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Faith Healing
Posted: Fri Jan 06, 2017 1:44 pm
by Kiran
Hey guys.
Picking my last pick for hierophant and I was told Faith healing is great because it also affects heal and aoe heal even though the feat says otherwise.
"The healer now heals for double the ammount when healing with any of the CURE WOUND SPELLS Applies to both normal cure wounds and mass cure wound spells."
So I am just a bit skepticaly before taking it as I am a evil priest and only heals I use are heal/greater resto/Mass heal + kits.
Thanks guys.
Re: Faith Healing
Posted: Fri Jan 06, 2017 1:53 pm
by Valefort
If that's not intended it will eventually be fixed.
Re: Faith Healing
Posted: Fri Jan 06, 2017 1:58 pm
by Kiran
Thanks for the quick answer.
Wont pick it then if it is not meant to do that then.
I was wondering about the other picks I got though, one I dont fully understand.
Gift of the diety: How exactly does it work and which spells are affected? Is it even worth going for overall?
Your visage of the diety spells are now empowered...
The picks I done so far is the extra harm dmg ones, and +3 SP, so this is the last pick, could also go for a meta feats
Re: Faith Healing
Posted: Fri Jan 06, 2017 2:09 pm
by Ariella
Normal
Greater Visage of the deity
Drawing upon the powers of her deity, the cleric imbues herself with divine gifts. In addition to gaining a +1 natural armor bonus, Damage Resistance 10/magic, and Spell Resistance 25, the cleric also gains the following benefits based on her alignment.
If Good:
Resistance 10 to acid, cold, and electricity.
Immunity to disease.
+4 to saving throws vs. poison.
+2 to Dexterity and Intelligence.
+4 to Strength, Constitution, Wisdom, and Charisma.
A blue aura.
If Neutral (with respect to Good and Evil):
Resistance 15 to acid and electricity.
+4 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
A green aura.
If Evil:
Resistance 10 to acid, cold, electricity, and fire.
Immunity to poison.
+2 to Constitution, Charisma, and Wisdom.
+4 to Strength, Dexterity, and Intelligence.
A red aura.
Empowered
Drawing upon the powers of her deity, the cleric imbues herself with divine gifts. In addition to gaining a +1 natural armor bonus, Damage Resistance 15/magic, and Spell Resistance 37, the cleric also gains the following benefits based on her alignment.
If Good:
Resistance 15 to acid, cold, and electricity.
Immunity to disease.
+6 to saving throws vs. poison.
+3 to Dexterity and Intelligence.
+6 to Strength, Constitution, Wisdom, and Charisma.
A blue aura.
If Neutral (with respect to Good and Evil):
Resistance 22 to acid and electricity.
+6 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
A green aura.
If Evil:
Resistance 15 to acid, cold, electricity, and fire.
Immunity to poison.
+3 to Constitution, Charisma, and Wisdom.
+6 to Strength, Dexterity, and Intelligence.
A red aura.