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Skill points...
Posted: Thu Jan 19, 2017 1:12 pm
by WhatsInTheBox
I coulda sworn I saw this somewhere.... but don't you get extra skill points on this server because of all the added skills? I can't find it now... but I coulda sworn you got like an extra 4 at first level and an extra 1 every level there after..... Am I dreaming?
Re: Skill points...
Posted: Thu Jan 19, 2017 1:18 pm
by aaron22
don't we all dream of extra skill points on our characters?
Re: Skill points...
Posted: Thu Jan 19, 2017 1:23 pm
by Valefort
You're dreaming ! The only change like that is for half elves who get the skilled feat, like human race.
Re: Skill points...
Posted: Thu Jan 19, 2017 1:24 pm
by Rhifox
There are not "added" skills. Vanilla NWN2 removed skills. BG just has more skills from PnP. If you want more skill points, put more attribute points into Intelligence or take classes that add extra skill points.
Re: Skill points...
Posted: Thu Jan 19, 2017 1:25 pm
by Lockonnow
well you sould look one each class not all give only +2 or +4 or +6 skills point per leveler
Re: Skill points...
Posted: Thu Jan 19, 2017 1:28 pm
by DM Hera
Sadly not that I am aware of.
It does make playing a skill intensive role play character a bit rough at times. Having to balance what is required to survive on server PVE play and what you would like to accomplish in game role play wise. You generally have to to chose to specialize in one RP aspect and avoid Jake of All Trades kinda role-play.
The worst of the skill offensives is Spot which is a heavy must have on this server, it also counters many of the role play skills such as Disguise and Slight of Hand which have no where the treasure skill point balance as spot does. You can find items with Plus to spot on every item slot for your character in the game (also free spells) but you wont and cannot on skills like Slight of Hand and Disguise to just name a few.
I would rather of course see more skills then less, though perhaps a future balancing question should be brought up if there where ever to be more skills added to the game.
Re: Skill points...
Posted: Thu Jan 19, 2017 1:58 pm
by WhatsInTheBox
I'm aware those skills are in PnP but as far as NWN is concerned they are added skills
Thank you for the info!
Re: Skill points...
Posted: Thu Jan 19, 2017 2:28 pm
by Lockonnow
it could have bee na post tha tgods sould give some skilsl point or some id you follow one of them that what ones say about
Re: Skill points...
Posted: Thu Jan 19, 2017 3:55 pm
by Ithilan
I dont have spot and I dont feel its a must have at all, I think its a choice like all others, if you want to be a dedicated spotter. Sure some skills are applied to combat and passively help you, but I dont think its a requirement at all.
I would like to see the staffs use more obscure skills in events as well though, its always, search, spot, listen, occasional survival and spellcraft. We have a lot of skills that could be used in various situations and rarely ever are.
My character is a skillbomb and I elevated her intelligence just for that, but its purely flavour, there is no use for any of the skills I have except for once a year, so it feels a bit redundant

but yes going spot, search, listen and survival will get you places.
Re: Skill points...
Posted: Thu Jan 19, 2017 4:02 pm
by aaron22
i have a skill hoarder PC as well and not in the typical spot search heal listen survival categories although there are some in there just not max. she has a bunch of the conversation skill points. like an absurd amount considering her level. most people wont even acknowledge the skill roll during RP (kudos to those that do). former DM lobo, i will say did allow it to alter an outcome during one of his missions. that was worth every bit. it was a lot of fun and felt good to be able to solve a problem with a grouping of skills that many there could not.
Re: Skill points...
Posted: Thu Jan 19, 2017 11:16 pm
by Deathgrowl
DM Hera wrote:
It does make playing a skill intensive role play character a bit rough at times. Having to balance what is required to survive on server PVE play and what you would like to accomplish in game role play wise.
To be clear: You need exactly 0 skill points to survive, even quite comfortably, PVE wise on the server in almost all kinds of builds.
Concentration is important for casters (most, anyways, not all of them).
Hide/MS for sneaks.
Otherwise, nothing is essential for survival. Tumble is nice for 1 AC per 10 ranks. Spellcraft is nice for 1 save vs spells per 5 ranks. But it's fairly easy to get some skill points. With a non-human fighter 30 of 14 int, you can have four skills filled out. That's 132 skill points. The problem is that people have this tendency of going full out 33 skills in each of their RP skills. Is it plausible for your character to have 33 ranks in all of the lore skills? Doesn't it make more sense that the wizard has 33 maybe in arcana and 15 in the planes, but maybe 1 in nobility and royalty and 0 in architecture?
Or the cleric has 14 ranks in diplomacy, because he's spent some time training for diplomacy, but he is a battle priest, so he has spent more time using his sword and might even have 25 in parry? Or maybe he is a priest of Gond and while his 14 diplomacy helps in some of his work, his craft (armor) at 20 is more important trait for his faith.
I think, thus, it is a bit worrying that a DM is encouraging this line of reasoning:
DM Hera wrote:You generally have to to chose to specialize in one RP aspect and avoid Jake of All Trades kinda role-play.
TL;DR: Don't think you need to fill out your RP skills for them to be valuable.
Re: Skill points...
Posted: Fri Jan 20, 2017 12:03 am
by Ithilan
Deathgrowl wrote:DM Hera wrote:
It does make playing a skill intensive role play character a bit rough at times. Having to balance what is required to survive on server PVE play and what you would like to accomplish in game role play wise.
To be clear: You need exactly 0 skill points to survive, even quite comfortably, PVE wise on the server in almost all kinds of builds.
Concentration is important for casters (most, anyways, not all of them).
Hide/MS for sneaks.
Otherwise, nothing is essential for survival. Tumble is nice for 1 AC per 10 ranks. Spellcraft is nice for 1 save vs spells per 5 ranks. But it's fairly easy to get some skill points. With a non-human fighter 30 of 14 int, you can have four skills filled out. That's 132 skill points. The problem is that people have this tendency of going full out 33 skills in each of their RP skills. Is it plausible for your character to have 33 ranks in all of the lore skills? Doesn't it make more sense that the wizard has 33 maybe in arcana and 15 in the planes, but maybe 1 in nobility and royalty and 0 in architecture?
Or the cleric has 14 ranks in diplomacy, because he's spent some time training for diplomacy, but he is a battle priest, so he has spent more time using his sword and might even have 25 in parry? Or maybe he is a priest of Gond and while his 14 diplomacy helps in some of his work, his craft (armor) at 20 is more important trait for his faith.
I think, thus, it is a bit worrying that a DM is encouraging this line of reasoning:
DM Hera wrote:You generally have to to chose to specialize in one RP aspect and avoid Jake of All Trades kinda role-play.
TL;DR: Don't think you need to fill out your RP skills for them to be valuable.
Quoted for truth. Min maxing is boring

I think the jack of all trades approach is a lot more fun. I know bards are a terrible example since we are drowning in skill points to begin with, but I really appreciate having tools for most situations and though limited in scope, a wide common knowledge on most things, expert in but one.
Id any day recommend players to go for the more immersive and RP friendly layout of character building, than making a power house. Very few places on the server are so tough you need a powerbuild and since the looting changes I think emphasis on group play has grown a lot. Making RP oriented and well balanced builds a lot more desirable (to me).
Re: Skill points...
Posted: Fri Jan 20, 2017 1:02 am
by DM Hera
Deathgrowl wrote:
I think, thus, it is a bit worrying that a DM is encouraging this line of reasoning:
DM Hera wrote:You generally have to to chose to specialize in one RP aspect and avoid Jake of All Trades kinda role-play.
TL;DR: Don't think you need to fill out your RP skills for them to be valuable.
Your allowed your opinion as I am allowed mine.
If you feel that is not necessary or there are no essential skills needed for PvE survival in this game good for you. I disagree and I will express that view to give people an honest view and assessment of the game so they can make the best informed choices for the chosen play style they wish to make.
I would have hoped you would understand. Though to be CLEAR, you do require a set of essential skills to your class for PvE survival.
Re: Skill points...
Posted: Fri Jan 20, 2017 1:37 am
by kkrazlite
DM Hera wrote:Deathgrowl wrote:
I think, thus, it is a bit worrying that a DM is encouraging this line of reasoning:
DM Hera wrote:You generally have to to chose to specialize in one RP aspect and avoid Jake of All Trades kinda role-play.
TL;DR: Don't think you need to fill out your RP skills for them to be valuable.
Your allowed your opinion as I am allowed mine.
If you feel that is not necessary or there are no essential skills needed for PvE survival in this game good for you. I disagree and I will express that view to give people an honest view and assessment of the game so they can make the best informed choices for the chosen play style they wish to make.
I would have hoped you would understand. Though to be CLEAR, you do require a set of essential skills to your class for PvE survival.
Not entirely. . . I don't know any skill in this game that is deemed
essential unless your talking skills specifically needed to pick that Advanced Class your going for. . . Most of the skills are nice for rp and character progression value, but in terms of your argument which is "PVE surviability". . . Well. . . Then that's false unless your talking about that occasional tumble you need for those tricky rope jumps in Gullykin crypts and the cloakwood mines but even those you can get through with just a good roll. . . *Shrug*
Your opinions are your own though.
Re: Skill points...
Posted: Fri Jan 20, 2017 8:46 am
by Deathgrowl
DM Hera wrote:Your allowed your opinion as I am allowed mine.
Don't make it out to be only opinion, Hera. You made a factual statement. You
can survive, as I said, with no skill points at all.