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Neeshka...

Posted: Mon Dec 19, 2016 10:21 pm
by Coen
I just summoned Neeshka while using summon baatezu...

Re: Neeshka...

Posted: Mon Dec 19, 2016 10:47 pm
by Endelyon
I think this is intentional. It's always been that way iirc. :P

Re: Neeshka...

Posted: Mon Dec 19, 2016 10:54 pm
by Coen
You know, I wouldn't have anything against it, despite the fact that actually 2 out of 3 mobs "Summon Baatezu" summons are actually incredibly weak and Neeshka is one of em... low, ac, low ab. Basically a mob that just tanks for u for up to 3 - 5 rounds and then dies...

Re: Neeshka...

Posted: Tue Dec 20, 2016 1:44 am
by Blackman D
she is an original summon and yes shes always been weak

Re: Neeshka...

Posted: Tue Dec 20, 2016 5:58 am
by Shad
Neeshka is not for fighting, she is for RP! Been one of my favorite characters in oc.

Re: Neeshka...

Posted: Tue Dec 20, 2016 8:02 pm
by Endelyon
Quite a lot of the summons actually seem underpowered in comparison to others and I don't understand why it was developed this way.

I noticed the other day that Gate for instance summons a level 7 Djinn with no weapon... what's the point of that? It's like some kind of beginner's trap. Unless you know that the only worthwhile ones to summon are the Angel and the Balor (or the Xorn) then you just end up pretty much wasting your spell.

We'll probably look into better balancing these summons eventually.

Re: Neeshka...

Posted: Wed Dec 21, 2016 12:47 am
by Blackman D
well the issue with summons is an old one, well before that script that has some of its own downsides apparently (like the crash issue it had/still has?)

however in the case of hellfire warlock, that summon has never been touched as in its the original version from the OC, so it has always been behind along with PM summons

tho of course i was given the chance to improve PM summons but people ended up pissin luna off about the summon thing and then everything was cut short, so nothing else was done to summons for years till that script came along if you ignore minor things done to gate (alignment thing)

but now with the latest update of new stuff/challenges most summons are underpowered to help and the ones that sucked before just stand out even worse now

Re: Neeshka...

Posted: Wed Dec 21, 2016 5:56 am
by Face
Evil summons should be worth the risk to summon.(Why summon a devil to grind your enemies to paste when a elemental is just as strong)

And give em some fun facts about the summons aswel like disable summoning a vamp in day light.

Give demons a 5% chance to turn on there summoner.

Re: Neeshka...

Posted: Wed Dec 21, 2016 10:19 am
by Blackman D
well, summons in general should be as strong as they are suppose to be

tho with vamps, thats not something to restrict to a summon but to vamps in general, but then again that would also be very annoying because of how some maps are set that it should not apply to but it would, like probably in the UD that uses outside maps in a few places instead of interior ones because of build limitations

the infernal one, while fun, would basically be like returning the hellfire summon to its original function where it did the same thing... the chaotic ones at the end of the duration turned on you and attacked and the lawful ones just returned to hell; problem with that people can (and use to) leave the hostile summon in low level areas... so you can imagine how well that idea is gonna go over :P

Re: Neeshka...

Posted: Wed Dec 21, 2016 12:26 pm
by aaron22
Blackman D wrote:the infernal one, while fun, would basically be like returning the hellfire summon to its original function where it did the same thing... the chaotic ones at the end of the duration turned on you and attacked and the lawful ones just returned to hell; problem with that people can (and use to) leave the hostile summon in low level areas... so you can imagine how well that idea is gonna go over :P
sounds like something evil done by an evil person. totally viable in BGTSCC

Edit: fixed the quote - Akroma