Currently orcs are not allowed in Baldurs Gate or the Friendly Arm Inn. In low levels this leaves a merchant in the Eastern Farmlands. as your go-to. Nearby is the hilltop ruins which is undoubtedly a staple for levels 3-7 and an important loot run (Healthkits anyone?) beyond that to level 10 or so. The problem is the guards on the chionthar. They stand at the very entrance to the map and will arrest characters for wearing a mask. My computer is a bit of a potato so loading in takes longer then the conversation that arrests my character. Not that it matters as running from a guard like that is a bit metagamey IMO.
Another guard sits at the boatman on either side and ensures nobody with a mask can take that route. This means that a character that wants to cross the chionthar without metagaming guards has two options. They can walk to Ulgoths Beard and take a boat to South of Candlekeep or they can walk through Thunders ride, past the plague village, over the river, through the woods,
Now I fully understand that realistically the bridge would be guarded. As it is part of the Duchel lands and essential to security in the region I cannot imagine masked people with weapons and who knows what walking across it covered in blood every half hour or so. Thus I suggest that the entrance from BG Farmlands East be moved off to the side or the guard nearest to that entrance be removed. This will allow masked characters to make the journey up along the river to the ford crossing. It is still dangerous for lowbies but at least it would be an option.
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Part 2: Alright so if you notice that I pointed out two places masked characters and orcs cannot interact with merchants. There is a reason. There are three auctioneers on the surface. One in FAI, one in BG, and one in Roaringshore. So what does a new player need to do to be an orc, wear and mask, and interact with an auctioneer? Well they need to go to Ulgoths Beard and pay 50 gold. This is a long journey compared to the others but even that is alright. I take issue with the gold cost. Why should a masked character or orc be forced to pay a even a tiny ransom to utilize such a basic function.
To solve this I would like to see the FAI merchant moved to the trade wagons and carts across the way from the Inn proper. During events he could easily be ushered inside and maybe a guard or two might help prevent pvp there (don't get your hopes up. . . ) The crafting table could join him out there so others can use those shells!
Anyways those are my thoughts. Feel free to comment and disagree
