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Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 1:35 pm
by Vogar Eol
I've been playing a character with Dragonslayer as one of his classes. So far been underwhelmed with its Truestrike ability. I had expected one full set of attacks under Truestrike. Instead, exactly half my attacks are getting the bonus.

Is it intended to have normal casting delay hurt this class ability?

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 1:39 pm
by kkrazlite
Personally i think they should change it to last 3 rounds but that's just me.

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 1:53 pm
by Vogar Eol
Well, vanilla Truestrike is suppose to last 9 seconds in nwn2. The extra three seconds allow for the casting delay. This felt (and looked in the combat log) like a six second duration Truestrike.

That would be fine if the ability was instantaneous, but eats up half the duration because of casting delay. I could have lagged out though... I'll test it some more, resting delay allowing.

As for making Truestrike last several rounds... it's much too powerful. Another use per rest would be nice though.

Re: fighter 30?

Posted: Fri Feb 17, 2017 1:56 pm
by Steve
It really would be nice to have Truestrike last a full, entire round. As it is now, it never does, and I'm unsure if casting time cuts into the full round as the spell/feat advertises, or whether the game engine just forget how to use the maths!!

No harm would come from making it 2-3 rounds, considering it is 2/per day at level 10, right? Well, maybe some harm to the White Dragon, but...who likes that Dragon anyway?

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 2:03 pm
by Vogar Eol
Honestly, I'm just wondering if maybe it was a typo from who wrote the Feat. It could easily have been written to use 1 round (six seconds), instead of the 9 second work around of the original spell.

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 2:04 pm
by Asmodea
Making sure it lasts an entire round as opposed to half a round seems like a sensible and easy thing to change especially since it isn't exactly super powered. I'd test it some and if it definitely is the case let QC know!

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 2:10 pm
by Vogar Eol
Any other Dragonslayers out there could help assist in testing? More attacks per round you get, the easier it will be to time it in the combat log flurries.

Re: fighter 30?

Posted: Fri Feb 17, 2017 3:21 pm
by Steve
I have a Dragonslayer 10 build, but I don't need up test anything now, because: I just don't use the feat! :| mostly because using or not using it makes the same difference, i.e. No effect.

Re: fighter 30?

Posted: Fri Feb 17, 2017 3:24 pm
by kkrazlite
Steve wrote:It really would be nice to have Truestrike last a full, entire round. As it is now, it never does, and I'm unsure if casting time cuts into the full round as the spell/feat advertises, or whether the game engine just forget how to use the maths!!

No harm would come from making it 2-3 rounds, considering it is 2/per day at level 10, right? Well, maybe some harm to the White Dragon, but...who likes that Dragon anyway?
D: . . . . . .

Re: fighter 30?

Posted: Fri Feb 17, 2017 3:54 pm
by Vogar Eol
Steve wrote:I have a Dragonslayer 10 build, but I don't need up test anything now, because: I just don't use the feat! :| mostly because using or not using it makes the same difference, i.e. No effect.
Saddly, that's pretty much the amount of use I've been relegating the Feat.

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 4:05 pm
by Valefort
It uses the script from true strike spell so it seems you're actually hampered by the faster activation of a feat compared to a spell (I can't help but find that hilarious as it's usually an advantage).

2-3 rounds sound like PvP consequences, let me roll a F14 / FB 6 / WM 7 / DS 3 and frenzy true strike with 60 AB

Perhaps a full round as it should and a few more uses of the feat ?

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 4:41 pm
by Blackman D
true strike is only suppose to apply to one attack, thats why it has an odd duration in nwn

when you cast it, it takes up the duration of the round you cast and then you are suppose to get the first attack of the next round if you attack right away... so if you are getting the bonus for two attacks then you are getting an extra...

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 4:51 pm
by Vogar Eol
Valefort wrote:Perhaps a full round as it should and a few more uses of the feat ?
That would be more than fine, and breath plenty of life into the PrC. Frankly, I just want the full round of attack buffed correctly, which is what is expected in nwn2. We don't need to turn it into some kind of paladin skill. Testing could be as simple as playing with the Seconds of duration until a solid time is hit to allow a full round... maybe with a spare second to lag proof.

A couple more uses then two by Dragonslayer 10 wouldn't be terrible though. I'd put them in on the Even levels for a total of 5 uses by lvl 10. That way a 3 lvl dip gets one use, 5 lvl dip gets 2 uses, and a full PrC gets 5 uses. Combined with some duration debugging, would actually see use again.

...but I'll take some duration debugging;)

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 4:54 pm
by Asmodea
The spell last time I used it via casting it (Which was more than a year ago) did give +20 AB for the entire next round. I used it on a 5 attack character and every swing got the bonus. I think the faster feat cast might actually be the difference between the two. At the very least though we should try to make sure the feat and spell do the same thing. Be it buffing only the first flurry or an entire round.

Re: Truestrike on Dragonslayer

Posted: Fri Feb 17, 2017 4:57 pm
by Vogar Eol
Yeah, that's what Valefort implied. It's probably sitting the whole Feat use round buffed, then actually swinging in the next combat round with 3 seconds of buff left. So approximately 3 to 4 second increase would likely get it working for feats.