UD - Duergar Compound

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Glowfire
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UD - Duergar Compound

Unread post by Glowfire »

Are they meant to have adamantine weapons and ammunition? Stoneskin & Premonition has no effect at all.

If they are meant to, then I ask... why?

It is not like there are many options in UD on where to go lvl ~20.
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Flasmix
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Re: UD - Duergar Compound

Unread post by Flasmix »

Isn't it only the monk that has those? In which case, he's a monk and it makes sense.
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Glowfire
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Re: UD - Duergar Compound

Unread post by Glowfire »

Not 100% sure.

All ranged weapons went through so that means that nearly every duergar is a monk? :?
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Cubicle
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Re: UD - Duergar Compound

Unread post by Cubicle »

The ranged axe wielding Duergar with the orange beard have adamantine axes. Are you experiencing this issue with other Duergar as well?

Have you checked out Oghrann yet? I believe that's another lvl 20ish area. It's pretty good.
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Flasmix
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Re: UD - Duergar Compound

Unread post by Flasmix »

.. Actually yeah I think the archers have adamantine arrows now that I think about it. Oghrann ruins are awesome, but they were moved to the Upperdark which makes them annoying to get to. I liked it when they were just next to the mushroom grove.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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Blackman D
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Re: UD - Duergar Compound

Unread post by Blackman D »

bare in mind also the compound is a stolen surface area, so wasnt even made for the UD
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Glowfire
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Re: UD - Duergar Compound

Unread post by Glowfire »

Cubicle wrote:The ranged axe wielding Duergar with the orange beard have adamantine axes. Are you experiencing this issue with other Duergar as well?

Have you checked out Oghrann yet? I believe that's another lvl 20ish area. It's pretty good.
Tbh I didn't zoom in close. With a wee bit over 100 hp (mage!) I had no opportunity to either :lol: Preferred staying alive.

Maybe someone dev-side can double check what they're actually equipped with...? If some are monks, that may be fine and add a challenge but if they've been given adamantine weapons and ammo, that seems pretty odd.


Haven't checked out Oghrann's yet. But would be nice if the above could be checked anyway, as having 2 area choices would be convenient. As I understand there's not really much area choice after lvl 20.
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Flasmix
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Re: UD - Duergar Compound

Unread post by Flasmix »

There are very few places that 20+ Drow can go to level. It's pretty sad. You could try the Earth Elementals maybe.
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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Nyeleni
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Re: UD - Duergar Compound

Unread post by Nyeleni »

I thought the new drider overhaul is a good place, although very though.
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Blackman D
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Re: UD - Duergar Compound

Unread post by Blackman D »

Glowfire wrote:but if they've been given adamantine weapons and ammo, that seems pretty odd.
its not odd, they are not the only mobs with addy weapons, its just a place you dont wanna be alone
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Glowfire
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Re: UD - Duergar Compound

Unread post by Glowfire »

Well, if it isn't odd then I think it is a bit crap. I was in a party and my mage was selected nearly all the time for the ranged attacks.
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Blackman D
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Re: UD - Duergar Compound

Unread post by Blackman D »

yes yes it is :P

but imagine how blind people feel when the drider scout comes out of stealth with its addy dagger :lol:
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Re: UD - Duergar Compound

Unread post by Tsidkenu »

Oghrann's is decent (but watch out for the boss mob in there), as is Driders ( UD-wilds) & the 'newish' earth elemental area just one map east of Undrek Vallanar.
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Cubicle
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Re: UD - Duergar Compound

Unread post by Cubicle »

Here's a list of the Epic UD area CR's.
Hidden: show
Oghrann CR 20ish; East of Mistlake CR 20; Drider 1st area (kind of big) 21; Compound CR 21; Compound Lava Cave 23-24; Drider 2nd Area CR 26 (Party almost required).
Oghrann was moved because I remember someone having an issue with it being so close to Sshamath. I feel it's geographically more correct atm (unless I'm wrong). Faster transit can be added if that's what players want.
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Flasmix
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Re: UD - Duergar Compound

Unread post by Flasmix »

If you can get faster transit to Oghrann, I would love that a lot. It's use has died down a bit since moving to the Upperdark
Wirg to Pug: "Iz lat dun?"
Pugratix to a snarky militia man: "Mmmm. Not yet. I will live for hundreds of years and be heralded as one of the greatest forces of destruction on the face of the world. The only thing you can destroy is the outhouse."
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