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Strength-Based Intimidation

Posted: Sat Apr 29, 2017 2:34 pm
by DeepFriedMoose
I've played in other systems, and also house-rules D&D (tabletop), where STR could be substituted for CHA in the case of Intimidation checks. It'd really help out -CHA bruiser builds for RP. It could be a feat, so Fighters could access it easily, but also make it available for other classes. The thought behind it is that a fighter doesn't neccessarily rely on his wit and personality to Intimidate, but rather a show of force. Dented armor, scarred faces, a dead, un-blinking eye -- all negative CHA aspects, but certainly intimidating none-the-less.

On a similar note, I did play in one house-rules game where the same rule applied to Taunt, but since that has a mechanical effect in the game, I don't imagine that would be plausible, but I'd like to mention it anyway.

Thoughts/opinions?


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Edit: Further clarification

Re: Strength-Based Intimidation

Posted: Sat Apr 29, 2017 2:37 pm
by Tantive
You mean like this?


Re: Strength-Based Intimidation

Posted: Sat Apr 29, 2017 2:40 pm
by DeepFriedMoose
Yes. THIS. Right down to the sparkles. I love it. ^_^

Re: Strength-Based Intimidation

Posted: Fri May 05, 2017 1:42 pm
by Ambaryerno
DeepFriedMoose wrote:I've played in other systems, and also house-rules D&D (tabletop), where STR could be substituted for CHA in the case of Intimidation checks. It'd really help out -CHA bruiser builds for RP. It could be a feat, so Fighters could access it easily, but also make it available for other classes. The thought behind it is that a fighter doesn't neccessarily rely on his wit and personality to Intimidate, but rather a show of force. Dented armor, scarred faces, a dead, un-blinking eye -- all negative CHA aspects, but certainly intimidating none-the-less.

On a similar note, I did play in one house-rules game where the same rule applied to Taunt, but since that has a mechanical effect in the game, I don't imagine that would be plausible, but I'd like to mention it anyway.

Thoughts/opinions?


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Edit: Further clarification
There's a lot of these I think should have alternatives. Feint, for instance, would make more sense if the Bluff roll was modified by DEX Rather than CHA.

However Taunt I think is fine as-is, as taunting someone is going to be much more of a communication thing, whereas you can still Intimidate someone on pure physical presence. For that matter, in PvP Taunt doesn't even exist, but is part of Intimidate. It'd be nice if Intimidate could have the same mechanical impact (-2 AC and Concentration) in combat.

Re: Strength-Based Intimidation

Posted: Sat May 06, 2017 7:12 am
by Vermilion
I'm in agreement with this one. A battle-scarred half-orc barbarian with one eye is innately more intimidating than a gnome bard, regardless of how charismatic the bard can be.