Script-Lag, time to trim?
Posted: Mon Jan 30, 2017 6:38 pm
Similar to the trimming areas talk, I thought this might be worth some discussion.
(Disclaimer: My only real experience of this is with Skyrim, in single player mode. Even with a more modern engine like that in SP the more scripts you have running, the slower it can get (Eg. Delayed sound effects, slow inventory loads, even CTD's).)
A quick google showed scripts can cause a fair bit of lag in NWN2, especially when there are a lot of players and NPCs in one area and scripts are bouncing off all of them. Shops too. DM events especially.
So is it time to discuss what scripts actually add a lot to gameplay and roleplay? Maybe consider removing some that do not contribute as much as first thought?
At a time when all the talk seems to be about adding more to this old engine bless it, should we be trimming back here and there? Ie. Ranged attack / cover system?
BigJ
(PS. Apologies to anyone the slightest bit offended if I'm off base with this, I would like the discussion though and do not mind being corrected)
(Disclaimer: My only real experience of this is with Skyrim, in single player mode. Even with a more modern engine like that in SP the more scripts you have running, the slower it can get (Eg. Delayed sound effects, slow inventory loads, even CTD's).)
A quick google showed scripts can cause a fair bit of lag in NWN2, especially when there are a lot of players and NPCs in one area and scripts are bouncing off all of them. Shops too. DM events especially.
So is it time to discuss what scripts actually add a lot to gameplay and roleplay? Maybe consider removing some that do not contribute as much as first thought?
At a time when all the talk seems to be about adding more to this old engine bless it, should we be trimming back here and there? Ie. Ranged attack / cover system?
BigJ
(PS. Apologies to anyone the slightest bit offended if I'm off base with this, I would like the discussion though and do not mind being corrected)