AlfarinIcebreaker wrote:Can you elaborate on Northlander Hewing? Provide some numbers?
Alright, let us imagine a Barbarian 20/Divine Champion 10 that goes for Epic Rage and the buch of defensive feats:
22 (Base Strength) + 10 (Epic Strength) + 2 (Enchantment Bonus from a belt) = 34, which gives us a strength modifier of 12.
This is the one handed damage with a +4 Dagger:
4 (1d4 maximised) + 4 (Enchantment Bonus) +12 (Strength modifier) +16 (Northlander Hewing) = 36
This is the one handed damage with a +4 Battleaxe:
8 (1d8 maximised) + 4 (Enchantment Bonus) +12 (Strength modifier) +16 (Northlander Hewing) = 40
This is the one handed damage with a +4 Greataxe:
12 (1d12 maximised) + 4 (Enchantment Bonus) +12 (Strength modifier) +16 (Northlander Hewing) = 44
This is the two handed damage with a +4 Battleaxe:
8 (1d8 maximised) + 4 (Enchantment Bonus) +18 (Strength modifier*1.5) +16 (Northlander Hewing) = 46
This is the two handed damage with a +4 Greataxe:
12 (1d12 maximised) + 4 (Enchantment Bonus) +18 (Strength modifier) +16 (Northlander Hewing) = 50
You can use Northlander Hewing together with Power Attack, Improved Power Attack, Combat Expertise or Improved Combat Expertise.
When the NH mode is active, you suffer -2 penalties to AB and Damage, and the number of attacks you do becomes halved. (Haste effect tends to give you an extra attack at -15 BAB.)
If you are using Northlander Hewing without any other considerable AB reduction, the loss of AB is not noticiable. Moreover, if you have Whirlwind Frenzy or just Ice-troll Berserker feat the AC reduction is not very noticiable at all. Not to mention that you could just wield a shield and tank it out without a massive drop in damage.
And when you party up, getting that +5 Enchantment Bonus from Greater Magic Weapon actually gives +2 damage. +1 from having one point higher EB, and +1 from NH since it adds up strength modifier with your weapon's EB to form up the NH bonus damage on top maximising the weapon damage dice. Hence, monkey grip can be worth it to just use a 1d12 weapon with a shield, you pretty much get +4 damage a hit from it.
Finally, as for critical hits, NH does not seem to add much with them. You roll weapon dice normally, add your strength modifier, etc. Thus, your critical hit damage is likely to be only a slightly better than what you get as your regular one handed damage. It makes NH a bad idea for a high critical hit based build. (You do less attacks too, to boot, so less critical hits in total.) What it does however, is give you a massive damage per hit, even with a shield equipped, and you can pummel through DR of 20/- as if it were butter.
Does this help clarify the build and the feat? (I have not missed PA and IPA on my Barbarian, as NH seems to get the job done.)