Mocking Challenge and Taunt
Posted: Thu Mar 09, 2017 11:02 pm
For reference:
Mocking Challenge (Man at Arms feat)
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100' to make Will saves (DC 15 + 1/2 your Man-at-Arms level + your Cha modifier). Creatures that fail this save are goaded to attack you.
1) I propose that taunt have this effect. Keep the current AoE and DC for taunt, and make taunt (in addition to decreasing AC and Concentration by 2) force enemies to attack the taunter if they fail the DC.
This'll help create an aggro mechanic, allowing tanks to actually tank instead of standing around while mobs metagame their party members and go for them. However, this leaves Man At Arms without a signature feature. To address this, change Mocking Challenge.
2) Mocking Challenge (Man At Arms feat)
Specifics: Starting at 4th level, you can shout a challenge to enemies, calling out for them to face you in battle. This ability takes the form of an advanced taunt. Instead of your normal taunt radius, you taunt all enemies within a 100' radius. Your taunt DC is modified as well, and you add on half your Man At Arms level to it. Finally, your taunt has an improved effect, decreasing enemy AC and Concentration by (2+1/6 Man At Arms Level).
This allows Man At Arms to still carve out a solid niche for themselves (taunting way more effectively than anyone else, as well as having good shield AC).
Mocking Challenge (Man at Arms feat)
Specifics: Starting at 4th level, you can shout a challenge to all enemies, calling out for them to face you in combat. As a swift action, you can expend one use of your Man-at-Arms Challenge ability to cause all your enemies within 100' to make Will saves (DC 15 + 1/2 your Man-at-Arms level + your Cha modifier). Creatures that fail this save are goaded to attack you.
1) I propose that taunt have this effect. Keep the current AoE and DC for taunt, and make taunt (in addition to decreasing AC and Concentration by 2) force enemies to attack the taunter if they fail the DC.
This'll help create an aggro mechanic, allowing tanks to actually tank instead of standing around while mobs metagame their party members and go for them. However, this leaves Man At Arms without a signature feature. To address this, change Mocking Challenge.
2) Mocking Challenge (Man At Arms feat)
Specifics: Starting at 4th level, you can shout a challenge to enemies, calling out for them to face you in battle. This ability takes the form of an advanced taunt. Instead of your normal taunt radius, you taunt all enemies within a 100' radius. Your taunt DC is modified as well, and you add on half your Man At Arms level to it. Finally, your taunt has an improved effect, decreasing enemy AC and Concentration by (2+1/6 Man At Arms Level).
This allows Man At Arms to still carve out a solid niche for themselves (taunting way more effectively than anyone else, as well as having good shield AC).