7threalm wrote:24 phantom/3 whirling dervish/3 shadow dancer
17d6
full umd/hid/ms/tumble/bluff
perfect twf
epic persion
10 base
+4 natural
+4 protect
+4 armor
+4 dodge
+4 shield (clicky)
+9 dex(+4 item or +3 item)
+1 (dodge feat)
+3 tumble
+2 phantom wise feats
+6(wis with +4 item
---------------
51 ac-
you add in the concelment bonus i doubt you will even get hit, plus all the extra tricks of a phantum
plus umd bonus etc
http://nwn2db.com/build/?261134
now rogue version
http://nwn2db.com/build/?261135
10 base
+4 natural
+4 protect
+4 armor
+4 dodge
+4 shield (clicky)
+10 dex(+4 item )
+1 (dodge feat)
+3 tumble
44 ac with epic dodge (45 with two wep defense)
17d6
out of the two I think phantom far excedes the rogue with more options, in my opinion
there is a big difference with monster ab 45 ac compared to 51 ac on the server
so the trade off is epic dodge and 44/45 ac or 51 ac and quick use abilities
.
Since you didn't link any Assassin build, I reckon you agree with me on that part, so I won't comment it any further. Let's just limit ourselves to the two builds you yourself presented.
PHANTOM BUILD
- You picked Aasimar, and min-maxed attributes (con and str 10) to try and make use of the WIS to AC bonus, which is commendable. However, that WIS would net you +3 AC (would be +5 with a +4 WIS item, yes, but good luck finding one with decent Hide/MS stats...), and your DEX 25 leaves behind at least +1/+2 AC with respect to your regular Rogue build on a +2 DEX race (Tiefling, Moon Elf, Halflings...). The gain is negligible
- Your Phantom build has medium BAB and no Expose Weakness. That's already a big no-no, if you ever want to kill anything decent on this server.
- Your skill points mean you have to give up crucial skills for this kind of builds, being able to max only three among Search (any trap not on Reflex will instagib you, so good luck there...186 HP...), Open Lock, Disable Device, Sleight of Hand (whch netted me some 800+k by the time I was lvl 30, never mind after...), Listen/Spot (no detection at all?!?! On such a character :O?!), Appraise (you live and die on consumables...at least a few points here would be nice), Set Trap (extremely important for this kind of class, especially if you want to make sure nobody is following you...but even to set up difficult kills, or prevent targets from escaping) and Heal (potions break stealth, kits do not...ergo, when AoE lands on you, and trying to crawl out of it means death just like coming out of stealth, you might want to be prepared...). Your build is pretty poor for such a character, skill-wise (14 INT isn't high, and Phantom is lower on skill points).
- Your AC calculation is not realistic, because items with those defensive values and sufficient hide/ms points are, to my knowledge, largely unavailable on the server (some have been added in the Epic Shop, but definitely not all). Never seen a sneak with a lot more than 40 AC. Those that go high, usually get around 44-45 AC, which without Epic Dodge and with below 200 HP means you're going to die...a lot.
ROGUE BUILD
Far from being amazing, take a look at this copy of yours:
http://nwn2db.com/build/?261140
Much more functional.
- Expose Weakness
- Epic Precision
- Epic Dodge
- PTWF
- DEX 27 +3 Item
- SF Hide, MS & Stealthy for +5/+5 stealth off the bat (aside from higher DEX...)
- Decent skillset (which is half the build, when you play rogue)
You'd probably lose +1/2 AC somewhere between DEX/WIS bonus in comparison with the Phantom build, but there are ways to get it back for anyone interested (giving up Stealthy for TWD for instance).
Having to choose between the two, I don't think experienced sneak players would play the other build on BGTSCC.
And this, without even touching Assassin, where the gap increases in Rogue's favor, for the reasons Chad mentioned above.