Server Population Max

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DeepFriedMoose
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Server Population Max

Unread post by DeepFriedMoose »

I've seen other servers with max players set to 96+/-

Is this something we could implement here? or would the server be too taxed?

I ask, because, especially on the weekends, the server population tends to be in the upper 60's to low 70's. Maxing out at 75 might turn some people away?

Thoughts/opinions?
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Akroma666
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Re: Server Population Max

Unread post by Akroma666 »

Look at the cap..
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DeepFriedMoose
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Re: Server Population Max

Unread post by DeepFriedMoose »

Well, look at that, then!

I withdraw my comment.

*sheepishly runs away*
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Yumi
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Re: Server Population Max

Unread post by Yumi »

It is not always 96 sometimes it is 75. Do you only make it 96 when server gets busy?
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Aspect of Sorrow
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Re: Server Population Max

Unread post by Aspect of Sorrow »

I've set it to 96 in the startup as we push for it anyways.
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Wandering_Woodsman
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Re: Server Population Max

Unread post by Wandering_Woodsman »

Speaking of caps, I'm afraid I've got to wonder about something somewhat related:

With the server generally being capable of staying online for up to 8-9 hours (assuming no weird nonsense happening), I have to ask: Does it *have* to stay up for that long?

Call me crazy, but I was content with the 5-6 hour intervals between reboots. Granted, I had no real idea of the normal up-time of the server, but it felt cleaner and not as bogged down when rebooting after that length of time, as compared to the now 8-9 hour periods.

Thoughts?

Edit: spelling, and apologies for hijacking the thread.
Last edited by Wandering_Woodsman on Sat Apr 29, 2017 5:58 pm, edited 1 time in total.
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Yumi
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Re: Server Population Max

Unread post by Yumi »

I like that idea Woodsman. 9 hours is a lot of time for junk to build up!
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