Candlekeep

It Does What It Says on the Tin: Resolved Issues

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Nachti
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Candlekeep

Unread post by Nachti »

If you ask me, the areas could use new music :D :D :D .
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Hoihe
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Re: Candlekeep

Unread post by Hoihe »

I have to agree. The Fugue used in the library is alright,

But the theme of the courtyard kind of feels a lot like "This is a smart place. So Smart music." The problem with that is that it's not a soundtrack piece - it's way too "noticeable" and you can't just tune it out.

A good example of similar sounding music that actually works as a Soundtrack would be Uncharted Waters Online's Oxford OST.

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Hrafnar
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Re: Candlekeep

Unread post by Hrafnar »

I agree. I know we're not beholden to the medieval period but the music in Candlekeep is a little too early modern for me and, as Hoihe said, it's attention-grabbing rather than ambient.What's the piece anyway? How about some Gregorian plain chant?
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Hoihe
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Re: Candlekeep

Unread post by Hoihe »

We already have some nice pieces in our soundtrack.

We could use mus_bach_bwv639_644.bmu for CK. It's much more ambient.

The library theme of bg_harpsichord_conc_5 is also great for the courtyard. It's nice and ambient again. To note, bg_harsichord_conc_3, alongside bg_violin_conc_2_move_1 is used in the courtyard atm.


Overall, if we didn't want to make new .bmi conversions, 639-644 and harsichord_conc_5 are the best approaches, if we want to keep the theme of "smart music."



Regarding "attention-grabbing", in some cases it can be good! (Like, Combat soundtracks, or exploration/dungeon soundtracks that fit the local theme. But "peace zones" should stick to ambient effects.)
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A character belongs only to their player, and only them. And only the player may decide what happens.
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