chad878262 wrote:That +1 CON is the equivalent of an epic feat...if building a barbarian having that bonus to con makes it easier to qualify for both epic rage and epic dr/regen. So you lose a feat and some skill points, but gain the ability to start with higher STR/CON and more easily qualify for the feats that barbarians need in epics. Seems a fair trade to me.
So I'm guess +2 Con to Dwarves and +2 Dex elves is two epic feats. You're not making a good argument, but making up lame excuse to not upgrade a race that's barely played as it is. The whole server is human and elves. And you guys can lie say it is because you lie elves as I like Dwarves, but the reality is most people play Elves and humans so much is because the advantages they have over other races. Halfling are played as spellcaster or rogue. Rarely are they played as warrior-types or rangers. We don't play them because the heart of DnD is based on stereotype as there are many characters in DnD lore who break the mold on that. Rather we play those classes, especially elves and humans because of the advantages they get.
I tried to go out my way to play a Half-orc that wasn't a barbarian, but due to the Int and Charisma disadvantage, it is next impossible to play a wizard, warlock or sorcerer, shaman, favored soul, etc. Let's be honest the snubbing has nothing to do with orcs becoming more powerful, but the fact that would encourage less people to play elves and humans. Let's be honest the people screaming to not give orcs reworking or to give them ECL have a in-game racial bias. They rather see players play half orcs as savages than have to deal with half orc that are extremely intelligent. Back before Port of Shadow went under we had debate on this and most of the issue about upgrading orcs were similar these basis arguments. Ironically, majority of the server were elf, human, or drow. In other servers, it was the same thing with both the arguments and and racial population.
Yeah there Halfling, half-orcs, etc. too, but they were few and far in between, but if you played out of the norm (A half-orc paladin, a Halfling barbarian, etc.), a lot of players were either baffled or continue treat your character as if they were played their stereotype class. (Got to the point where one player would tolerate the barbarian orc, but would harass my female orc paladin on a consistent basis)
If this is a debate on why orcs shouldn't get an upgrade, well the arguments why half-orcs shouldn't is pathetically bad when you compared them to other races.
Edited Rule #2 -Hawke make a cast why giving orcs +2 strength, -2 Charisma, and Dark Vision while playing a racial class such as the elf who gets +2 Dex, -2 Constitution, free sword/bow feats, a immune to enchantments, dark vision, a PrC class specific to their race, and a seeker mode that never turns off or a 4 foot midget with orc/goblin/giant advantages, +2 spell save, free skill focus, dark vision, a +2 Con, - 2 Cha, two PrC classes for the race, and free axe feat.
Rule #2 - Hawke

All jokes aside, you guy know the half-orc needs love so trying to downplay it to continue to force people to play stereotypes is not going to encourage variety in this server.
aaron22 wrote:i do play an orc
see below
check the sig
Then why lie and say Half-orc get blooded feat when they don't and say Constitution is playing when it just gives them +1 to nothing? If you dumb everything into Constitution, you're left with one point to put towards nothing.
Rule #2 - Hawke
AC81 wrote:"Time to fix the half-orc" - a topic title that would imply the half-orc race is broken - it isn't. It is well balanced for the server. Sure, there are other races that are more powerful or that are more cohesive with powerful classes (there are weaker races than the half-orc too btw), but as it stands the half-orc doesn't need any more tweaking. If people want to run around playing half-orc bards, sorcerers or even ... paladins (gasp) then that is their call, but they shouldn't be surprised when their build doesn't perform exceptionally. When built towards class combo's that favour strength and constitution, your half-orc shines.
I would also like to know what is bugged about the Blooded feat, we've never had a report of it in QC to my knowledge.
1. A card don't have to be broken down to fix it. Sometimes, it means correcting or balancing. Orc is extremely unbalance in this server and other servers due to their attributes are inferior to others.
2. No, it isn't. That's why a large amount of the people who play orcs are melee. That's not balance if your force to play a typical path.
3.
Rule #2 - Hawke
4. Are those weaker races playable? I'm not talking about strength wise as you don't have to be a strong person to dominate someone on this server as every cleric, bard, warlock, and mage has shown. The other races in this server have more versatility than the orc and thus, have more venue for RP outside of "big dumb swinging heavy metal object" guy.
5. You to think, I'm against, half-orc paladin, bards, sorcerers, wizards, etc. It's the fact that there attributes making very hard to not only be those classes, do so without being gimped or having another class out perform them in those areas. As I said, human do better than half-orcs as barbarians and that's sad.
6. Actually, Half-orcs only get +2 strength with -2 to both intelligence and charisma. You know what class main focus is strength? Barbarian, Fighters, and Rangers. Humans, elves, and dwarves do better in all of three of those categories As I said, Orcs get a +1 advantage in damage, carrying, and hitting, but humans gets more versatility, which goes a long way gameplay wise. Not just with barbarians and fighters, but just other classes too.