Darkness / Invisibility
Posted: Fri Feb 17, 2017 10:52 am
I remember back in nwn1 that both Darkness and Invisibility were "poor man's HIPS", and used extensively by stealth characters before they acquired HIPS. However, I've not spent a lot of time playing stealthy characters in nwn2. I do recall that invis by default was very buggy in nwn2, and that players could still tell were you were. It does look like BGTSCC has one of the fixes for that in place.
How exactly does Invis affect the stealth checks now? As I recall, invis should remove any worries of needing Hide and placing all the focus on Move Silently (unless your target can See Invis).
Darkness, if I recall, is suppose to block line of sight. Which should allow a "hide in plain sight" type of effect if you turn in stealth inside the darkness. Once again, assuming no Blindsight or such which bypasses the Darkness.
So, in NWN2.... can we still pop Invis or Darkness to get a HIPS effect when turning on Stealth Mode? In example, scroll of darkness... run to darkness... stealth. Pop Invis, turn on stealth. In both circumstances you should be able to let the darkness/Invis wear out and still be hidden right? (Assuming sufficient skill points).
How exactly does Invis affect the stealth checks now? As I recall, invis should remove any worries of needing Hide and placing all the focus on Move Silently (unless your target can See Invis).
Darkness, if I recall, is suppose to block line of sight. Which should allow a "hide in plain sight" type of effect if you turn in stealth inside the darkness. Once again, assuming no Blindsight or such which bypasses the Darkness.
So, in NWN2.... can we still pop Invis or Darkness to get a HIPS effect when turning on Stealth Mode? In example, scroll of darkness... run to darkness... stealth. Pop Invis, turn on stealth. In both circumstances you should be able to let the darkness/Invis wear out and still be hidden right? (Assuming sufficient skill points).