I was playing around with Silence and activated paladin feats. To my surprise, I discovered that Smite Evil requires a verbal component. I can't find a source for that requirement anywhere in a sourcebook, so I'd suggest it's removed.
Turn Undead (and any ability relying on Turn Undead, such as Divine Shield and Divine Might) also require a verbal component on the server. This is a little bit more tricky. Player's Handbook AD&D says that "a touch of drama is important" (direct quote) and the character must thus be able to speak. Player's Handbook 3.0 says nothing about a verbal component - "You must present your holy symbol to turn undead." Suggesting that a holy symbol is all that is necessary.
I think it has been said that we use 3.0 rules? So the verbal component shouldn't be there?
Verbal Components - Paladin/Cleric feats
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Verbal Components - Paladin/Cleric feats
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
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Re: Verbal Components - Paladin/Cleric feats
How can you properly smite something without bellowing for great justice ?
That is sorted and should be in next update, for the turn undead part I'll wait on confirmation.
That is sorted and should be in next update, for the turn undead part I'll wait on confirmation.
Mealir Ostirel - Incorrigible swashbuckler
- Glowfire
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Re: Verbal Components - Paladin/Cleric feats
Thanks Valefort!
I imagine Turn Undead might need a bit of a discussion.
I imagine Turn Undead might need a bit of a discussion.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller