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Blackguard things
Posted: Thu Jan 05, 2017 9:40 am
by Coen
First thing is blackguard
I am not sure if it's intended but the amount of spells blackguard has do not increase. You have always 1 spell for each hmm "circle"? I think it should work just like assassin where the amount of spells from a certain "circle" increases as you progress in the PRC.
Second thing: there's no point in using blackguard spells like contagion or other offensive spells with dc as the dc do not increase. It's always at 14 DC. I was checking if it is from charisma modifier or something, but no. It never increases there's no modifier that increases the DC of blackguard spells.
Re: Blackguard things
Posted: Thu Jan 05, 2017 9:56 am
by Theodore01
BLACKGUARD
Spells require a base Wisdom score of 10+spell level to be cast. Wisdom boosting items will not provide bonus spells for the Blackguard.
Level 1 BlackGuard Spells:
Bull's Strength, Magic Weapon, Doom, and Cure Light Wounds.
Level 2 BlackGuard Spells:
Inflict Serious Wounds, Cure Moderate Wounds, Darkness, Eagle's Splendor, and Death Knell.
Level 3 BlackGuard Spells:
Contagion, Cure Serious Wounds, Protection from Energy, and Summon Creature III.
Level 4 BlackGuard Spells:
Inflict Critical Wounds, Cure Critical Wounds, Poison, and Freedom of Movement.
BLACKGUARD SPELLS PER DAY

taken from here
viewtopic.php?f=7&t=49041
Re: Blackguard things
Posted: Thu Jan 05, 2017 6:19 pm
by Coen
Well... from what I see they don't require wisdom here. Also feats are missing and what about the DC of spells?
Re: Blackguard things
Posted: Thu Jan 05, 2017 7:16 pm
by Nachti
Feats are missing?
Re: Blackguard things
Posted: Thu Jan 05, 2017 9:05 pm
by Coen
In the list he pasted, there's missing feat.
Re: Blackguard things
Posted: Fri Jan 06, 2017 3:20 am
by Blackman D
what feat is missing?
Re: Blackguard things
Posted: Fri Jan 06, 2017 8:03 am
by Coen
Summon Undead
Re: Blackguard things
Posted: Mon Jan 09, 2017 4:45 pm
by Valefort
I think they have it as a spell instead of a feat, hence the difference.
Re: Blackguard things
Posted: Mon Jan 09, 2017 9:32 pm
by Blackman D
its a feat, tho that chart only has a single line for every level, wouldnt have been enough space
but yea its a feat at 3rd level, increases at 7th if i remember right
Re: Blackguard things
Posted: Tue Jan 10, 2017 10:04 am
by Nachti
I thought it was taken out for hellhound summon, but good to have it.
Btw we could give the blackguard a nightmare instead of a hellhound.
Would also be better, since blackguards can be chaotic evil and hellhounds are lawful evil.
Re: Blackguard things
Posted: Tue Jan 10, 2017 7:13 pm
by Coen
What about the dc? Any ideas?