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Melf's Minute Meteor

Posted: Thu Apr 06, 2017 12:19 pm
by Scorpius
This is a question more then a bug... But regarding a past bug...

I read in very old threads that this spell would act as spawning in your inventory when casted as lv 61 objects and doing 0 damage...

Does it still act weird like that.?...
If so... Could it be fixed plz in the next patch?
I was planning on taking it when time comes.

Thank you

Re: Melf's Minute Meteor

Posted: Thu Apr 06, 2017 11:58 pm
by Scorpius
So... Nobody can tell if it was fixed or not.?

Re: Melf's Minute Meteor

Posted: Fri Apr 07, 2017 12:31 am
by K'yon Oblodra
Scorpius wrote:So... Nobody can tell if it was fixed or not.?
Sorry no idea if or if not. :(

Re: Melf's Minute Meteor

Posted: Fri Apr 07, 2017 5:04 am
by Face
It is fixed though not worth the spell slot unless you want to land some killing blows on trolls...

Re: Melf's Minute Meteor

Posted: Fri Apr 07, 2017 10:01 am
by Scorpius
Lol OK I guess I'll have to pick it and try it then... I will give feed back as soon as I get it

Re: Melf's Minute Meteor

Posted: Fri Apr 07, 2017 11:27 am
by Scorpius
Any spell worth it... Only depends on your play style and Rp you put in selections... Unless your only goal is to make a power house...

This is a Rp server so taking spells for Rp value is greater then any 30000 damage spell neh?don't you think?

I do :)

Re: Melf's Minute Meteor

Posted: Fri Apr 07, 2017 11:30 am
by Scorpius
Face wrote:It is fixed though not worth the spell slot unless you want to land some killing blows on trolls...

Was quoting this in the previous post up a head sorry not used to to use the function


Also if the spell work right... It is supposed to be very good if you know how to use it...
For exemple
As a lv3 spell it is supposed to take 3 stacks of spell mantle on each hit but is a thrown weapon... And spellresistance is worth nothing against it... Not affected
They are supposed to make mini explosions like in the original bg so bypass dam reduction like stone skin... They were also very good vs golems bypassing their defences... Just to name those...

Unless it was nerfed from the original it is supposed to be very good

Re: Melf's Minute Meteor

Posted: Mon Apr 24, 2017 12:58 am
by Scorpius
So I took the spell to test it

it looks fine... but...

why did you have to neft it that much ?

so it went from the original 7 to 10 dam
to get now a low 5 to 8 dam

it used to be much better then this...

also going from +5 to +3 is a bit low I think on attack

and on top of it removing the small AOE of 1 feet it had...

now what I need to test is if they are still considered like lv 3 spells even tho they are objects... like they used to be...

if they don't remove spell mantle stacks... then this spell is WAY too nerfed and would need to get a second look on its code... and fixed... to be more balanced...

I will tell you about this last test as soon as I have done it

peace out


==============================
There is the original BG Melf'S minute meteor

This spell creates several small globes of fire, one for each experience level the wizard has obtained, which are held in the wizard's hands in place of his usual weapons. The meteors can be hurled at targets up to 90 yards away and are treated as missiles with a +5 bonus to the attack rolls. Each meteor bursts into a 1-ft. diameter sphere upon impact, inflicting 1d4+3 points of damage plus an additional 3 points of fire damage to any creature struck. The wizard may hurl up to five missiles per round.

furthermore they were keeping the lv 3 spell property but with no spell resistance possible... so could remove spell mantle

Also could bypass damage resistance because of the AOE of 1 feet

Re: Melf's Minute Meteor

Posted: Wed Apr 26, 2017 12:36 am
by Scorpius
No one can say anything about it ?...

silence is even worst than answers...

Re: Melf's Minute Meteor

Posted: Wed Apr 26, 2017 1:03 am
by Lockonnow
i know how you feel not many answer anything so let it be

Re: Melf's Minute Meteor

Posted: Wed Apr 26, 2017 2:29 am
by Valefort
Upping the damage is not difficult, a 1 feet AoE will essentially never work and I'm not sure if there's actually a way to make those projectiles be considered like a spell for matters of spell mantles.

Re: Melf's Minute Meteor

Posted: Wed Apr 26, 2017 7:28 am
by chad878262
I don't think we should be coding spells based on 2e/BGII regardless... Here is a link to a 3.5 version of MMM:

http://www.dandwiki.com/wiki/Mage's_Min ... .5e_Spell)

Things like 'removing stoneskins' doesn't really exists since now Stoneskin gives DR as opposed to giving full immunity to attacks (except for elemental damage) until all skins are removed.

In any case, the things that made MMM great in BGII don't really apply in a 3.5e game like NWN2... The only way for them to bypass stoneskin would be to make them adamantine which wouldn't make much sense IMO.

Re: Melf's Minute Meteor

Posted: Thu Apr 27, 2017 9:24 am
by Scorpius
chad878262 wrote:I don't think we should be coding spells based on 2e/BGII regardless... Here is a link to a 3.5 version of MMM:

http://www.dandwiki.com/wiki/Mage's_Min ... .5e_Spell)

Things like 'removing stoneskins' doesn't really exists since now Stoneskin gives DR as opposed to giving full immunity to attacks (except for elemental damage) until all skins are removed.
Wow this version interested link is much better and feels like mini meteor did pretty much from what that link says the thing would be great.

About the stone skin thing... Well is you say fire damage is unaffected... Then it does bypass ;-) so at least as it is some day is still doing its job fine

The only thing I guess that should remain is the static +3 fire dam, +1 enhancement and +3 attack

Now at least it would be worth something as a spell
In combinaison with the 3.5 MMM from your link

Re: Melf's Minute Meteor

Posted: Mon May 22, 2017 9:10 pm
by Scorpius
OK I've played with the spell a lot now... As it is I think it is a bit underpowered for a lv3 spell...

It would be great if you add the " catching fire " effect on top of what is currently in bgtscc...

The other version from the link above is also a bit weak... The current 1d4 fire day +3 fire dam +1enhancement is much better then the 2d4 from it... And I guess the last thing this spell need is another Nerf...

So maybe if you could pump it up a bit that would make a nice lv3 spell...

Catching fire would at least make it feel worth something
And I like the idea from the link that makes miss actually damage a close target and the stacking of orbs that make + 2 with each hit on the catching fire DC

It would be much closer to the great mmm from the old Baldour's gate.

Ialso...f you want to put a better attack chance then the one on right now, the +3... Maybe buff it at +4? then with the current +1 enhancement it would bring it back to the old +5 it once had... But I'm pushing my luck here lot

Thank you