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Two melee tieflings (fullplate/unarmored)

Posted: Sun Jan 22, 2017 2:08 pm
by NegInfinity
Requesting two melee tiefling characters.

I'm only thinking about concepts, and I'm not sure if I'll invest into them. So only bother if you have free time.

Both non-magical and without heavy reliance on items.

Concept #1:
No armor, melee, two-handed weapon, preferably Warmace (it is x3 now, right?) or Greataxe.
Can be a feinter/bluffomancer.
Could have a basic rogue skill (like pickpocket), but this is not strictly necesary.

Concept #2:
Fullplate, preferably with a two-hander (greatsword or falchion).
Can have high intimidate.
Can have high concentration.
Monkey Grip + Towershiled okay.
Ideally should ahve 6 attacks per round at level 30.

Requirments/restrictions:
  • Tiefling.
  • Lawful Evil or Neutral Evil.
  • Int at least 14.
  • Low cha okay.
  • Low wis okay.
  • Non-caster (basic umd okay, shouldn't rely on those), unless it is 3 or 4level warlock dip to get two 24 hour buffs.
  • Durable in early levels.
  • Should hold ground on its own without party.
  • Assassin, Rogue, Dragon warrior, WoD okay, WM okay, but would rather not have Dragon Slayer levels.
  • Should not rely on +4 items (I don't have those and probably won't ever get those).
So, basically, both are meleers, first one doesn't wear armor or shield and can have few roguish tricks like sleight of hand or bluffomancy, but the full stack of "Disable Device + Open Lock + Search" is not needed. Second one is straight up silent knight type and just needs to be relatively tough/durable (NE frezerker with a shield?).

Ideas would be appreciated.

Re: Two melee tieflings (fullplate/unarmored)

Posted: Sun Jan 22, 2017 3:04 pm
by Nachti
Baatezu or Tanar'ri Heritage?

Re: Two melee tieflings (fullplate/unarmored)

Posted: Sun Jan 22, 2017 3:47 pm
by NegInfinity
Nachti wrote:Baatezu or Tanar'ri Heritage?
Does heritage have a mechanical effect now? o_O

Second one (fullplate) is almost certainly of baatezu(devils) origin. First one (unarmored) could origininate from any fiend type including Yugoloths, but much more likely to be a baatezu-nased.

If you were thinking about heritage feats, those are fine, if they make sense in the build. (hmm.... heritage-heavy fighter?)

Re: Two melee tieflings (fullplate/unarmored)

Posted: Sun Jan 22, 2017 8:37 pm
by Nachti
Thought of joining with a third tiefling. However I propably lean more towards tanar'ri heritage. Not sure yet. 8-)

Re: Two melee tieflings (fullplate/unarmored)

Posted: Sun Jan 22, 2017 9:34 pm
by NegInfinity
Nachti wrote:Thought of joining with a third tiefling. However I propably lean more towards tanar'ri heritage. Not sure yet. 8-)
I can't dualbox on my computer (I wish I could. Would make things easier).

So it'll be either one or another, or in turns, assuming I ever get time to play them properly.

Which is why I wrote "So only bother if you have free time."

Re: Two melee tieflings (fullplate/unarmored)

Posted: Mon Jan 23, 2017 1:28 am
by Young Werther
Made one to go without armor with the warmace: http://nwn2db.com/build/?259847

I didn't do any calculations besides ac from stats are 5 dex, 3 con and 4 wisdom with the +4 buffs. Not sure I like that and would rather rely on +3 items to get them higher.

But it does HiPs and has imp. knock down. Not sure if I'd play it without good support. Also no xp penalty until level 27.

Re: Two melee tieflings (fullplate/unarmored)

Posted: Mon Jan 23, 2017 1:39 am
by NegInfinity
Young Werther wrote:Made one to go without armor with the warmace: http://nwn2db.com/build/?259847

I didn't do any calculations besides ac from stats are 5 dex, 3 con and 4 wisdom with the +4 buffs. Not sure I like that and would rather rely on +3 items to get them higher.

But it does HiPs and has imp. knock down. Not sure if I'd play it without good support. Also no xp penalty until level 27.
This is interesting, thanks for posting. Didn't think about this kind of split (because neither monk nor fighter are tiefling's favored).