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New Update Bug Reports Thread
Posted: Tue Feb 28, 2017 9:50 pm
by Calodan
Thread for post update bugs and issues found.
Upperdark areas are spawning only rats currently. Not sure but I am pretty sure that is not right........
Re: New Update Bug Reports Thread
Posted: Tue Feb 28, 2017 10:10 pm
by Ambaryerno
Appearance Kit doesn't work. The item activates, but the dialog box never appears.
I was told to send a PM to the DM team about this one, but that was before the thread, I think. My Rapier of Shielding hasn't applied the AC bonus since the update. I've tried unequipping/reequipping which usually fixes it when the script is ornery, but this time it's not working.
Re: New Update Bug Reports Thread
Posted: Tue Feb 28, 2017 10:20 pm
by ARHicks00
Not able to repeatedly cast spells on people who are not invisible or blocked off.
Re: New Update Bug Reports Thread
Posted: Tue Feb 28, 2017 10:24 pm
by Snarfy
While warding my sorcerer, I had 2 instances of "Spell Failure!". That's about all it gave me in the combat log, and my sorcerer has no ASF to deal with. The first spell was extended shadow shield, the second protection from evil, both of which worked fine on their second casts.
Re: New Update Bug Reports Thread
Posted: Tue Feb 28, 2017 10:25 pm
by Exrodie
The following paladin class abilities are missing from character sheet:
Lay Hands
Smite Evil
Turn Undead (and because it is missing all turning-related feats like DM are greyed out and unusable)
Re: New Update Bug Reports Thread
Posted: Tue Feb 28, 2017 11:03 pm
by Ambaryerno
Appearance Kit is working again now.
Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 12:35 am
by RedLancer
Exrodie wrote:The following paladin class abilities are missing from character sheet:
Lay Hands
Smite Evil
Turn Undead (and because it is missing all turning-related feats like DM are greyed out and unusable)
Confirmed, same issue.
Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 1:56 am
by Snarfy
Snarfy wrote:While warding my sorcerer, I had 2 instances of "Spell Failure!". That's about all it gave me in the combat log, and my sorcerer has no ASF to deal with. The first spell was extended shadow shield, the second protection from evil, both of which worked fine on their second casts.
Three more spell failures for me, this time with extended shield, immunity to acid, and extended shadow shield(again). There really doesn't seem to be any particular rhyme or reason to the casting failures... I certainly hope this random spell failure isn't one of the updates new "features"

Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 2:50 am
by Lockonnow
I feel i walk in turns
Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 4:55 am
by Blackhorizon
My cleric received some unexpected things upon login.
Solar channeler
Bladesinger feats:
Bladesong style - expecting it to work as song of celerity seems to do something (not longsword or rapier to test)
Song of celerity
Resist disease

Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 5:04 am
by Valefort
Aaah I see for the bladesinger feats being added lol, small fix sorry
Resist disease is not resist disease per se but the feat that is added to your character upon entering an area and removed, it fixes the cooldown issue. I just picked the resist disease description because it was fitting.
Regarding the spell failure I'll lower the duration of spell failure between spells a bit then, duration worked fine with one player but I guess I'll have to lower it a bit when there are many players.
Re: fighter 30?
Posted: Wed Mar 01, 2017 5:17 am
by Steve
Random spell failure?!?!
Dudes, we are NOT YET in the Spellplague!
Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 5:24 am
by Valefort
lol, no it's to fix an exploit where you could speed up spellcasting.
Re: fighter 30?
Posted: Wed Mar 01, 2017 5:29 am
by Steve
Valefort wrote:lol, no it's to fix an exploit where you could speed up spellcasting.
Ha! Could be a fun, new Metamagic feat...wink wink.
Re: New Update Bug Reports Thread
Posted: Wed Mar 01, 2017 6:16 am
by Brother Bruce
EDIT: I just noticed you said you'd lower the duration of the debuff later, hopefully that works. Guess this post wasnt necessary.

though quickened spells were more affected by this so I hope they work afterward too
I have been getting a lot of spell failures so far. I see theres a small debuff when you cast spells, but too often it's just long enough that it interrupts the next spell you cast and wastes it. I've tested casting quickened spells on myself (recasting greater heroism and other buffs on myself as well as some quickened orbs) and I lost spells half the time. As it is currently, casting quickened spells is not good. Not sure if lowering the time of the spell failure debuff slightly would fix it or bring back the problem this was meant to fix, but its current duration is a problem.