Is there a way to move from Lawful- Chaotic on this server?
Posted: Wed May 03, 2017 3:40 pm
Thanks.
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Chad, you are answering all my questions! Thanks!chad878262 wrote:Yes, but only through RP with DM's. Does not mean you necessarily need to be constantly bugging the DMs, but you would need to document your player interactions and send the DM teams screenshots and engage in forum RP to request it. I would also say you would need to explain heavily what your reasoning for the shift is as well as your build plan. If you are doing it to make some kind of Paladin/Bard or something I doubt the DM's would approve. Otherwise, DM's do hand out alignment points based on RP within their events from time to time, weather you want it or not. This is good in my opinion, as it reflects that sometimes your actions may have unintended consequences, even if the PC doesn't know about them.
No.Randall wrote:You'll probably lose monk powers though if you differs from lawfull, right?
Yes, it appears that Quarterstaff flurrying Monk with Frenzied Berserker (10) would be a fun build here.Comments Only wrote:No.Randall wrote:You'll probably lose monk powers though if you differs from lawfull, right?
Ex-Monks, a monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. I once had a Monk/Barbarian/Frenzied Berserker... Flurry of Blows with that beastly PnP strength... Killed the whole party... three times before the buggers turned on me!(And killed me in my sleep.)
If you were able to pull the RP concept off and had DM approval I think either M13/F12/FB5 or M16/F8/FB6 or maybe M20/DC5/FB5 would be better than taking FB for all 10 levels. You don't get much out of the class past level 5...blacksoft wrote:Yes, it appears that Quarterstaff flurrying Monk with Frenzied Berserker (10) would be a fun build here.
I would not be too sure. 5-10 adds three things: 4 more damage on IPA and 6 more strength than what you can get on equipment. this can convert to a total of 10 more damage with a two hander. It also raises ab by 3. Assuming you are balancing strength and con, you will end up with strength over 30 and con of at least 24 (with equipment). And more frenzy to pull it off. Don't forget that the Frenzy adds another attack at full base, so being able to frenzy more often is a huge boon.chad878262 wrote:If you were able to pull the RP concept off and had DM approval I think either M13/F12/FB5 or M16/F8/FB6 or maybe M20/DC5/FB5 would be better than taking FB for all 10 levels. You don't get much out of the class past level 5...blacksoft wrote:Yes, it appears that Quarterstaff flurrying Monk with Frenzied Berserker (10) would be a fun build here.
At FB 10 you have 5 uses and, with 24 CON each use lasts 10 rounds. You could take Extend Rage and/or Extra Rage, but honestly unless you are expecting to gimp your monk levels pretty severely you won't have enough Fighter bonus feats to get that much to focus on Extend/Extra Rages. 5 minutes per rest when you can't get tireless rage is not something to build around, IMO.blacksoft wrote:I would not be too sure. 5-10 adds three things: 4 more damage on IPA and 6 more strength than what you can get on equipment. this can convert to a total of 10 more damage with a two hander. It also raises ab by 3. Assuming you are balancing strength and con, you will end up with strength over 30 and con of at least 24 (with equipment). And more frenzy to pull it off. Don't forget that the Frenzy adds another attack at full base, so being able to frenzy more often is a huge boon.
Well, Fighter 12 is required for Melee Mastery - bludgeoning if you use a quarter staff which grants +2 AB, +2 Damage, in addition to +4 AB from Epic Weapon Focus and + 6 damage from Epic Weapon Specialization. If going for a Fist Monk F4 can give Melee Mastery - Unarmed, but you mentioned Quarter Staff. Point being Fighter will give always on AB and damage as opposed to damage to specific favored enemies as well as more feats. I will take +6 AB / +8 Damage over situational triple IPA damage... Even assuming FB so giving you +20 trippled to +60, Favored Power Attack has to be taken individually for each FE, so if you go to R10 that is 3 FE's, 3 feats and against all other enemies you are far worse off. Really limits where you can go since for most enemies you have lower AB and damage then you would going the Fighter Route. I could see M11/F6/FotF3/FB10 (or M13/F4) if you were going Fist Fighter, but if going quarterstaff the only thing you are gaining is unmodified CON bonus to AC (+5, assuming 21 CON), which is quite nice. However, I would really focus on getting to F12 w/ the Quarterstaff as the bonus to damage is really useful and applies to all enemies.blacksoft wrote:I would assume that you would stop at 11/12 Monk. You could still take fighter 8 if you wanted. Although I think I would go for FOTF and Ranger for those FPA feats. Plus you could flurry with Brutal throw. (Issue is xp penalty since I see earth gensei really being best option to such a build and leveling it with the 3lb30 rule. Not sure how that would go)
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STR: 16
DEX: 14
CON: 14
INT: 10
WIS: 14
CHA: 10