Candlekeep
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- Nachti
- Retired Staff
- Posts: 1221
- Joined: Sun Jan 16, 2011 6:57 am
Candlekeep
If you ask me, the areas could use new music
.
- Hoihe
- Posts: 4719
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Candlekeep
I have to agree. The Fugue used in the library is alright,
But the theme of the courtyard kind of feels a lot like "This is a smart place. So Smart music." The problem with that is that it's not a soundtrack piece - it's way too "noticeable" and you can't just tune it out.
A good example of similar sounding music that actually works as a Soundtrack would be Uncharted Waters Online's Oxford OST.
But the theme of the courtyard kind of feels a lot like "This is a smart place. So Smart music." The problem with that is that it's not a soundtrack piece - it's way too "noticeable" and you can't just tune it out.
A good example of similar sounding music that actually works as a Soundtrack would be Uncharted Waters Online's Oxford OST.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
- Hrafnar
- Posts: 292
- Joined: Tue Jan 24, 2017 2:24 pm
- Location: NYC
Re: Candlekeep
I agree. I know we're not beholden to the medieval period but the music in Candlekeep is a little too early modern for me and, as Hoihe said, it's attention-grabbing rather than ambient.What's the piece anyway? How about some Gregorian plain chant?
- Hoihe
- Posts: 4719
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Candlekeep
We already have some nice pieces in our soundtrack.
We could use mus_bach_bwv639_644.bmu for CK. It's much more ambient.
The library theme of bg_harpsichord_conc_5 is also great for the courtyard. It's nice and ambient again. To note, bg_harsichord_conc_3, alongside bg_violin_conc_2_move_1 is used in the courtyard atm.
Overall, if we didn't want to make new .bmi conversions, 639-644 and harsichord_conc_5 are the best approaches, if we want to keep the theme of "smart music."
Regarding "attention-grabbing", in some cases it can be good! (Like, Combat soundtracks, or exploration/dungeon soundtracks that fit the local theme. But "peace zones" should stick to ambient effects.)
We could use mus_bach_bwv639_644.bmu for CK. It's much more ambient.
The library theme of bg_harpsichord_conc_5 is also great for the courtyard. It's nice and ambient again. To note, bg_harsichord_conc_3, alongside bg_violin_conc_2_move_1 is used in the courtyard atm.
Overall, if we didn't want to make new .bmi conversions, 639-644 and harsichord_conc_5 are the best approaches, if we want to keep the theme of "smart music."
Regarding "attention-grabbing", in some cases it can be good! (Like, Combat soundtracks, or exploration/dungeon soundtracks that fit the local theme. But "peace zones" should stick to ambient effects.)
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.