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Schools of Magic - Physical locations
Posted: Wed Jan 18, 2017 5:59 am
by Glowfire
I somehow read School of Mages as School of Magic during my first few days in Ssahamath until I came to the realization that was wrong.
So, how does everyone RP the locations of the schools NOT in-game? From what I can tell, only School of Mages and School of Necromancy are in-game.
Re: Schools of Magic - Physical locations
Posted: Wed Jan 18, 2017 9:18 am
by BigJ
Take a look at this thread -
Add all scholls to Sshamath.
It is in
no way official, but lists alliances and some logical reasons where they might be located, as well as requesting they be added. There is a map / screenshot in the last post.
Also in this thread about
tree striding / teleporting into sshamath steve posted a PnP map of Sshamath 12 posts in, but we are already a little off that with what is already IG.
For IG RP now though you can use existing buildings to RP within (Eg. For meetings use the School of Mages as the School of Conjuration).
BigJ
Re: Schools of Magic - Physical locations
Posted: Wed Jan 18, 2017 11:00 am
by ValerieJean
I'm surprised they are not all connected as a single interior area. Basically have the School of Magic as your focal interior and then add gate/teleport spots/whatever you want to call it, so one can move between the 'schools'. Then it keeps from have 10+ separate areas made. Which can lead to most of them not being in use, but if it's linked as an interior you can have a lot of foot traffic and with the School of Magic being the focal point the various people that go to the schools can then run into each other more often and I'm sure things can go from there.
Re: Schools of Magic - Physical locations
Posted: Wed Jan 18, 2017 1:37 pm
by Glowfire
I like the idea of using the alliances to cut down on areas while still feeling like having its own area. 3 schools sharing one area sounds far better than 10 schools having 10 areas, just for sake of space and someone actually using said space.
I'm not sure how School of Necromancy wants to do it, as it might have evolved into a proper guild? Maybe they want to have that discussion with any illusionists and enchanters there might be and possibly update it. There's more rivalry in this bracket so their alliance is more tense.
I'm also not sure if we do the 3 schools per area that we need to be proper guild-like since it will be official space. I doubt so. I haven't encountered anyone from the Abjuration, Transmutation & Divination bracket. But the Conjuration, Evocation and Elemental bracket at least has 2 conjurers and 1-2 evokers. Maybe you know more of the precise number for the School of Evocation, BigJ?
Re: Schools of Magic - Physical locations
Posted: Wed Jan 18, 2017 3:32 pm
by ValerieJean
I guess I didn't realize they acted as guilds. May be able to piece something together in TS but I know they have people specific for those jobs, may just do it to get better myself and be like *SHOWS PICTURE* how is it lol
Re: Schools of Magic - Physical locations
Posted: Wed Jan 18, 2017 10:31 pm
by Blackman D
the schools are actual guilds also yes
the school of mages tho is a universal school and what you see is all there is - tho was probably originally intended for generalization however the drow wizards value specializations over that so its a bit doubtful, the school of necromancy however has the public area and a private guild area because of the schools regulation of necromancy they are required to have a place for non affiliated necromancers to practice under proper supervision, as "rogue" necromancers (basically anyone not following the rules or with direct intent of being harmful to sshamath) are hunted by the school and killed
this is enforced but loosely, people simply following the normal rules of the city easy comply with that one and "forced" study isnt required if said necromancer has another organization that can take responsibility, a house or guild - either way its not something that generally happens because they would be breaking the city rules as well, its just that in the case of necromancers the schools attention is also caught
ultimately i suppose there wouldnt be an issue with taking in illusion and enchantment, since those two would fit in fairly well with whats already there and wouldnt really need anything added in
although this would also sorta mean they would simply have to follow the school of necromancy's admissions rules, with the exception of specialization being allowed to be either necromancy, illusion or enchantment because the standing army the school has
but the addition of the other schools is one of mar3s unfinished projects, last one he did was the netherese maze, if someone were to make the areas then the merged idea would probably be best
Re: Schools of Magic - Physical locations
Posted: Fri Jan 20, 2017 6:46 pm
by BigJ
Glowfire - 2 players in School of evo, 3 chars.
Re merging the schools in one locale the DM's would have make the call on that as its a break from lore. They are like the great houses of Menzo, fiercely competitive (Inc. School of Mages). You can be even be expelled for granting unsanctioned aid to another school, not that you cannot work together for mutual benefit, you just have to be careful.
One hook that might work is the thefts in the schools last year (Two schools i think?). In an effort to boost security all round physical entry into a school might be barred to all except for higher ranking members. Everyone else has to go through the 'Kindergarten / Pre-school / A better name someone else thinks off' secured entrance.
Kindergarten
Role (Conclave controlled) - To test and train young applicants and discover their aptitude before assigning to a school. To assess applicants from other cities before assigning to their chosen school (lore wise this is accurate as they view such applicants from other cites as potential spies)
Convert the school of Mages to this role, keeping some of the classrooms, add conclave guards and using the portal idea above to connect to the specific schools, this then becomes the only way in or out of the schools located around Sshamath. Also would be fitting to have all three wizard quest givers here in this communal space. For now the only portal that needs to work is the Necro one as its IG already, maybe School of Mages but I'm not sure anyone is active there.
Facilities to include are all the crafting tables, practise dummies, meeting room, maybe even an area that boosts spellcraft temporarily for learning spells (seems appropriate), anything else we need for RP.
If a player guild forms within a school they can set about creating their school IG, then the portal can be linked. You wouldn't even need to update the Sshamath map.
BigJ