Ricochet Shot
Posted: Tue May 02, 2017 12:48 pm
Ricochet Shot seems to have a few possible issues with it. I've been testing it with 4 levels of Warsling Sniper.
Besides being unclear whether the mode is on or off, I get occasional spurious messages saying that it deactivated. Sometimes it does become deactivated, sometimes it remains active, the only way to be sure is to reactivate it once or sometimes twice afterward.
It seems to trigger multiple times within a round, possibly once for each attack in the first flurry and multiple times from manyshot. With three attacks a round, rapid shot and manyshot, I have seen it trigger four times on the first flurry of two attacks, with all four hitting the same opponent.
After this first flurry, it seems to go quiet for an extended period, not triggering for maybe four subsequent rounds. Sometimes it does not trigger again until I deactivate it and reactivate it, and then sometime after that I may get two or four spurious messages saying it has deactivated again.
Then there is the damage. The sling I've been using is a Stunshot Sling with +4 enhancement bonus, 1 piercing, 1 sonic and 1 electrical. The debug message specifies iDamFeatBonus=2 despite having weapon specialization and ranged weapon mastery, so one of them seems to be not included. The message lists d6 sneak damage, even though I have no sneak attack and regardless of long range, not flanking and being clearly visible. Other than that, the weapon base damage, weapon enhancement and strength modifier appear correct, but weapon added piercing, sonic and electrical are not applied, nor is the fire damage added to the sling from spell effect. Also, there is a 4 point bludgeoning damage is always appended as a separate damage total.
It was curious to see a stone ricochet off a goblin's head, through a nearby closed door and into a darkened room where it clouted an unseen goblin, but I guess not much can be done on that.
I don't think I've witnessed the -4ab caused by having the mode active, and if applied it'd be quite a stretch with penalties already from manyshot and rapid shot on top of heavy range penalties, and then cover penalties which oddly turn up at point blank range on open fields.
Given the abilities of the documented class, maybe it would have been better to implement one of the simpler class features instead, such as bonuses to the sling critical profile?
Besides being unclear whether the mode is on or off, I get occasional spurious messages saying that it deactivated. Sometimes it does become deactivated, sometimes it remains active, the only way to be sure is to reactivate it once or sometimes twice afterward.
It seems to trigger multiple times within a round, possibly once for each attack in the first flurry and multiple times from manyshot. With three attacks a round, rapid shot and manyshot, I have seen it trigger four times on the first flurry of two attacks, with all four hitting the same opponent.
After this first flurry, it seems to go quiet for an extended period, not triggering for maybe four subsequent rounds. Sometimes it does not trigger again until I deactivate it and reactivate it, and then sometime after that I may get two or four spurious messages saying it has deactivated again.
Then there is the damage. The sling I've been using is a Stunshot Sling with +4 enhancement bonus, 1 piercing, 1 sonic and 1 electrical. The debug message specifies iDamFeatBonus=2 despite having weapon specialization and ranged weapon mastery, so one of them seems to be not included. The message lists d6 sneak damage, even though I have no sneak attack and regardless of long range, not flanking and being clearly visible. Other than that, the weapon base damage, weapon enhancement and strength modifier appear correct, but weapon added piercing, sonic and electrical are not applied, nor is the fire damage added to the sling from spell effect. Also, there is a 4 point bludgeoning damage is always appended as a separate damage total.
It was curious to see a stone ricochet off a goblin's head, through a nearby closed door and into a darkened room where it clouted an unseen goblin, but I guess not much can be done on that.
I don't think I've witnessed the -4ab caused by having the mode active, and if applied it'd be quite a stretch with penalties already from manyshot and rapid shot on top of heavy range penalties, and then cover penalties which oddly turn up at point blank range on open fields.
Given the abilities of the documented class, maybe it would have been better to implement one of the simpler class features instead, such as bonuses to the sling critical profile?