Hey guys.
Picking my last pick for hierophant and I was told Faith healing is great because it also affects heal and aoe heal even though the feat says otherwise.
"The healer now heals for double the ammount when healing with any of the CURE WOUND SPELLS Applies to both normal cure wounds and mass cure wound spells."
So I am just a bit skepticaly before taking it as I am a evil priest and only heals I use are heal/greater resto/Mass heal + kits.
Thanks guys.
Faith Healing
- Kiran
- Posts: 797
- Joined: Wed Feb 03, 2016 12:21 pm
- Location: United Kingdom
Faith Healing
Player of:
Damian Pascal, - Run away/dead. - Background - Corruption from Within
Amenthes Serb, Knight - Gone missing/Supposed dead Background
Tamzim Renima, mercenary - Handed over to the fist. Background
Kiran, Golden Wheel - Presumed dead
Althalous Fenwick, Paladin of Mystra. - A memory lost
Althalous Fenwick, Paladin of Mystra. - A memory lost
- Valefort
- Retired Admin
- Posts: 9779
- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
Re: Faith Healing
If that's not intended it will eventually be fixed.
Mealir Ostirel - Incorrigible swashbuckler
- Kiran
- Posts: 797
- Joined: Wed Feb 03, 2016 12:21 pm
- Location: United Kingdom
Re: Faith Healing
Thanks for the quick answer.
Wont pick it then if it is not meant to do that then.
I was wondering about the other picks I got though, one I dont fully understand.
Gift of the diety: How exactly does it work and which spells are affected? Is it even worth going for overall?
Your visage of the diety spells are now empowered...
The picks I done so far is the extra harm dmg ones, and +3 SP, so this is the last pick, could also go for a meta feats
Wont pick it then if it is not meant to do that then.
I was wondering about the other picks I got though, one I dont fully understand.
Gift of the diety: How exactly does it work and which spells are affected? Is it even worth going for overall?
Your visage of the diety spells are now empowered...
The picks I done so far is the extra harm dmg ones, and +3 SP, so this is the last pick, could also go for a meta feats
Player of:
Damian Pascal, - Run away/dead. - Background - Corruption from Within
Amenthes Serb, Knight - Gone missing/Supposed dead Background
Tamzim Renima, mercenary - Handed over to the fist. Background
Kiran, Golden Wheel - Presumed dead
Althalous Fenwick, Paladin of Mystra. - A memory lost
Althalous Fenwick, Paladin of Mystra. - A memory lost
- Ariella
- Retired Staff
- Posts: 1412
- Joined: Sat Jul 20, 2013 11:57 am
- Location: Australia
Re: Faith Healing
Normal
EmpoweredGreater Visage of the deity
Drawing upon the powers of her deity, the cleric imbues herself with divine gifts. In addition to gaining a +1 natural armor bonus, Damage Resistance 10/magic, and Spell Resistance 25, the cleric also gains the following benefits based on her alignment.
If Good:
Resistance 10 to acid, cold, and electricity.
Immunity to disease.
+4 to saving throws vs. poison.
+2 to Dexterity and Intelligence.
+4 to Strength, Constitution, Wisdom, and Charisma.
A blue aura.
If Neutral (with respect to Good and Evil):
Resistance 15 to acid and electricity.
+4 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
A green aura.
If Evil:
Resistance 10 to acid, cold, electricity, and fire.
Immunity to poison.
+2 to Constitution, Charisma, and Wisdom.
+4 to Strength, Dexterity, and Intelligence.
A red aura.
Drawing upon the powers of her deity, the cleric imbues herself with divine gifts. In addition to gaining a +1 natural armor bonus, Damage Resistance 15/magic, and Spell Resistance 37, the cleric also gains the following benefits based on her alignment.
If Good:
Resistance 15 to acid, cold, and electricity.
Immunity to disease.
+6 to saving throws vs. poison.
+3 to Dexterity and Intelligence.
+6 to Strength, Constitution, Wisdom, and Charisma.
A blue aura.
If Neutral (with respect to Good and Evil):
Resistance 22 to acid and electricity.
+6 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
A green aura.
If Evil:
Resistance 15 to acid, cold, electricity, and fire.
Immunity to poison.
+3 to Constitution, Charisma, and Wisdom.
+6 to Strength, Dexterity, and Intelligence.
A red aura.