what is vale up to now
Posted: Fri Apr 14, 2017 9:25 am
with the bladesinger now complete, what is vale working on now? inquiring minds want to know.
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And the new Spellsword PrC, of course!!Valefort wrote:...So now it's general bugfixing and wondering which Orc PRC to do.
Wow, that's amazingValefort wrote:For the rest I wrote a little script to make a random shop, bunch of randomly generated items created at reset and filling that shop, plus some new items along the server's uptime. That one is working, adding it to the server depends on IC matters that do not depend on me (but it should eventually be added).
Yeah, the random shop is pretty darn cool!!Theodore01 wrote:Wow, that's amazingValefort wrote:For the rest I wrote a little script to make a random shop, bunch of randomly generated items created at reset and filling that shop, plus some new items along the server's uptime. That one is working, adding it to the server depends on IC matters that do not depend on me (but it should eventually be added).
is there a description of what a dreadmaster will beValefort wrote: Not really, I tried to add the dagger on hit effects to RTA spells for DSM but it's not working so far, shelving it until I have an eureka moment. Dreadmaster should be going out next update since there doesn't seem to be more bugs or tweaks to do for now.
*fingers crossed it works out to be one of the top build combinations available for barbarian building*For the rest I wrote a little script to make a random shop, bunch of randomly generated items created at reset and filling that shop, plus some new items along the server's uptime. That one is working, adding it to the server depends on IC matters that do not depend on me (but it should eventually be added). So now it's general bugfixing and wondering which Orc PRC to do.
ORCane ScholarValefort wrote:So now it's general bugfixing and wondering which Orc PRC to do.
+1K'yon Oblodra wrote:ORCane ScholarValefort wrote:So now it's general bugfixing and wondering which Orc PRC to do.
K'yon and Akroma's friendship with me.... -1Akroma666 wrote:+1K'yon Oblodra wrote:ORCane ScholarValefort wrote:So now it's general bugfixing and wondering which Orc PRC to do.
Cohort can be an helmed horror, a gauth, a displacer beast or an hell hound (cohort slot).Dreadmaster
Dreadmasters seek to rule absolutely, preferably through terror and domination.
Class Requirements:
Base Attack Bonus: +4
Alignment: Lawful evil
Skills: Intimidate 5 ranks , Sense Motive 4 ranks
Feats: Leadership, Skill Focus (Intimidate) , Spell Focus (Enchantment)
Deity: Bane.
Spells: Ability to cast 3rd-level divine spells.
Class Features:
- Hit Die: d8
- Base Attack Bonus: Medium.
- High Saves: Fortitude, Will.
- Weapon Proficiencies: None
- Armor Proficiencies: None.
- Skill Points: 2 + Int modifier.
- Class Skills: Bluff, Concentration, Craft Weapon, Diplomacy, Intimidate, Sense Motive, Spellcraft, Lore (arcana), Lore (geography), Lore (history), Lore (local), Lore (nobility and royalty), Lore (religion).
Class Abilities:
Level 1: Fearless
Level 2: Dominating aura
Level 3: Skill Focus Sense Motive
Level 4: Craft Wand
Level 5:
Level 6:
Level 7: Fear 3x/day
Level 8:
Level 9: Epic skill focus Intimidate
Level 10: Special Cohort
- Spellcasting: At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).
- Fearless: A dreadmaster is immune to fear (magical or otherwise).
- Dominating Aura (Su): Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.
- Rodcraft (Ex): Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.
- Fear: The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.
- Special Cohort: The dreadmaster attracts a special cohort.
static or scales with character level or Dreadmaster level?Valefort wrote: Cohort can be an helmed horror, a gauth, a displacer beast or an hell hound (cohort slot).