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Palemaster opinions
Posted: Mon Jan 30, 2017 9:17 pm
by Hrafnar
I've always liked the flavor of the class but I remember in NWN 1 they were just horrible, at least as a pure caster class. Are they viable in NWN2 with server custom content?
Re: Palemaster opinions
Posted: Mon Jan 30, 2017 9:37 pm
by Wolfshear
Suffice to say they are more than viable in this game and on this server.
They get a wealth of bonuses, improved ac and crit immunity being among them.
Combine that with their undead summon and their gimpy undead arm touching things, along with decent spellcasting progression. With the right build they can be made quite powerful.
Edit: Not to mention the rp of it can be fairly entertaining if done right.
Re: Palemaster opinions
Posted: Tue Jan 31, 2017 1:20 am
by Blackman D
whats gimpy about the arm? that was fixed a long time ago to improve the DC to add in caster stat along with assassins poison attack
granted the paralyze sucks because it saves every round, so its useless unless something fails your save horribly and never rolls a 20
and for the record, 30 PM in nwn1 was boss because you got a demilich summon

Re: Palemaster opinions
Posted: Tue Jan 31, 2017 1:57 am
by Wolfshear
Blackman D wrote:whats gimpy about the arm? that was fixed a long time ago to improve the DC to add in caster stat along with assassins poison attack
granted the paralyze sucks because it saves every round, so its useless unless something fails your save horribly and never rolls a 20
and for the record, 30 PM in nwn1 was boss because you got a demilich summon

Sorry I didn't mean mechanically gimpy, I just always refer to it as a gimpy undead arm for my own amusement. It's actually pretty neat usually.
Re: Palemaster opinions
Posted: Tue Jan 31, 2017 9:29 am
by Hrafnar
Cool I might give them another look then. I never got that far with one in NWN1.
And also, out of interest, they're not actually undead by lvl 10, right? Gimpy badtouch and all.
Re: Palemaster opinions
Posted: Tue Jan 31, 2017 9:51 am
by aaron22
not undead, but with so many undead traits they are pretty close.
** wishes there were epic graphs feats for PM's. wouldnt that be awesome?
Re: Palemaster opinions
Posted: Tue Jan 31, 2017 9:55 am
by Hawke
Not to mention the very much improved summon undead.. VERY sturdy and effective.
Plus the Immune to Crits does work.
Development staff did a great job getting this class up and running like it was supposed to.
Re: Palemaster opinions
Posted: Thu Feb 02, 2017 6:44 pm
by Nachti
It always made me cry to see the vampire deal only 1d6 damage.
Now you can pick the vampire warrior of "create greater undead" which makes it a better choice then palemaster's vamp, even with lower duration.
Re: Palemaster opinions
Posted: Thu Feb 02, 2017 7:27 pm
by Hawke
Nachti wrote:It always made me cry to see the vampire deal only 1d6 damage.
Now you can pick the vampire warrior of "create greater undead" which makes it a better choice then palemaster's vamp, even with lower duration.
Are you sure about that? The PM vamp is very strong. VERY strong from what I remember a few months ago.. and that is without Thaumaturge. The mummy is annoying because of its move speed. But even the skeleton warrior is pretty beefy.
Re: Palemaster opinions
Posted: Thu Feb 02, 2017 7:37 pm
by Hawke
Ok, just summoned one.. Level 9 PM Vampire.
AB 24/18/13
Damage 1-2 +8 (crit 20 x2) /
Damage 1-6 +8 +1 Bludgeoning Damage
1-2 damage? What?
So yes, the Vampire unbuffed is meh. Add another 7 damage (Bulls/GMW) per hit and another +13 AB + haste extra attack) Ok...
I believe the vamp lord uses a weapon.. that I cannot remember off hand.
Re: Palemaster opinions
Posted: Thu Feb 02, 2017 7:41 pm
by Storm Munin
Palemaster?
PC: bard/blackguard/palemaster10 lv25
Location: Netherese ruins
Activity: End to end run (with more then a few side tours due to forgetting the route)
Spells used: Inspirational boost, Mirror image, Greater heroism
Feat used: Divine Might
Result: Never close to dying once
Yes, palemaster is very viable. Even as addon for odd classes.
Re: Palemaster opinions
Posted: Thu Feb 02, 2017 7:43 pm
by Nachti
Level 10 vampire is better but still has 1d2 and 1d6 damage.
The vampire warrior uses a greatsword 2d6 +3 + 1,5*strength mod, which makes it a beast.
Palemaster?
PC: bard/blackguard/palemaster10 lv25
Location: Netherese ruins
Activity: End to end run (with more then a few side tours due to forgetting the route)
Spells used: Inspirational boost, Mirror image, Greater heroism
Feat used: Divine Might
Result: Never close to dying once
Yes, palemaster is very viable. Even as addon for odd classes.
I remember the salamanders cast heal or cure spells on my vampires.
Re: Palemaster opinions
Posted: Thu Feb 02, 2017 10:24 pm
by Blackman D
Hawke wrote:1-2 damage? What?
yea i noticed that when i was redoing them, they will do better damage but DCs are fixed and cant be changed (suppose to be cha based with undead)