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Coming Soon: Announcement Thread (2017)
Posted: Sun Apr 23, 2017 10:08 am
by mrm3ntalist
Whirlwind rage :
Changing the bonus AC from Dodge to Shield type.
Standard Rage :
Remove the AC penalty.
Add an effect to heal you if the CON loss makes you go below 0 HP.
Bonus damage 2/3/4/5
Regen 1 for rage and greater rage, regen 2 for mighty and epic rage
NEXT UPDATE: Planar Turning prerequisite changes
Posted: Sat May 06, 2017 9:14 pm
by mrm3ntalist
In the next update the prerequisites of the Epic feat "Planar Turning" will be lowered. In specific Charisma will be lowered from 25 to 21
http://bgtscc.wikia.com/wiki/Planar_Turning
NEXT UPDATE : Self-Concealment requirements lowered
Posted: Wed May 17, 2017 1:37 pm
by mrm3ntalist
Wiki entry -
http://bgtscc.wikia.com/wiki/Self-Concealment
Type of feat
General, Epic
Prerequisite
Character level 21, Dexterity 27, Hide 30, Tumble 30, Improved Evasion
Required for
None
Specifics
Attacks against you have a 10% chance to miss automatically. This feat may be taken multiple times, to a maximum of 50%.
Use
Automatic
NEXT UPDATE : Arcane Trickster - Pilfer Magic change
Posted: Thu May 18, 2017 4:22 am
by mrm3ntalist
A change to pilfer magic will happen in the next update. The Greater Dispel will scale with the characters CL capped at 25
At 1st level, once per day, the arcane trickster can dispel magical effects on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to greater dispel magic. For each spell successfully dispelled, up to 3, the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
NEXT UPDATE : Blinding Strike Change
Posted: Sun May 21, 2017 9:34 am
by mrm3ntalist
Blinding strike will be changed to 10 + (sneak dice) + (1/5 character level) + (1/5 rogue levels)
http://bgtscc.wikia.com/wiki/Blinding_Strike
NEXT UPDATE : Black Flame Zealot changes
Posted: Sun May 21, 2017 9:50 am
by mrm3ntalist
- Sacred flames obtained at lvl 4 with +1 fire damag. Upgrades to +1d4 at level 10.
- 8/10 spell progression (no progression on 4 & 8)
- Dimension Door as a spell like ability, 1/day at level 4, 2 at 8th level, 3 at 10th level
http://bgtscc.wikia.com/wiki/Black_Flame_Zealot
COMING SOON : Harper Scout
Posted: Sun May 21, 2017 10:09 am
by mrm3ntalist
The PRC will only be available for QC testing
Harper Scout
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
Requirements:
Alignment: Any non-evil.
Skills: Bluff 4 ranks , Diplomacy 8 ranks , Lore local 4 ranks , Perform 5 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
Feats: Alertness, Iron will
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
Class Features:
Hit Die: d6
Base Attack Bonus: Medium
High Saves: Reflex, Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int Modifier.
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble
Class Abilities:
Level 1: Spellcasting progression, Harper's knowledge
Level 2: 1st favored enemy, Deneir's eye, Skill focus
Level 3: Tymora's smile
Level 4: Lliira's heart, 2nd favored enemy
Level 5: Azuth's Touch
Harper Knowledge: Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Favored Enemy: A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.
Deneir's Eye (Su): At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
Skill Focus: A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
Tymora's Smile (Su): At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliirra's Heart (Su): At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Azuth's Touch (Su): Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
NEXT UPDATE : Master of Disguises changes
Posted: Sun May 21, 2017 11:03 am
by Valefort
NEXT UPDATE : PRCs summons overhaul
Posted: Sun May 21, 2017 11:11 am
by Valefort
Thanks to BMD who made all the blueprints for the following summons :
Hellfire Warlock's summons
Blackguard's summons
Animate Dead
Dead Walk
Palemaster's summons
Shadowdancer's summon
Conjure army of death
Create Undead
Create Greater Undead
Negative Plane Avatar
So if there is a problem with any of those, please report !
NEXT UPDATE : Familiar system
Posted: Sun May 21, 2017 11:16 am
by Valefort
Sorecerers and Wizards will be granted a new feat for free : Bind familiar, you can pick a familiar on a list and then name it.
If you take the improved familiar feat the list is expanded and depending on your alignment you'll have access to Imps, Faerie Dragons, Pseudo Dragons. Stirge for everyone. They have a bit more HP and AC than the classic familiars.
When you reach epic levels the next time you summon your familiar you'll be able to pick an SLA for them, a SLA of level 1-3 if you don't have the improved familiar feat and level 1-8 if you have that feat.
NEXT UPDATE : Normal speed feat
Posted: Sun May 21, 2017 11:18 am
by Valefort
Free feat given to everyone, toggles on/off to move at standard speed if you have some movement speed increase feats (Monk, Dervish, etc).
NEXT UPDATE : Scroll scribing/potion making changes
Posted: Fri May 26, 2017 11:12 am
by Valefort
1. You'll be able to scribe/brew/wand custom spells, I surely missed a few but the vast majority should work.
2. Scroll scribing cost reduced to Caster level * Spell level * 15 (from 25).
3. Potion brewing cost reduced to Caster level * Spell level * 30 (from 50, cost 25 then 20 for master alchemists, same for elixirs).
NEXT UPDATE : Cavestalker changes
Posted: Sun May 28, 2017 10:12 pm
by mrm3ntalist
- Full caster progression only for rangers and druids.
- Full Animal companion progression
- Increase wildshape uses but change the dragon shape feat to require 27 levels of Druid. Cavestalker does not give access to druid wildshape forms.
Re: NEXT UPDATE : Familiar system
Posted: Sun Jun 11, 2017 8:57 am
by Nachti
Additional Familiars are coming:
- Lantern Archon
- Coure
- Ice Mephit
- Fire Mephit
- Earth Mephit
- Shadow Mastiff
- Quasit
- and four spider-variants for our drow
NEXT UPDATE: Auto metamagic feats
Posted: Tue Jun 13, 2017 10:53 am
by mrm3ntalist
Auto metamagic feats will be available as bonus feats for hospitalers and hierophants IF they meet the feats prerequisites.