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Spore grove (I think?) - Myconid mass spawning

Posted: Tue Mar 21, 2017 11:26 am
by A Hippo
Alright, first - let me just say that I don't know whether this is intentional or accidental occurrence, but here's what the problem is:

A low-level character in UD, which starts in Ssamath, can do several quests outside the city, for the guards (slave hunting), before he heads to explore a grove in which nasty bugs who eat some guy's mushrooms are roaming. The bugs alone are not a serious threat and they're actually a great way to earn money - instead of being like skeletons and zombies in BG graveyard on surface, they GUARANTEE to drop a pincer, which is a 0.1 weight part which can net the player 25 gold. So, 1lb of those pincers = 250 gold. Awesome, right? Well, it would be if it weren't for myconids.

In first area, which is a vast collection of rooms and corridors (complete with 3 loot chests and a lootable skeleton), myconids occur sporadically. For me, and I don't know if this is the low Spot issue, they just come out of the blue; they materialize behind, some 10-20 feet away, or right next to me, and then they unleash their +5 - +6 attacks, which can be devastating for underprepared/underarmored character. Even so, the REAL problem is that often, another myconid spawns right next to the one you are fighting and starts attacking you, as well - or worse, it flanks you and then you are really in trouble.

But the next area is deadly. In here, a Myconid Spore can often run or just walk to you, and you start fighting him, only to realize that, a round later, one or two Myconid Spore SPAWNS appear next to him... and attack. Then, another appears, and perhaps another - before you know it, you are fighting four or five opponents! Anyone who is not a tank is, by this time, either dead or running for dear life (thank God developers here didn't take svirf's Invisibility spell, like they took his +4 dodge AC).

Once again, I don't know if this is supposed to be intentional and incentive to grinder/tank/striker builds to come and fight there; difference in names (especially the "spawn" part) makes me thing this is a mechanic, but even if it is, it's deadly. Place should either be labeled with some CR marking (CR4? 5?) or the entire spawning system should, in the least, be looked at once more.

Re: Spore grove (I think?) - Myconid mass spawning

Posted: Tue Mar 21, 2017 11:41 am
by DM LeviOsa
In the the area we're you collect the pincers they are using hide so the appearing is your character being unable to notice that. The secondary area I would advise lower levels from venturing into as it is quite a bit of a leap in power compared to those.

I'm not aware of the Mychs in the first area multi spawning but then again if it did perhaps my char was able to take it at the time. I can't say for certain.

But yes that second area is just Mychs only iirc. So it's not really a mass spawning it is how the area is, those are the spawns in that area.

[This is not the words of the DM team but my own.]

Re: Spore grove (I think?) - Myconid mass spawning

Posted: Tue Mar 21, 2017 11:54 am
by Glowfire
The boat from Mistlake says its CR5. I'm aware of those particular myconids being remarked on for some years now, that they are quite difficult for the intended CR area. I have no opinion on it myself as I didn't go there at that level.

Re: Spore grove (I think?) - Myconid mass spawning

Posted: Wed Mar 22, 2017 4:44 pm
by A Hippo
Glowfire wrote:The boat from Mistlake says its CR5. I'm aware of those particular myconids being remarked on for some years now, that they are quite difficult for the intended CR area. I have no opinion on it myself as I didn't go there at that level.
Was about to post that, that I've noticed the CR5 rating from Mistlake... but the trouble is, there's no such rating on the Ssamath side.

This ties-in well with propositions that all areas should be labeled with CR ratings, to avoid horrible, crual and unusual deaths. Or, in case of Myconids, shy, assertive, gentle and peaceful dismembering. :lol: