Suggestion: Alchemic Goods Store
Posted: Fri Feb 10, 2017 2:56 am
There are a range of odds and ends that I think would add some flavour, and hopefully options for the characters that don't have the UMD for wands (You know... both of them); Since most of these would be alchemic products a store associated with the Dippledop Research Initiative would seem to be a good location.
I did try making the store myself but it turns out it takes much longer than I expected, I have no idea how to do debugging in the Tool Set, and even the things I did achieve were done awfully so would have to be redone if any of them were going to be used, so I'm just going to throw my suggestions here.
Since I haven't been keeping up with the recent additions it's entirely possible that some of these have already been introduced in some form somewhere.
SUGGESTED STORE INVENTORY:
Fire Gel / Acid Gel:
Spring Bow:
I did try making the store myself but it turns out it takes much longer than I expected, I have no idea how to do debugging in the Tool Set, and even the things I did achieve were done awfully so would have to be redone if any of them were going to be used, so I'm just going to throw my suggestions here.
Since I haven't been keeping up with the recent additions it's entirely possible that some of these have already been introduced in some form somewhere.
SUGGESTED STORE INVENTORY:
Fire Gel / Acid Gel:
- These would be more or less identical to the original alchemist's fire and acid flasks, with their much lower damage and smaller area of effect.
- The idea would be to give the poor tenth level characters that turn up to a guild event filled with epic tier characters something to do when the fighting starts.
- Flasks containing a small ampoule of alchemist's fire and a mixture of smoke powder, sugar, and a few secret alchemic additives.
When thrown the ampoule breaks igniting the mixture rapidly releasing a thick, black, smoke. - Throwable darkness. 'nuff said.
- Finely ground smoke powder mixed with metal shavings produces a bright flash of light as it burns quickly.
- Throwable that causes 1 round of blindness on failed REF save for those in area of effect. (Assuming everyone failed their save would that allow a rogue to enter stealth?)
- A small pouch stuffed with pairs of nails brazed together so that when they fall there is always one point upwards. While far from lethal having one in your foot discourages fast movement.
- Well... caltrops... From what I can see most of the scripts and 2da references necessary for them are already in the game. In my attempt with the toolset I made them from a modified Spike Growth spell with reduced damage, radius, and duration.
- These wouldn't actually make sense in an alchemic goods store, I just like the idea; Perch would be a good choice to sell them though.
- Developed to reduce wear on the complex machines of the Techsmiths it has also found favour among siege engineers and crossbow specialists on the mainland.
- If applied to a crossbow adds +1 to hit for a few hours. Can be thrown to produce a small radius grease effect.
- Intended to protect machinery operating in hostile environments. Dippledop Research Initiative is not liable for illness or injury resulting from misuse of this product.
- More or less the old school "Oil of ... Resistance" granting 50% resistance to the specified element, possibly with side-effects (increased vulnerability to another element, temporary stat reduction) for an hour of game time.
- Probably the most expensive item the store would stock and would hopefully act as something of a gold sink.
- As far as I'm aware there's no way in game to produce these items (well... one strength of acid is possible, but it's a pain to make) and nowhere to purchase them, I think it would be nice to have them available even if no-one uses them.
Spring Bow:
- A short tube with a powerful spring that can be released with a trigger.
- A crossbow with number of attacks restricted to one per round and a slightly higher damage. Gets a large bonus to concealment attempts when appropriate (i.e. DM events).
- Thirty spring bows attached to a crossbow stock and linked to a single trigger unfortunately it takes a very long time to reload.
- Once per day 5d6 piercing damage to a large cone shaped area of effect.
- A mechanically enhanced flail. Strikes with greater force and unexpected speed. Caution: The detensioning lever should only be used prior to long term storage while taking appropriate safety precautions.
- Flail, EB +2, Whirlwind Attack 3 x per day
- The pinnacle of gnomish mechano-magical engineering.
- Full plate AC:15, sets strength to 20, sets dex to 4, sets spell failure to 100%, Searing Light unlimited uses. Only usable by size small.
- This one is obviously a joke but this is the internet so I have to make it abundantly clear.