Tek'Ill Atraluna – Exposing a Pact Thief
Posted: Tue Apr 11, 2017 2:26 am
Following is the testimonial of a high ranking Yuzas of the Calimport Amlakkar (captain of the city guard), regarding the following person of interest.
First Name: Tek'Ill
Last Name: Atraluna
Appearance: A pretty, middle aged, dark skinned, dark haired, exotic looking Hin, last seen wearing full Mithril Plate. She is tiny, standing only 2'10” and weighing about 60 pounds, (90 pounds in armor).
Her demeanor seems generally friendly and upbeat. That said, there is just something 'off' about her.
Her eyes are a light gray, almost white. They look unnatural – the colour seems to have simply been drained from them. She has strange markings on her face – they look sort of like snakes wreathed in flames. There's something unsettling about the design itself – something 'not right'. She usually wears a hat and goggles that hides her eyes and said markings.
There is a feeling, a sense, or a sort of negative vibe or dark cloud over her, that is a bit draining or depressing, especially if/when hostile towards her.
Personality Profile:
General Health: Healthy- when not trying to drown in ale.
Deity: Mask
Initial Alignment: NE
Profession: Robber, Raider, Thief
Base Class & Proposed Development: The Blacklock of Mask – The Pact Thief
Habits/Hobbies/Goals: Taking things that don’t belong to her - getting rich. She collects stories of her exploits robbing and stealing from others. She wants to be known among the followers of Mask, as a brilliant thief. Although she is not a very good traditional thief, she tries to prove herself anyway, by coming across more as a thug or raider.
Weapon of Choice: Eldritch Blast.
Background Investigation:
Generations ago, The Atraluna Family were known as a fairly powerful Gypsy clan whose caravan traveled around the Western Heartlands providing a variety of services to anyone willing to part with the coin.
The family or clan, was made up of human nomads known as the Gur and as well, a small group of Strongheart Halflings. It is unknown how they came to adopt each other but the humans and hin treated each other as family, united under a venerable matriarch more often than not, Hin.
This kinship was not shared by the other Gur gypsy families, who felt the Atraluna Family represented everything wrong with their society. They always assumed the worst, often slandering the Atraluna family, specifically regarding rumors that the Atraluna's worshiped dark gods and practiced witchcraft.
The resulting infamy did not bother the Atraluna's, and in Gypsy fashion, it actually increased business for the family.
Bat from this height of prosperity, the Atraluna clan suddenly, mysteriously and suspiciously decided to pull up stakes and move the whole caravan far to the south. It was a long slow journey, traveling the main trade routes all the way down through Calimshan to the great city of Calimport.
Road weary and exhausted, none of them were prepared for what was to happened to them next. Mere days after entering the city of Calimport the Atraluna family were all gathered up, arrested, and then either summarily executed or enslaved- reasons unknown.
Then, as it is now, nobody dare question the unerring judgement of the Syl-pasha's appointed officials. The powers that be, rated the security level of the Atraluna case very high. The details are still restricted to this day and the trial itself was held in closed court. One statement was provided to the public, regarding the case, the trial and the sentencing: "Crime is not tolerated in Calimport, especially from outsiders bringing their corruption into our glorious city- order must be maintained and justice shall be served."
Among the newly enslaved survivors, was they family matriarch (Tek's grandmother), her children and her grandchildren, who all ended up being sold to one particular wealthy merchant and trade guild leader.
Tek'Ill Atraluna, or just Tek, was born one year after these events becoming, not only the youngest family member, but eventually the last surviving member of the Atraluna family.
Tek and her remaining family, lived lives of abject poverty misery and near starvation. All except her older sister Aria, oddly enough, who for some unknown and suspect reason, was treated by their master, as an honored guest and so she lived a life of absolute luxury. The reason for this has yet to be identified.
Tek, only a couple years younger than Aria was raised to be her own sisters personal servant.
Tek did not like this at all and often resisted against her station in life. This, earned her a lot of punishment, including beatings, for the impertinence of her disobedience. In response, she would escape, choosing to live on the streets in other nearby Sabbans (neighborhoods). A viscous cycle eventually evolved with her refusing to serve her sister, then the resulting punishment for refusing to obey, then her running away, and then finally her recapture to begin the cycle anew.
The cycle was eventually broken, when Tek was arrested and charged for larceny and robbery. She simply never learned to keep her hands to herself and so justice demanded that she have her hands removed - the standard punishment for such acts. Unfortunately, Tek'Ill would avoid this punishment when the victims of the robbery suddenly changed their statements, suddenly claiming she was not involved. One Report at the time indicated that Aria had paid the victims to change their story. Perhaps, if she had just let justice take its course she herself would not have ended up paying such a heavy price.
It was also Aria that came up with the idea to 'promote' Tek to her personal body double and body guard. Tek even received some military training, during this time, to better protect her sister. It was still never understood why Aria, a foreigner Hin of no consequence, needed this protection, but witness accounts reported that during this time, for the first time, Tek did not resist. This apparently started a short period of relative peace.
It would not last long as tragedy would soon strike the Atraluna Family.
It happened during a very special occasion for Aria. It turned out that Aria was to be part of some sort of important ceremony or party. Many suspected it was to be an arranged marriage ceremony or something of the like, but these reports are unconfirmed and details of what actually happened are classified. We can confirm that a large fire broke out in the merchant masters guild house, the night of this ceremony, killing the master his immediate family and also one, Aria Atraluna.
Tek'Ill's parents and grandmother on the other hand had been later found outside the city gates, having had somehow found a way to escape the guild house. Reports show that they were able to make this escape days prior to the fire having actually started. But regardless of this little fact, it seems they were immediately arrested and charged with arson and murder. They were tried, found guilty, and summarily executed.
Tek on the other hand, had completely disappeared, and from that time on, was never seen in Calimport or even Calimshan again. She had somehow mysteriously escaped both the fire and the city of Calimport itself.
There has been some reports of sightings of Tek'Ill Atraluna, since the time of the fire though. It is of interest to note that these witness reports all share a peculiar commonality among them. It seems that her appearance had changed drastically, allegedly through some sort of witchcraft. Her eyes were said to have turned almost completely white, and that her face was now covered in strange markings.
Further details are unconfirmed, vague or simply classified at this point.
It seems apparent though that, having escaped Calimport, Tek somehow found her way up the coast quite a distance before taking refuge within the church of Mask. It is not known what went on during time within the church of shadows- and all attempts to apprehend her during this time had been thwarted.
We know that she now has made her way to Baldur's Gate and now lives a life as an adventurer. Our agents report that she has grown considerably powerful having developed and refined the abilities of a Warlock. It turns out the reports of witchcraft were true!
Our agents also report that, in her early days around the Friendly Arms Inn she tried to convince folk that her powers were fey in nature, as in fairy magic, and that one day she would go to the land of the fey and live there with them. It appears to be untrue, either she was suffering from madness or it was some sort of cover.
The final note on this Warlock -she may have slipped out of Calimshan's reach, but justice may still have been served for she is imprisoned within a darkness that shall not be mentioned. Everything else on Tek'Ill Atraluna is classified. A warning go's to any that read this- she is unpredictable and extremely dangerous. Approach her at great peril!
First Name: Tek'Ill
Last Name: Atraluna
Appearance: A pretty, middle aged, dark skinned, dark haired, exotic looking Hin, last seen wearing full Mithril Plate. She is tiny, standing only 2'10” and weighing about 60 pounds, (90 pounds in armor).
Her demeanor seems generally friendly and upbeat. That said, there is just something 'off' about her.
Her eyes are a light gray, almost white. They look unnatural – the colour seems to have simply been drained from them. She has strange markings on her face – they look sort of like snakes wreathed in flames. There's something unsettling about the design itself – something 'not right'. She usually wears a hat and goggles that hides her eyes and said markings.
There is a feeling, a sense, or a sort of negative vibe or dark cloud over her, that is a bit draining or depressing, especially if/when hostile towards her.
Personality Profile:
General Health: Healthy- when not trying to drown in ale.
Deity: Mask
Initial Alignment: NE
Profession: Robber, Raider, Thief
Base Class & Proposed Development: The Blacklock of Mask – The Pact Thief
Habits/Hobbies/Goals: Taking things that don’t belong to her - getting rich. She collects stories of her exploits robbing and stealing from others. She wants to be known among the followers of Mask, as a brilliant thief. Although she is not a very good traditional thief, she tries to prove herself anyway, by coming across more as a thug or raider.
Weapon of Choice: Eldritch Blast.
Background Investigation:
Generations ago, The Atraluna Family were known as a fairly powerful Gypsy clan whose caravan traveled around the Western Heartlands providing a variety of services to anyone willing to part with the coin.
The family or clan, was made up of human nomads known as the Gur and as well, a small group of Strongheart Halflings. It is unknown how they came to adopt each other but the humans and hin treated each other as family, united under a venerable matriarch more often than not, Hin.
This kinship was not shared by the other Gur gypsy families, who felt the Atraluna Family represented everything wrong with their society. They always assumed the worst, often slandering the Atraluna family, specifically regarding rumors that the Atraluna's worshiped dark gods and practiced witchcraft.
The resulting infamy did not bother the Atraluna's, and in Gypsy fashion, it actually increased business for the family.
Bat from this height of prosperity, the Atraluna clan suddenly, mysteriously and suspiciously decided to pull up stakes and move the whole caravan far to the south. It was a long slow journey, traveling the main trade routes all the way down through Calimshan to the great city of Calimport.
Road weary and exhausted, none of them were prepared for what was to happened to them next. Mere days after entering the city of Calimport the Atraluna family were all gathered up, arrested, and then either summarily executed or enslaved- reasons unknown.
Then, as it is now, nobody dare question the unerring judgement of the Syl-pasha's appointed officials. The powers that be, rated the security level of the Atraluna case very high. The details are still restricted to this day and the trial itself was held in closed court. One statement was provided to the public, regarding the case, the trial and the sentencing: "Crime is not tolerated in Calimport, especially from outsiders bringing their corruption into our glorious city- order must be maintained and justice shall be served."
Among the newly enslaved survivors, was they family matriarch (Tek's grandmother), her children and her grandchildren, who all ended up being sold to one particular wealthy merchant and trade guild leader.
Tek'Ill Atraluna, or just Tek, was born one year after these events becoming, not only the youngest family member, but eventually the last surviving member of the Atraluna family.
Tek and her remaining family, lived lives of abject poverty misery and near starvation. All except her older sister Aria, oddly enough, who for some unknown and suspect reason, was treated by their master, as an honored guest and so she lived a life of absolute luxury. The reason for this has yet to be identified.
Tek, only a couple years younger than Aria was raised to be her own sisters personal servant.
Tek did not like this at all and often resisted against her station in life. This, earned her a lot of punishment, including beatings, for the impertinence of her disobedience. In response, she would escape, choosing to live on the streets in other nearby Sabbans (neighborhoods). A viscous cycle eventually evolved with her refusing to serve her sister, then the resulting punishment for refusing to obey, then her running away, and then finally her recapture to begin the cycle anew.
The cycle was eventually broken, when Tek was arrested and charged for larceny and robbery. She simply never learned to keep her hands to herself and so justice demanded that she have her hands removed - the standard punishment for such acts. Unfortunately, Tek'Ill would avoid this punishment when the victims of the robbery suddenly changed their statements, suddenly claiming she was not involved. One Report at the time indicated that Aria had paid the victims to change their story. Perhaps, if she had just let justice take its course she herself would not have ended up paying such a heavy price.
It was also Aria that came up with the idea to 'promote' Tek to her personal body double and body guard. Tek even received some military training, during this time, to better protect her sister. It was still never understood why Aria, a foreigner Hin of no consequence, needed this protection, but witness accounts reported that during this time, for the first time, Tek did not resist. This apparently started a short period of relative peace.
It would not last long as tragedy would soon strike the Atraluna Family.
It happened during a very special occasion for Aria. It turned out that Aria was to be part of some sort of important ceremony or party. Many suspected it was to be an arranged marriage ceremony or something of the like, but these reports are unconfirmed and details of what actually happened are classified. We can confirm that a large fire broke out in the merchant masters guild house, the night of this ceremony, killing the master his immediate family and also one, Aria Atraluna.
Tek'Ill's parents and grandmother on the other hand had been later found outside the city gates, having had somehow found a way to escape the guild house. Reports show that they were able to make this escape days prior to the fire having actually started. But regardless of this little fact, it seems they were immediately arrested and charged with arson and murder. They were tried, found guilty, and summarily executed.
Tek on the other hand, had completely disappeared, and from that time on, was never seen in Calimport or even Calimshan again. She had somehow mysteriously escaped both the fire and the city of Calimport itself.
There has been some reports of sightings of Tek'Ill Atraluna, since the time of the fire though. It is of interest to note that these witness reports all share a peculiar commonality among them. It seems that her appearance had changed drastically, allegedly through some sort of witchcraft. Her eyes were said to have turned almost completely white, and that her face was now covered in strange markings.
Further details are unconfirmed, vague or simply classified at this point.
It seems apparent though that, having escaped Calimport, Tek somehow found her way up the coast quite a distance before taking refuge within the church of Mask. It is not known what went on during time within the church of shadows- and all attempts to apprehend her during this time had been thwarted.
We know that she now has made her way to Baldur's Gate and now lives a life as an adventurer. Our agents report that she has grown considerably powerful having developed and refined the abilities of a Warlock. It turns out the reports of witchcraft were true!
Our agents also report that, in her early days around the Friendly Arms Inn she tried to convince folk that her powers were fey in nature, as in fairy magic, and that one day she would go to the land of the fey and live there with them. It appears to be untrue, either she was suffering from madness or it was some sort of cover.
The final note on this Warlock -she may have slipped out of Calimshan's reach, but justice may still have been served for she is imprisoned within a darkness that shall not be mentioned. Everything else on Tek'Ill Atraluna is classified. A warning go's to any that read this- she is unpredictable and extremely dangerous. Approach her at great peril!