have to ask, what are you trying to achieve?
I'm not persuaded tampering with these core mechanics is a good idea. As a D&D player I have always been attracted to the integerity of the NWN 1 & 2 engines in their attempts at closely reproducing the 3.5 system.
Again, I see this as a step in the wrong direction, and an unnecessary one at that. I have to ask, what are you trying to achieve?
- Valefort
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Re: Armor and weapon changes
I imagine all these changes are made in order to make those little used weapons and armors more appealing ? I never saw anyone using a banded mail or a light hammer for example, and I'm convinced it's mainly because they are very subpar choices, power wise.
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