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Sorcerer/Archmage/ASoC
Posted: Wed Jan 04, 2017 11:37 am
by darwin.evenwood
Hello!
I am looking for some nice sorcerer builds, i was thinking about something with the classic split 10/10/10. The main purpose is to build a nice DC sorcerer but also able to inflict damages in order to solo areas. Human race and CN alignment.
So, thanks to the Karond's caster guide i have an idea of wich spells could be good to pick, thanks to Jeg's module i am going to try some spells and combination.
What i would like to ask you is:
Which will be the best level split, i mean in wich order?
What schools should i focus on?
Would it work to get the High arcana spell power I-III, master of elements and only one SLA?
I played a couple of dc wizard build but i am not so good, so maybe a sorcerer who have a bit more blasting skills could be helpful. What do you think?
Any advice on soloing strategy will be much appreciated!
Thanks!
Re: Sorcerer/Archmage/ASoC
Posted: Wed Jan 04, 2017 2:48 pm
by Kiran
Bit confused.
You write first you want a DC sorc.
Then later you write "so maybe a sorcerer who have a bit more blasting skills could be helpful."
Can you expand on exactly what it is you want? usually what I help is knowing what kind of wizard/sorc I want rp wise, are you going to be the typical wizard with a staff, robe and cloak fireing spells, are you going to go for something different like a orc blood magus, or perhaps some kind of necromancer? 10 sorc is not really needed.. can add in 3 blackguard as a example for lovely extra saves if you want, or paladin if lawful good (Though you specified CN)
In regards to spells, I think Karond made a huuuge thread about each spell and what is good and what is bad and why for wizards and sorcs... Worth having a read.
Re: Sorcerer/Archmage/ASoC
Posted: Wed Jan 04, 2017 3:27 pm
by darwin.evenwood
Hi there. Thanks for your reply, i will try to explain myself.
I am reading Karond's caster guide as i wrote before.
What i mean with my last sentence is that i find that a DC sorcerer could be much efficient while soloing due to his "innate" blasting skills, that means if i really need to repeately cast a direct damage spell i can. Especially in the mid-levels.
What i am feeling now (testing on jeg's) is that i miss some field-control spells in order to be able to kill enemies, at least in the mid-levels.
Any thoughts about this? Maybe it's only me, as i said i am not a great caster player.
For the character type i want to avoid any non caster class, the idea is of an innate caster that simply doesn't care about other ways of fighting, he likes to cast and he does it, he relies on his own force only. Possibly in the best way possible (since he will be a bit megalomaniac).
Let me know what do you think about it!
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 4:02 am
by Ariella
Sorc's are kinda sub par DC compared to wizards. They do however make great blasters. Make sure you take polar ray as a spell and Elemental Master as an archmage ability and you will do great. Empower polar rays of fire will do damage to things like ice giants that will make your party cringe, This also means you can take things like Orbs based on their save effect and just change the damage type.
For decent DC's take two spell power increases from archmage and stack Charisma with Aasimar as the starting race. You still won't match a wizard due to lack of feats but you will do alright.
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 4:07 am
by mrm3ntalist
What sorcs lack against wizards is the ability to have as high D.C.'s as they do. You will always have 1-2 D.C.'s less. However they do make up with the amount of spells they can cast spontaneously. A D.C. Sorcs works very well and it's the one I play.
You need to decide what you want - a high D.C. Or a blaster. Then more detailed advice can be given.
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 7:58 am
by darwin.evenwood
Thank you all guys,
I see what you mean.
I would like to do a DC sorc, what I think is: do I pick only dc spells? Which schools? This sounds quite weird to me, since if soloing he will need direct damage spells to cast from time to time. Especially in mid-lvls. Or not?
Anyway I am testing the build on jegs.
I picked 3 spell power and master of elements, great spell focus evocation and epic spell focus necromancy and works quite well. I prefer to avoid RTA spells due to the potential miss but if you say it is a great choice I will have a look.
Race will be human. That's the only sure thing!
If you wish to give other advices it will be great, thanks again!
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 1:59 pm
by mrm3ntalist
darwin.evenwood wrote:Thank you all guys,
I see what you mean.
I would like to do a DC sorc, what I think is: do I pick only dc spells? Which schools? This sounds quite weird to me, since if soloing he will need direct damage spells to cast from time to time. Especially in mid-lvls. Or not?
For a DC mage you need AoE and single target save or die spells and disables/controlling along with a couple of summon/dominate spells. Wail of the Banshee and Finger of death are very efficient spells. Mass Blindness/ Deafness is a great spell to disable many creatures, wrack a single target spell to disable a target.
Dont use damage spells. They dont do much in PvE and you will constantly run out of them. Instead use a summon - the best is to dominate an opponent which lasts for very long and you can buff.
Finally get your DC on a school as high as you can with the spell focus feats. Even if that means to drop feats such as extend etc.
Necromancy school spells are the best for me since they got almost everything on every level.
This is a character i play. I use Scars and Blood potions for quick buffs ( mantles, displacement, mirroes etc ) so i didnt pick quicken. EDIT: Forgot to link the build

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http://nwn2db.com/build/?115291
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 2:53 pm
by Ariella
Although its important to note you can't be a good bloodmage as ability's past give give evil points and if you make use of bloodseeker in a general party its auto consent to pvp.
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 4:15 pm
by darwin.evenwood
Thanks for your suggestions.
So, I will try to reorganise my spells in order to pick more AoE and save or-.
I'm having a bit of issues with my computer and I won't be able to test it in jegs right now.
That said I was thinking about classes and level split, from your posts and others in the forum I got that I don't need more than 6 sorc (don't need epic spells), I would keep 10 AM to take 2 spellpowers, master of elements and 2 SLA. ASoC will be useful to empower and quick spells so other 10 lvls here.
4 lvls spare: what could I fit in? I don't know why but I tought at Bard... Curse song, some skill points, inspire summons.. As I said I don't know, feel free to insult me

Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 4:22 pm
by mrm3ntalist
darwin.evenwood wrote:Thanks for your suggestions.
So, I will try to reorganise my spells in order to pick more AoE and save or-.
I'm having a bit of issues with my computer and I won't be able to test it in jegs right now.
That said I was thinking about classes and level split, from your posts and others in the forum I got that I don't need more than 6 sorc (don't need epic spells), I would keep 10 AM to take 2 spellpowers, master of elements and 2 SLA. ASoC will be useful to empower and quick spells so other 10 lvls here.
4 lvls spare: what could I fit in? I don't know why but I tought at Bard... Curse song, some skill points, inspire summons.. As I said I don't know, feel free to insult me

The epic spells have been fixed thanks to rasael. You can take epic spells on any prc now - not just sorcerer - and the DCs are calculated correctly
About the extra levels, if you are going for a non spellcasting class monk/rogue will be great. It gives evasion which is an excellent defensive feat, tumble for +2AC and a detection skill of your choice.
Re: Sorcerer/Archmage/ASoC
Posted: Thu Jan 05, 2017 5:53 pm
by darwin.evenwood
About the possible classes I would avoid non spellcasting just for the view I have of the character. Bard could have been nice because of its cha-based style and it is an arcane caster even if different from wiz/sorc. I would avoid divine classes as well (someone may suggest BG).
I don't know, maybe is better to build as my first idea 10/10/10 since I won't fit bloodmagus and try to optimise feats and spells. Is there any other PRC that could be useful? Maybe for strategy?
Thx you all for your answers
Re: Sorcerer/Archmage/ASoC
Posted: Fri Jan 06, 2017 7:32 am
by darwin.evenwood
Just to be sure, archmage 's spellpower feat increases only the CL isn't it? It doesn't affect your DC directly.
Anyway I am testing the build on jegs, how the "walls spells" are supposed to work? I tried stone wall but nothing happened, maybe is it better in-game? (Would be nice to close enemies in a room full of AoE spells)
Thx!
Re: Sorcerer/Archmage/ASoC
Posted: Fri Jan 06, 2017 8:36 am
by Valefort
Yeah, some spells do not work in single player module sorry (and that won't change in all likelyhood).
Re: Sorcerer/Archmage/ASoC
Posted: Fri Jan 06, 2017 9:42 am
by darwin.evenwood
Okay, well no problem then, the important thing is that they work in-game
Testing the build it will end with DC 26+spell level and 29+spell level for Necromancy and Conjuration. Will it be enough in your opinion?
Switching to Aasimar race will bump it by one but i don't know if and how will be possible to RP a chaotic neutral Aasimar, any thought?
Thx!