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A new Cleric Domain: "Theft" and Divine Seeker requirements
Posted: Wed Mar 08, 2017 7:47 pm
by Sun Wukong
Theft
Domain Bonus: 1d6 Sneak Attack
Domain spells:
Level 1:
Knock
Level 2:
Blindness/Deafness
Level 8:
Blindness/Deafness, Mass
Deities ---
General: Beshaba, Kossuth, Leira, Mask, Tymora,
Duergar:
Dwarven: Abbathor, Vergadain
Drow: Vhaeraun
Elven: Erevan Ilesere, Fenmarel Mestarine
Gnome: Baravar Cloakshadow, Urdlen
Halfling: Brandobaris
Orc: Shargaas
I think it would make it easier to make: Cleric/thieves with the
Black Flame Zealot PRC.
As for the other topic: I feel that
Divine Seeker's sneak requirements are too high.
Current requirements: Lore: Religion 3 ranks, Hide 8 ranks, Move Silently 10 ranks, Spot 5 ranks.
The requirement of 10 ranks Move silently and 8 ranks Hide mean that if you want to qualify for it prior to level 18, you have to cross class into something else. Therefore, it does not exactly serve as a way to open up thieving skills in any sensible way. For example, other than avoiding multiclassing experience penalty - why would you go for this PRC rather than just taking three levels of rogue? Not to mention that this PRC could almost work as a path to open up the Blackflame Zealot PRC, except that the high skill requirements make it impossible to qualify before blocking Blackflame Zealot by the 3 by 20 rule.
So, if the sneak requirements were cut to half, this PRC would a lot easier to use.
Thats all.
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Wed Mar 08, 2017 8:05 pm
by Blackman D
Comments Only wrote:Theft
is this a random thought of yours or do you have a reference for it? i dont think there are any none canon cleric domains that have been added so there is no real reason to start
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Wed Mar 08, 2017 9:05 pm
by izzul
- Divine Spellcasting: At each odd-numbered black flame zealot level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level.
Does this apply to Divine seeker? or each time you take Divine seeker lvl, you wont gain spells?
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Wed Mar 08, 2017 10:16 pm
by Blackman D
no it doesnt
tho giving DS full caster progression would be much better than altering the prereqs
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Wed Mar 08, 2017 10:51 pm
by Sun Wukong
Blackman D wrote:Comments Only wrote:Theft
is this a random thought of yours or do you have a reference for it? i dont think there are any none canon cleric domains that have been added so there is no real reason to start
Yep, a random thought of mine. Although if we think about the domains we got in NWN2, they are all basically non-canonical.
But if you want something more canonical, perhaps "Greed" from the Book of Vile Darkness might suffice. Page 81. Possibly. I think that was a 3.0 rule book instead of 3.5, but NWN2 is kind of mishmash of the two anyhow.
Greed Domain
Granted Power:
You gain a +2 competence bonus on Appraise, Open Lock, and Sleight of Hand checks.
Greed Domain Spells
- Level 1: Cheat: Caster rerolls when determining the success of a game of chance.
- Level 2: Entice Gift: Subject gives caster what it's holding.
- Level 3: Knock: Opens locked or magically sealed door.
- Level 4: Fire Trap: Opened object deals 1d4 damage +1/level.
- Level 5: Fabricate: Transforms raw materials into finished items.
- Level 6: Guards and Wards: Array of magical effects protects area.
- Level 7: Teleport Object: As teleport, but affects a touched object.
- Level 8: Phantasmal Thief: Creates an unseen force that steals from others.
- Level 9: Sympathy: Object or location attracts certain creatures.
I suppose the skill bonus might be okay, but if you look at the domain spells, do we have anything beyond Knock? Does the knock spell even work on the server? Does anyone have a caster with decently high open lock skill?
I suppose Phantasmal thief could be something like the knock spell, meaning that it makes use of your Sleight of Hand Skill on an AoE scale. But, then again does the knock spell even work?
As for other spells it could have? Something to pass through walls, teleport but in more limited scale as those things already have their own domains. Travel and cavern I think.
Blackman D wrote:tho giving DS full caster progression would be much better than altering the prereqs
Hey, not a bad idea. But would that be limited to divine spell castin progression or would it be also open for the arcane? Anyhow, I think it would be a bad idea to limit it to spell casters like Harper Agent is.
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Thu Mar 09, 2017 12:45 am
by Vogar Eol
How about we simply add in a Spell called Phantismal Thief that steals 1d4 gold per round, for 2 rounds + Charisma modified when cast? Totally would never lead to any violent situations.
*three gold coins disappear from your person!*
*Rashal mysteriously conjures three gold coins from thin air*
*four gold coins disappear from your person!*
*Rashal mysteriously conjures four gold coins from thin air*
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Thu Mar 09, 2017 8:43 am
by Blackman D
Comments Only wrote:but if you look at the domain spells, do we have anything beyond Knock? Does the knock spell even work on the server? Does anyone have a caster with decently high open lock skill?
knock and guards and wards, and technically fire trap i suppose tho it would need to be made into a usable spell
knock doesnt completely work the way it does in pnp, it will open any non magical lock or any lock that doesnt require a key, so the chests that are magical strongboxes wont work but the casters open lock skill doesnt matter when using knock
Comments Only wrote:Hey, not a bad idea. But would that be limited to divine spell castin progression or would it be also open for the arcane? Anyhow, I think it would be a bad idea to limit it to spell casters like Harper Agent is.
well its suppose to be a divine support class so yea it would be divine casting only, but just because it would have divine spell progression doesnt mean it would be for casters only
if you have no caster class you simply wouldnt progress spellcasting, but dipping into other classes to get the skills needed for the prereqs isnt bad but it currently means you would lose a lot of caster levels which is probably what ends up being the turn off for it
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Thu Mar 09, 2017 9:47 am
by metaquad4
Blackman D wrote:Comments Only wrote:Theft
is this a random thought of yours or do you have a reference for it? i dont think there are any none canon cleric domains that have been added so there is no real reason to start
If there is something wrong with homebrew, nwn2 and this server are in serious trouble and we need to start slashing content asap
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Anyway, this idea seems like a good idea to make the divine sneak archtype a little more doable. Maybe something like 1d6 sneak dice and then an additional 1d6 for every 5 levels of cleric, rather than just 1d6. Since most of cleric powers scale with cleric levels. A level 30 pure cleric would end up with 7d6 sneak dice (no chance for epic precision). Its not overly op and it gives a good way to open up and synergism with our few divine sneak classes. Where usually, these classes would be completely worthless, they might gain some worth from this.
+1
Re: A new Cleric Domain: "Theft" and Divine Seeker requirem
Posted: Thu Mar 09, 2017 6:32 pm
by Sun Wukong
Blackman D wrote:well its suppose to be a divine support class so yea it would be divine casting only, but just because it would have divine spell progression doesnt mean it would be for casters only
if you have no caster class you simply wouldnt progress spellcasting, but dipping into other classes to get the skills needed for the prereqs isnt bad but it currently means you would lose a lot of caster levels which is probably what ends up being the turn off for it
Well, Divine spellcasting progression would make it a lot more interesting. You would still need to get the Stealthy feat, but at least you could avoid taking Practised Spellcaster. Having to get two feats currently makes that rogue dip a far better alternative.