Spore grove (I think?) - Myconid mass spawning
Posted: Tue Mar 21, 2017 11:26 am
Alright, first - let me just say that I don't know whether this is intentional or accidental occurrence, but here's what the problem is:
A low-level character in UD, which starts in Ssamath, can do several quests outside the city, for the guards (slave hunting), before he heads to explore a grove in which nasty bugs who eat some guy's mushrooms are roaming. The bugs alone are not a serious threat and they're actually a great way to earn money - instead of being like skeletons and zombies in BG graveyard on surface, they GUARANTEE to drop a pincer, which is a 0.1 weight part which can net the player 25 gold. So, 1lb of those pincers = 250 gold. Awesome, right? Well, it would be if it weren't for myconids.
In first area, which is a vast collection of rooms and corridors (complete with 3 loot chests and a lootable skeleton), myconids occur sporadically. For me, and I don't know if this is the low Spot issue, they just come out of the blue; they materialize behind, some 10-20 feet away, or right next to me, and then they unleash their +5 - +6 attacks, which can be devastating for underprepared/underarmored character. Even so, the REAL problem is that often, another myconid spawns right next to the one you are fighting and starts attacking you, as well - or worse, it flanks you and then you are really in trouble.
But the next area is deadly. In here, a Myconid Spore can often run or just walk to you, and you start fighting him, only to realize that, a round later, one or two Myconid Spore SPAWNS appear next to him... and attack. Then, another appears, and perhaps another - before you know it, you are fighting four or five opponents! Anyone who is not a tank is, by this time, either dead or running for dear life (thank God developers here didn't take svirf's Invisibility spell, like they took his +4 dodge AC).
Once again, I don't know if this is supposed to be intentional and incentive to grinder/tank/striker builds to come and fight there; difference in names (especially the "spawn" part) makes me thing this is a mechanic, but even if it is, it's deadly. Place should either be labeled with some CR marking (CR4? 5?) or the entire spawning system should, in the least, be looked at once more.
A low-level character in UD, which starts in Ssamath, can do several quests outside the city, for the guards (slave hunting), before he heads to explore a grove in which nasty bugs who eat some guy's mushrooms are roaming. The bugs alone are not a serious threat and they're actually a great way to earn money - instead of being like skeletons and zombies in BG graveyard on surface, they GUARANTEE to drop a pincer, which is a 0.1 weight part which can net the player 25 gold. So, 1lb of those pincers = 250 gold. Awesome, right? Well, it would be if it weren't for myconids.
In first area, which is a vast collection of rooms and corridors (complete with 3 loot chests and a lootable skeleton), myconids occur sporadically. For me, and I don't know if this is the low Spot issue, they just come out of the blue; they materialize behind, some 10-20 feet away, or right next to me, and then they unleash their +5 - +6 attacks, which can be devastating for underprepared/underarmored character. Even so, the REAL problem is that often, another myconid spawns right next to the one you are fighting and starts attacking you, as well - or worse, it flanks you and then you are really in trouble.
But the next area is deadly. In here, a Myconid Spore can often run or just walk to you, and you start fighting him, only to realize that, a round later, one or two Myconid Spore SPAWNS appear next to him... and attack. Then, another appears, and perhaps another - before you know it, you are fighting four or five opponents! Anyone who is not a tank is, by this time, either dead or running for dear life (thank God developers here didn't take svirf's Invisibility spell, like they took his +4 dodge AC).
Once again, I don't know if this is supposed to be intentional and incentive to grinder/tank/striker builds to come and fight there; difference in names (especially the "spawn" part) makes me thing this is a mechanic, but even if it is, it's deadly. Place should either be labeled with some CR marking (CR4? 5?) or the entire spawning system should, in the least, be looked at once more.