Rename Gr. Sanctuary to Etherealness

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

Moderators: Moderator, Quality Control, Developer, DM

User avatar
Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Rename Gr. Sanctuary to Etherealness

Unread post by Hoihe »

We have the 8th circle spell "Pass Wall" already. Nothing prevents Etherealness from existing, all previous arguements against it are moot.
Hidden: show
Image
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by chad878262 »

I agree with this... It's always seemed weird for Arcane casters to be casting a greater version of a divine spell...
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Blackman D »

yea, little reason to not revert this particular change with pass wall in game
everyone is evil till proven otherwise
User avatar
Tantive
Posts: 1076
Joined: Thu Dec 03, 2015 10:40 am

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Tantive »

I concur. Though would like to see ethereal also regain its invisible state as it should, only seen through True Seeing. Closer to its origins.
Elyssa Symbaern - Bladesinger
Isioviel Fereyn - Elven Ranger
Charisa Flomeigne - Scion of Siamorphe
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Blackman D »

as far as i know there is actually problems mixing ethereal and invis that causes both to simply fail and not work

tho this was also before the invis change/fix that allows you to disappear right away without breaking LOS, so maybe that one can be extended to ethereal and it wouldnt cause issues?
everyone is evil till proven otherwise
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Valefort »

We can just remove pass wall >_>
Mealir Ostirel - Incorrigible swashbuckler
JCVD1
Posts: 447
Joined: Thu Dec 12, 2013 4:21 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by JCVD1 »

YES

RETURN MA TRANSMUTATION SPELL YOU EVIL PEOPLE! *shake fist at...whoever made the change...with a lot of love*

And no Valefort. NO! Bad! *rolls newspaper, and smacks him repeatedly* Bad Frenchman! Bad!
User avatar
Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Hoihe »

JCVD1 wrote:YES

RETURN MA TRANSMUTATION SPELL YOU EVIL PEOPLE! *shake fist at...whoever made the change...with a lot of love*

And no Valefort. NO! Bad! *rolls newspaper, and smacks him repeatedly* Bad Frenchman! Bad!

What the baldie says! Bad frenchman!
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Blackman D »

honestly idk how pass wall even made it in after the change seeing as they didnt want people going thru walls... but hey w/e...

logically the two cant coexist tho, being pass wall and etherealness as "gr sanct."

etherealness would have to be reverted or pass wall would have to be removed bc as it is now the two are conflicting with the ruling
everyone is evil till proven otherwise
User avatar
Maecius
Retired Admin
Posts: 11640
Joined: Sat May 16, 2009 4:24 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Maecius »

Pass Wall got added more or less accidentally with the huge spell update in March. Though now I'm curious: Does it actually work, or is it a flavor spell at the moment? I haven't actually tried it out.
JCVD1
Posts: 447
Joined: Thu Dec 12, 2013 4:21 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by JCVD1 »

It works at certain places. Most Guild halls are shielded from it and any areas warded against teleport are warded against it.
Face
Posts: 576
Joined: Sun Oct 26, 2014 5:58 pm
Location: The Netherlands

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Face »

It works great.
#onlyorclivesmatter.
Be hin be great
User avatar
Asmodea
Posts: 353
Joined: Sun May 17, 2009 4:33 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Asmodea »

chambordini wrote: Seems like g sanct is a better name for the effects of the spell than etherealness, you -are- blocked by material objects.
Also AoE effects still you hit you. Which I know is always a huge headache for the IC vs IG thing! But G Sanc does seem to define what the spell actually does in NWN 2 better than Etheralness. Though honestly I don't think it matters what it is called as the only time this will come up is if for some reason a bunch of PCs want to try to walk through walls in a DM event.
Player of Isabella Villame
---------------------------------------------
"You are what you often do."
User avatar
Arn
Posts: 906
Joined: Sun Aug 19, 2012 7:44 pm

Re: Rename Gr. Sanctuary to Etherealness

Unread post by Arn »

As I understand it, the inability to mechanically pass through walls was only part of why Etherealness's name was changed to Greater Sanctuary.

When the spell was called Etherealness, there was confusion about whether other players could see an "Ethereal" caster. Everyone RP'd it differently. Changing it to Greater Sanctuary was meant to clarify that other players can see the caster, by saying that the caster is not ethereal. This was a way to work around the mechanical limits at the time (there was no fix to make Etherealness mechanically work the way it does in pen and paper).

If Greater Sanctuary were to be renamed back to Etherealness, it would be nice avoid the issues described above. So the following should happen:
  • Make the player(s) vanish from sight, like Invisibility does
  • Change Blindsight and See Invisibility so they can't see through Etherealness
  • And, as suggested in OP, give Etherealness the Pass Wall mechanics
  • While we're at it, do the same things for Ethereal Jaunt and the Spirit Shaman's Spirit Journey feat
Mi-Le (彌勒) - "Meditate, monks. Do not be negligent, lest you regret it later." ((-Saṃyutta Nikāya 35.146))
-Monk of the Old Order and the Way. Will not kill.
-[IC Journal]
-[Bio]

((Feel free to reach out to Mi-Le for RP!))

Wendi - The Witch of the Wide. [Bio]
Samuel
Meredith
User avatar
mrm3ntalist
Retired Staff
Posts: 7746
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Rename Gr. Sanctuary to Etherealness

Unread post by mrm3ntalist »

Arent there many boots of Etherealness around? Does that mean that every player that has a pair can walk through walls? :roll: :D
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
Post Reply

Return to “Mechanics”