Two bugs - Character "teleporting" and transition spawns

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LeonDuguit
Posts: 4
Joined: Mon Apr 17, 2017 6:21 am

Two bugs - Character "teleporting" and transition spawns

Unread post by LeonDuguit »

Hi, I started a character on this server and have more or less given up because of these two problems.

When fighting with a ranged weapon, and a summon active, I will frequently be teleported right next to the enemy I am shooting at. This typically results in instant death. To add insult to injury, the experience for killing NPCs is very low, and the death penalty is high enough to make it difficult to proceed.

Just as frustrating is transitioning to a new area, and finding the loading screen finally clears to the image of my dying character. It seems that spawns are stuck right next to transition points, which seems like an odd choice of location given that it results, again, in a fairly punitive death penalty. I had decided to try and run some quests, which are more fun than grinding anyway, but this has put paid to that idea.

As a side note, it might be useful to have some kind of guidance on how to get to a level where these issues are not immediately fatal without needing to grind or travel through dangerous areas to get to quest locations (in my case, Beregost, which is sadly not a ferry location). I appreciate that the playerbase is probably quite familiar with the server, but there may be others like me who have attempted to make a start and found it impossible to do so.
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Endelyon
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Joined: Sun Jul 06, 2014 4:24 am

Re: Two bugs - Character "teleporting" and transition spawns

Unread post by Endelyon »

The first issue can be solved by using the /mpredict command to turn off the Client Extension's mouse fixups. The second issue is not as easily solved and transitions just take a long time the more people there are logged in.
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Blackhorizon
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Re: Two bugs - Character "teleporting" and transition spawns

Unread post by Blackhorizon »

Spawns aren't usually close to transitions. It may be result of someone fleeing from the spawns earlier and drawing them to the area transition.
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Theodore01
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Re: Two bugs - Character "teleporting" and transition spawns

Unread post by Theodore01 »

Endelyon wrote:The first issue can be solved by using the /mpredict command to turn off the Client Extension's mouse fixups. The second issue is not as easily solved and transitions just take a long time the more people there are logged in.
That never solved the teleporting issue for me ! If anyone has other ideas, please tell.
LeonDuguit
Posts: 4
Joined: Mon Apr 17, 2017 6:21 am

Re: Two bugs - Character "teleporting" and transition spawns

Unread post by LeonDuguit »

Thank you for the replies.

This gave rise to another issue, but I think it belongs in another forum (the xp penalty).
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